The List

Trumpeting Herd

Trumpeting Herd {2}{G}{G}

Sorcery
Create a 3/3 green Elephant creature token.
Rebound
An elephant never forgives.
Twin-Silk Spider

Twin-Silk Spider {2}{G}

Creature - Spider
Reach
When Twin-Silk Spider enters, create a 1/2 green Spider creature token with reach.
A forest-wide network of webs brings a hungry couple to captured prey.
1/2
Related card: Ishkanah, Broodmother
Unbound Flourishing

Unbound Flourishing {2}{G}

Enchantment
Whenever you cast a permanent spell with a mana cost that contains {X}, double the value of X.
Whenever you cast an instant or sorcery spell or activate an ability, if that spell's mana cost or that ability's activation cost contains {X}, copy that spell or ability. You may choose new targets for the copy.
Winding Way

Winding Way {1}{G}

Sorcery
Choose creature or land. Reveal the top four cards of your library. Put all cards of the chosen type revealed this way into your hand and the rest into your graveyard.
Every path leads to discovery.
Ice-Fang Coatl

Ice-Fang Coatl {G}{U}

Snow Creature - Snake
Flash
Flying
When Ice-Fang Coatl enters, draw a card.
Ice-Fang Coatl has deathtouch as long as you control at least three other snow permanents.
1/1
Lightning Skelemental

Lightning Skelemental {B}{R}{R}

Creature - Elemental Skeleton
Trample, haste
Whenever Lightning Skelemental deals combat damage to a player, that player discards two cards.
At the beginning of the end step, sacrifice Lightning Skelemental.
6/1
Ranger-Captain of Eos

Ranger-Captain of Eos {1}{W}{W}

Creature - Human Soldier Ranger
When Ranger-Captain of Eos enters, you may search your library for a creature card with mana value 1 or less, reveal it, put it into your hand, then shuffle.
Sacrifice Ranger-Captain of Eos: Your opponents can't cast noncreature spells this turn.
3/3
Wrenn and Six

Wrenn and Six {R}{G}

Legendary Planeswalker - Wrenn
[+1]: Return up to one target land card from your graveyard to your hand.
[–1]: Wrenn and Six deals 1 damage to any target.
[–7]: You get an emblem with "Instant and sorcery cards in your graveyard have retrace."
Loyalty:
3
Arcum's Astrolabe

Arcum's Astrolabe {S}

Snow Artifact
When Arcum's Astrolabe enters, draw a card.
{1}, {T}: Add one mana of any color.
Though the Time of Ice has ended, its relics still slumber in New Argive.
Birthing Boughs

Birthing Boughs {3}

Artifact
{4}, {T}: Create a 2/2 colorless Shapeshifter creature token with changeling.
Changelings can't remember where they came from. They just know it wasn't a cradle.
Farmstead Gleaner

Farmstead Gleaner {3}

Artifact Creature - Scarecrow
Farmstead Gleaner doesn't untap during your untap step.
{2}, {Q}: Put a +1/+1 counter on Farmstead Gleaner.
When it finishes the harvest, you'll have nowhere to hide.
2/2
Universal Automaton

Universal Automaton {1}

Artifact Creature - Shapeshifter
Changeling
"Within minutes, the strange device was indistinguishable from the other upon my workbench."
—Tocasia, journal entry
1/1
Segovian Angel

Segovian Angel {W}

Creature - Angel
Flying, vigilance
When Worzel summoned Segovian angels to fight Thomil's Gargantikari gnats, the ensuing battle numbered among the Multiverse's least destructive.
1/1
Related card: Celestial Vault
Settle Beyond Reality

Settle Beyond Reality {4}{W}

Sorcery
Choose one or both —
• Exile target creature you don't control.
• Exile target creature you control, then return it to the battlefield under its owner's control.
Two taken, two judged, one returned.
Sisay, Weatherlight Captain

Sisay, Weatherlight Captain {2}{W}

Legendary Creature - Human Soldier
Sisay, Weatherlight Captain gets +1/+1 for each color among other legendary permanents you control.
{W}{U}{B}{R}{G}: Search your library for a legendary permanent card with mana value less than Sisay's power, put that card onto the battlefield, then shuffle.
2/2
Soul-Strike Technique

Soul-Strike Technique {1}{W}

Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+1 and has vigilance.
When enchanted creature dies, manifest the top card of your library.
Splicer's Skill

Splicer's Skill {2}{W}

Sorcery
Create a 3/3 colorless Phyrexian Golem artifact creature token.
Splice onto instant or sorcery {3}{W}
Wall of One Thousand Cuts

Wall of One Thousand Cuts {3}{W}{W}

Creature - Wall
Defender, flying
{W}: Wall of One Thousand Cuts can attack this turn as though it didn't have defender.
Families of the fallen donate the swords of their loved ones to bolster the city's defenses.
3/5
Winds of Abandon

Winds of Abandon {1}{W}

Sorcery
Exile target creature you don't control. For each creature exiled this way, its controller searches their library for a basic land card. Those players put those cards onto the battlefield tapped, then shuffle.
Overload {4}{W}{W}
Everdream

Everdream {1}{U}

Instant
Draw a card.
Splice onto instant or sorcery {2}{U}
Exclude

Exclude {2}{U}

Instant
Counter target creature spell.
Draw a card.
"I don't have time for you right now."
—Teferi
Dismantling Blow

Dismantling Blow {2}{W}

Instant
Kicker {2}{U}
Destroy target artifact or enchantment. If this spell was kicked, draw two cards.
"What cannot be destroyed will be bound, but do try to destroy it the first time."
—Rem Karolus, Blade of the Inquisitors
Fact or Fiction

Fact or Fiction {3}{U}

Instant
Reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.
"Every choice is a joy."
Faerie Seer

Faerie Seer {U}

Creature - Faerie Wizard
Flying
When Faerie Seer enters, scry 2.
"The patterns of crossing ripples reveal the future to those who know how to read them."
1/1
Mirrodin Besieged

Mirrodin Besieged {2}{U}

Enchantment
As Mirrodin Besieged enters, choose Mirran or Phyrexian.
• Mirran — Whenever you cast an artifact spell, create a 1/1 colorless Myr artifact creature token.
• Phyrexian — At the beginning of your end step, draw a card, then discard a card. Then if there are fifteen or more artifact cards in your graveyard, target opponent loses the game.