The List

Fact or Fiction

Fact or Fiction {3}{U}

Instant
Reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.
"Every choice is a joy."
Faerie Seer

Faerie Seer {U}

Creature - Faerie Wizard
Flying
When this creature enters, scry 2.
"The patterns of crossing ripples reveal the future to those who know how to read them."
1/1
Mirrodin Besieged

Mirrodin Besieged {2}{U}

Enchantment
As this enchantment enters, choose Mirran or Phyrexian.
• Mirran — Whenever you cast an artifact spell, create a 1/1 colorless Myr artifact creature token.
• Phyrexian — At the beginning of your end step, draw a card, then discard a card. Then if there are fifteen or more artifact cards in your graveyard, target opponent loses the game.
Oneirophage

Oneirophage {3}{U}

Creature - Squid Illusion
Flying
Whenever you draw a card, put a +1/+1 counter on this creature.
It manifests at wizard academies to siphon inspiration from young prodigies.
1/2
Pondering Mage

Pondering Mage {3}{U}{U}

Creature - Human Wizard
When this creature enters, look at the top three cards of your library, then put them back in any order. You may shuffle. Draw a card.
"Never leave the future to fate."
3/4
Ephemerate

Ephemerate {W}

Instant
Exile target creature you control, then return it to the battlefield under its owner's control.
Rebound
Stream of Thought

Stream of Thought {U}

Sorcery
Target player mills four cards. You shuffle up to four cards from your graveyard into your library.
Replicate {2}{U}{U}
Tribute Mage

Tribute Mage {2}{U}

Creature - Human Wizard
When this creature enters, you may search your library for an artifact card with mana value 2, reveal that card, put it into your hand, then shuffle.
2/2
Watcher for Tomorrow

Watcher for Tomorrow {1}{U}

Creature - Human Wizard
Hideaway 4
This creature enters tapped.
When this creature leaves the battlefield, put the exiled card into its owner's hand.
2/1
Windcaller Aven

Windcaller Aven {4}{U}{U}

Creature - Bird Wizard
Flying
Cycling {U}
When you cycle this card, target creature gains flying until end of turn.
Every cry lifts her allies toward the thunder.
4/3
Carrion Feeder

Carrion Feeder {B}

Creature - Zombie
This creature can't block.
Sacrifice a creature: Put a +1/+1 counter on this creature.
It has no respect for the deeds of martyrs, reducing their legacy to a mouthful of flesh.
1/1
Endling

Endling {2}{B}{B}

Creature - Zombie Shapeshifter
{B}: This creature gains menace until end of turn.
{B}: This creature gains deathtouch until end of turn.
{B}: This creature gains undying until end of turn.
{1}: This creature gets +1/-1 or -1/+1 until end of turn.
3/3
First-Sphere Gargantua

First-Sphere Gargantua {4}{B}{B}

Creature - Phyrexian Horror
When this creature enters, you draw a card and you lose 1 life.
Unearth {2}{B}
5/4
Mind Rake

Mind Rake {2}{B}

Sorcery
Target player discards two cards.
Overload {1}{B}
Spells of madness often require a sacrifice of sanity.
Tourach, Dread Cantor

Tourach, Dread Cantor {1}{B}

Legendary Creature - Human Cleric
Kicker {B}{B}
Protection from white
Whenever an opponent discards a card, put a +1/+1 counter on Tourach.
When Tourach enters, if it was kicked, target opponent discards two cards at random.
2/1
Underworld Hermit

Underworld Hermit {4}{B}{B}

Creature - Human Peasant
When this creature enters, create a number of 1/1 green Squirrel creature tokens equal to your devotion to black.
Some souls yearn to escape death. Others are content to feed the wildlife.
3/3
Young Necromancer

Young Necromancer {4}{B}

Creature - Human Warlock
When this creature enters, you may exile two cards from your graveyard. When you do, return target creature card from your graveyard to the battlefield.
"Who needs imaginary friends when you've got dead ones?"
2/3
Esper Sentinel

Esper Sentinel {W}

Artifact Creature - Human Soldier
Whenever an opponent casts their first noncreature spell each turn, draw a card unless that player pays {X}, where X is this creature's power.
The more Esper changes, the more he refuses to.
1/1
Dragon's Rage Channeler

Dragon's Rage Channeler {R}

Creature - Human Shaman
Whenever you cast a noncreature spell, surveil 1.
Delirium — As long as there are four or more card types among cards in your graveyard, this creature gets +2/+2, has flying, and attacks each combat if able.
1/1
Related card: Dragon's Rage Channeler (Alchemy)
Faithless Salvaging

Faithless Salvaging {1}{R}

Instant
Discard a card, then draw a card.
Rebound
All that's left are broken beliefs.
Tavern Scoundrel

Tavern Scoundrel {1}{R}

Creature - Human Rogue
Whenever you win a coin flip, create two Treasure tokens.
{1}, {T}, Sacrifice another permanent: Flip a coin.
"No refunds. I cheated you fair and square."
1/3
Fae Offering

Fae Offering {2}{G}

Enchantment
At the beginning of each end step, if you've cast both a creature spell and a noncreature spell this turn, create a Clue token, a Food token, and a Treasure token.
"Beware the gift when you do not know the giver."
—Chulane, Teller of Tales
Ignoble Hierarch

Ignoble Hierarch {G}

Creature - Goblin Shaman
Exalted
{T}: Add {B}, {R}, or {G}.
He protects the fetid bog from light, life, and the hideous sound of laughter.
0/1
Jade Avenger

Jade Avenger {1}{G}

Creature - Frog Samurai
Bushido 2
"Froggy fighter at the gate.
Draw your sword and meet your fate."
—Traditional children's rhyme
2/2
Sanctum Weaver

Sanctum Weaver {1}{G}

Enchantment Creature - Dryad
{T}: Add X mana of any one color, where X is the number of enchantments you control.
The arrival of spring's first flowers is a sacred occasion to Karametra's acolytes, who fill the Setessan woods with song in celebration.
0/2