The List

Undead Augur

Undead Augur {B}{B}

Creature - Zombie Wizard
Whenever this creature or another Zombie you control dies, you draw a card and you lose 1 life.
"To see past the veil of death, cross it."
—The Red Book of Mezdrithalik
2/2
Warteye Witch

Warteye Witch {2}{B}

Creature - Goblin Shaman
Whenever this creature or another creature you control dies, scry 1.
Eyeballs that portend unpleasant futures become slimy snacks instead.
3/2
Geomancer's Gambit

Geomancer's Gambit {2}{R}

Sorcery
Destroy target land. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle.
Draw a card.
Telepathy changes minds, necromancy changes lives, but geomancy changes the world.
Goblin Engineer

Goblin Engineer {1}{R}

Creature - Goblin Artificer
When this creature enters, you may search your library for an artifact card, put it into your graveyard, then shuffle.
{R}, {T}, Sacrifice an artifact: Return target artifact card with mana value 3 or less from your graveyard to the battlefield.
1/2
Goblin Matron

Goblin Matron {2}{R}

Creature - Goblin
When this creature enters, you may search your library for a Goblin card, reveal that card, put it into your hand, then shuffle.
A mother only a child could love.
1/1
Giver of Runes

Giver of Runes {W}

Creature - Kor Cleric
{T}: Another target creature you control gains protection from colorless or from the color of your choice until end of turn.
She provides marks of protection to those she chooses as family.
1/2
Goblin Oriflamme

Goblin Oriflamme {1}{R}

Enchantment
Attacking creatures you control get +1/+0.
"It was difficult to tell whether the piles of gore within their warrens were mere trash heaps, sacred altars, or warnings."
—Sarpadian Empires, vol. IV
Impostor of the Sixth Pride

Impostor of the Sixth Pride {1}{W}

Creature - Shapeshifter
Changeling
The tribe was as strong as his longing, their territory as vast as his isolation. The changeling knew he had found a home, and a form.
3/1
Quakefoot Cyclops

Quakefoot Cyclops {4}{R}

Creature - Cyclops
When this creature enters, up to two target creatures can't block this turn.
Cycling {1}{R}
When you cycle this card, target creature can't block this turn.
4/4
Shenanigans

Shenanigans {1}{R}

Sorcery
Destroy target artifact.
Dredge 1
Pricy baubles are no match for cheap tricks.
Irregular Cohort

Irregular Cohort {2}{W}{W}

Creature - Shapeshifter
Changeling
When this creature enters, create a 2/2 colorless Shapeshifter creature token with changeling.
Where fickle form meets lasting loyalty.
2/2
Volatile Claws

Volatile Claws {2}{R}

Instant
Until end of turn, creatures you control get +2/+0 and gain all creature types.
Whether modeled after bear, bird, or baloth, all claws send the same message.
Collector Ouphe

Collector Ouphe {1}{G}

Creature - Ouphe
Activated abilities of artifacts can't be activated.
"He steals power from treasure after treasure, and what does it do for the ouphe? Nothing."
—Jhoira
2/2
King of the Pride

King of the Pride {2}{W}

Creature - Cat
Other Cats you control get +2/+1.
"Glorious, to walk again across the savannah with my beloved."
—"Love Song of Night and Day"
2/1
Elvish Fury

Elvish Fury {G}

Instant
Buyback {4}
Target creature gets +2/+2 until end of turn.
Fail to respect the forest and you will fertilize it.
Force of Vigor

Force of Vigor {2}{G}{G}

Instant
If it's not your turn, you may exile a green card from your hand rather than pay this spell's mana cost.
Destroy up to two target artifacts and/or enchantments.
The vines overgrew the construct, snapping gears and soaking up aether.
Knight of Old Benalia

Knight of Old Benalia {3}{W}{W}

Creature - Human Knight
Suspend 5—{W}
When this creature enters, other creatures you control get +1/+1 until end of turn.
3/3
Scale Up

Scale Up {G}

Sorcery
Until end of turn, target creature you control becomes a green Wurm with base power and toughness 6/4.
Overload {4}{G}{G}
Trumpeting Herd

Trumpeting Herd {2}{G}{G}

Sorcery
Create a 3/3 green Elephant creature token.
Rebound
An elephant never forgives.
Twin-Silk Spider

Twin-Silk Spider {2}{G}

Creature - Spider
Reach
When this creature enters, create a 1/2 green Spider creature token with reach.
A forest-wide network of webs brings a hungry couple to captured prey.
1/2
Related card: Ishkanah, Broodmother
Unbound Flourishing

Unbound Flourishing {2}{G}

Enchantment
Whenever you cast a permanent spell with a mana cost that contains {X}, double the value of X.
Whenever you cast an instant or sorcery spell or activate an ability, if that spell's mana cost or that ability's activation cost contains {X}, copy that spell or ability. You may choose new targets for the copy.
Winding Way

Winding Way {1}{G}

Sorcery
Choose creature or land. Reveal the top four cards of your library. Put all cards of the chosen type revealed this way into your hand and the rest into your graveyard.
Every path leads to discovery.
Cloudshredder Sliver

Cloudshredder Sliver {R}{W}

Creature - Sliver
Sliver creatures you control have flying and haste.
Forked tails rustled. Talons clicked. A lone sliver streaked overhead like jagged lightning, and the hive thundered.
1/1
Related card: Sliver Weftwinder
Ice-Fang Coatl

Ice-Fang Coatl {G}{U}

Snow Creature - Snake
Flash
Flying
When this creature enters, draw a card.
This creature has deathtouch as long as you control at least three other snow permanents.
1/1
Lightning Skelemental

Lightning Skelemental {B}{R}{R}

Creature - Elemental Skeleton
Trample, haste
Whenever this creature deals combat damage to a player, that player discards two cards.
At the beginning of the end step, sacrifice this creature.
6/1