The List

Angel of Vitality

Angel of Vitality {2}{W}

Creature - Angel
Flying
If you would gain life, you gain that much life plus 1 instead.
This creature gets +2/+2 as long as you have 25 or more life.
2/2
Related card: Celestial Vault
Cloudkin Seer

Cloudkin Seer {2}{U}

Creature - Elemental Wizard
Flying
When this creature enters, draw a card.
"I can see which way the wind is blowing."
2/1
Metropolis Sprite

Metropolis Sprite {1}{U}

Creature - Faerie Rogue
Flying
{U}: This creature gets +1/-1 until end of turn.
"Well, if that goblin didn't want his tongue pierced, he shouldn't have stuck it out at me."
1/2
Scholar of the Ages

Scholar of the Ages {5}{U}{U}

Creature - Human Wizard
When this creature enters, return up to two target instant and/or sorcery cards from your graveyard to your hand.
"I study the past to find hope for the future."
3/3
Spectral Sailor

Spectral Sailor {U}

Creature - Spirit Pirate
Flash
Flying
{3}{U}: Draw a card.
"Any ship that sails on these mean seas for long is bound to pick up a ghost or two."
—Admiral Beckett Brass
1/1
Bishop of Wings

Bishop of Wings {W}{W}

Creature - Human Cleric
Whenever an Angel you control enters, you gain 4 life.
Whenever an Angel you control dies, create a 1/1 white Spirit creature token with flying.
"Within every angel is a spirit of light that will fight as long as there is darkness."
1/4
Audacious Thief

Audacious Thief {2}{B}

Creature - Human Rogue
Whenever this creature attacks, you draw a card and you lose 1 life.
"Skill, imagination, smarts: none of it matters unless you have the nerve to use it."
2/2
Bladebrand

Bladebrand {1}{B}

Instant
Target creature gains deathtouch until end of turn.
Draw a card.
"One knife, two knives, three knives, four—which will drop you to the floor?"
Blightbeetle

Blightbeetle {1}{B}

Creature - Insect
Protection from green
Creatures your opponents control can't have +1/+1 counters put on them.
Leaf and soul alike wither at its touch.
1/1
Brought Back

Brought Back {W}{W}

Instant
Choose up to two target permanent cards in your graveyard that were put there from the battlefield this turn. Return them to the battlefield tapped.
"As long as your courage remains, your life will not falter."
—Sephara, Sky's Blade
Bloodthirsty Aerialist

Bloodthirsty Aerialist {1}{B}{B}

Creature - Vampire Rogue
Flying
Whenever you gain life, put a +1/+1 counter on this creature.
A circus acrobat in life, she kills with such fluid grace that even her victims are awed by her performance.
2/3
Related card: Xander's Wake
Bone Splinters

Bone Splinters {B}

Sorcery
As an additional cost to cast this spell, sacrifice a creature.
Destroy target creature.
"I will make your bones into a weapon that will lay even the mighty low."
—Modriss of Zargoth Fen
Cavalier of Night

Cavalier of Night {2}{B}{B}{B}

Creature - Elemental Knight
Lifelink
When this creature enters, you may sacrifice another creature. When you do, destroy target creature an opponent controls.
When this creature dies, return target creature card with mana value 3 or less from your graveyard to the battlefield.
4/5
Related card: Raddic, Tal Zealot
Basri's Solidarity

Basri's Solidarity {1}{W}

Sorcery
Put a +1/+1 counter on each creature you control.
"The will to fight and act as one is not limited to a single world. Oketra's teachings are universal."
—Basri Ket
Gloom Sower

Gloom Sower {5}{B}{B}

Creature - Horror
Whenever this creature becomes blocked by a creature, that creature's controller loses 2 life and you gain 2 life.
"First, the darkness fell. Terror came next. After that, only despair remained."
—The Tragedy of Morein
8/6
Liliana's Devotee

Liliana's Devotee {2}{B}

Creature - Human Warlock
Zombies you control get +1/+0.
At the beginning of your end step, if a creature died this turn, you may pay {1}{B}. If you do, create a 2/2 black Zombie creature token.
Liliana inspires horror in many and fanatical admiration in a few.
2/3
Peer into the Abyss

Peer into the Abyss {4}{B}{B}{B}

Sorcery
Target player draws cards equal to half the number of cards in their library and loses half their life. Round up each time.
"Oh, don't be so dramatic. When your eyes bleed, and your brain leaks out your ears, then we'll talk about lost sanity."
—Braids, dementia summoner
Rise Again

Rise Again {4}{B}

Sorcery
Return target creature card from your graveyard to the battlefield.
"I love those who are eager to serve."
—Liliana Vess
Conspicuous Snoop

Conspicuous Snoop {R}{R}

Creature - Goblin Rogue
Play with the top card of your library revealed.
You may cast Goblin spells from the top of your library.
As long as the top card of your library is a Goblin card, this creature has all activated abilities of that card.
2/2
Goblin Wizardry

Goblin Wizardry {3}{R}

Instant
Create two 1/1 red Goblin Wizard creature tokens with prowess.
"Quiet in the library" soon gave way to larger concerns.
Havoc Jester

Havoc Jester {4}{R}

Creature - Devil
Whenever you sacrifice a permanent, this creature deals 1 damage to any target.
To the Rakdos, screams of delight and screams of terror are one and the same.
5/5
Related card: Tibalt, Wicked Tormentor
Subira, Tulzidi Caravanner

Subira, Tulzidi Caravanner {2}{R}

Legendary Creature - Human Shaman
Haste
{1}: Another target creature with power 2 or less can't be blocked this turn.
{1}{R}, {T}, Discard your hand: Until end of turn, whenever a creature you control with power 2 or less deals combat damage to a player, draw a card.
2/3
Colossal Dreadmaw

Colossal Dreadmaw {4}{G}{G}

Creature - Dinosaur
Trample
If you feel the ground quake, run. If you hear its bellow, flee. If you see its teeth, it's too late.
6/6
Related cards: Colossal Chorus Then, Dreadmaws Ate Everyone
Feline Sovereign

Feline Sovereign {2}{G}

Creature - Cat
Other Cats you control get +1/+1 and have protection from Dogs.
Whenever one or more Cats you control deal combat damage to a player, destroy up to one target artifact or enchantment that player controls.
Dogs beg. Cats lay claim.
2/3
Garruk's Uprising

Garruk's Uprising {2}{G}

Enchantment
When this enchantment enters, if you control a creature with power 4 or greater, draw a card.
Creatures you control have trample.
Whenever a creature you control with power 4 or greater enters, draw a card.