The List

Dolmen Gate

Dolmen Gate {2}

Artifact
Prevent all combat damage that would be dealt to attacking creatures you control.
Lorwyn's stones resonate with the place from which they were hewed. Though taken far, still they call to their home when silence is upon the land.
Runed Stalactite

Runed Stalactite {1}

Artifact - Equipment
Equipped creature gets +1/+1 and is every creature type.
Equip {2}
When a changeling adopts a form no other changeling has taken, a rune appears in the caverns of Velis Vel to mark the event.
Thousand-Year Elixir

Thousand-Year Elixir {3}

Artifact
You may activate abilities of creatures you control as though those creatures had haste.
{1}, {T}: Untap target creature.
Paradoxically, to tilt the massive jug for a sip, you'd need the energy of the giant's tonic.
Ancient Amphitheater

Ancient Amphitheater

Land
As this land enters, you may reveal a Giant card from your hand. If you don't, this land enters tapped.
{T}: Add {R} or {W}.
The arbiter Galanda Feudkiller judges Lorwyn's squabbles from a lofty perspective.
Gilt-Leaf Palace

Gilt-Leaf Palace

Land
As this land enters, you may reveal an Elf card from your hand. If you don't, this land enters tapped.
{T}: Add {B} or {G}.
Dawn's Light, greatest palace of Gilt-Leaf Wood, is built on tiers of wood and power.
Shelldock Isle

Shelldock Isle

Land
Hideaway 4
This land enters tapped.
{T}: Add {U}.
{U}, {T}: You may play the exiled card without paying its mana cost if a library has twenty or fewer cards in it.
Vivid Grove

Vivid Grove

Land
This land enters tapped with two charge counters on it.
{T}: Add {G}.
{T}, Remove a charge counter from this land: Add one mana of any color.
Wanderwine Hub

Wanderwine Hub

Land
As this land enters, you may reveal a Merfolk card from your hand. If you don't, this land enters tapped.
{T}: Add {W} or {U}.
Below the great river, a bustling hub channels the flow of merrow trade.
Austere Command

Austere Command {4}{W}{W}

Sorcery
Choose two —
• Destroy all artifacts.
• Destroy all enchantments.
• Destroy all creatures with mana value 3 or less.
• Destroy all creatures with mana value 4 or greater.
Mirror Entity

Mirror Entity {2}{W}

Creature - Shapeshifter
Changeling
{X}: Until end of turn, creatures you control have base power and toughness X/X and gain all creature types.
Unaware of Lorwyn's diversity, it sees only itself, reflected a thousand times over.
1/1
Oaken Brawler

Oaken Brawler {3}{W}

Creature - Treefolk Warrior
When this creature enters, clash with an opponent. If you win, put a +1/+1 counter on this creature.
2/4
Oblivion Ring

Oblivion Ring {2}{W}

Enchantment
When this enchantment enters, exile another target nonland permanent.
When this enchantment leaves the battlefield, return the exiled card to the battlefield under its owner's control.
A circle of sugar and a word of forbiddance.
Shields of Velis Vel

Shields of Velis Vel {W}

Kindred Instant - Shapeshifter
Changeling
Creatures target player controls get +0/+1 and gain all creature types until end of turn.
Changelings can alter shape based on what the beings around them desire most.
Avian Changeling

Avian Changeling {2}{W}

Creature - Shapeshifter
Changeling
Flying
Today it flies with the flock. Tomorrow it may wake to find them gone, its body in an unfamiliar form.
2/2
Veteran of the Depths

Veteran of the Depths {3}{W}

Creature - Merfolk Soldier
Whenever this creature becomes tapped, you may put a +1/+1 counter on it.
In the backwaters of the Merrow Lanes lie stones scarred with tallies of countless generations, each representing a victory of merrow soldiers.
2/2
Wizened Cenn

Wizened Cenn {W}{W}

Creature - Kithkin Cleric
Other Kithkin creatures you control get +1/+1.
"Thoughtweft binds us together as one, part of an intricate pattern that would unravel if even one thread came loose."
2/2
Amoeboid Changeling

Amoeboid Changeling {1}{U}

Creature - Shapeshifter
Changeling
{T}: Target creature gains all creature types until end of turn.
{T}: Target creature loses all creature types until end of turn.
1/1
Cryptic Command

Cryptic Command {1}{U}{U}{U}

Instant
Choose two —
• Counter target spell.
• Return target permanent to its owner's hand.
• Tap all creatures your opponents control.
• Draw a card.
Faerie Harbinger

Faerie Harbinger {3}{U}

Creature - Faerie Wizard
Flash
Flying
When this creature enters, you may search your library for a Faerie card, reveal it, then shuffle and put that card on top.
2/2
Familiar's Ruse

Familiar's Ruse {U}{U}

Instant
As an additional cost to cast this spell, return a creature you control to its owner's hand.
Counter target spell.
Because of their capricious nature, faeries can serve as living lenses for disruptive magic.
Forced Fruition

Forced Fruition {4}{U}{U}

Enchantment
Whenever an opponent casts a spell, that player draws seven cards.
"Petals within petals within petals, tadpole. The truth lurks below an opulence of illusion."
—Neerdiv, fallowsage
Burrenton Forge-Tender

Burrenton Forge-Tender {W}

Creature - Kithkin Wizard
Protection from red
Sacrifice this creature: Prevent all damage a red source of your choice would deal this turn.
"We are a clachan of smiths. The forge is as comfortable to us as a small fire during a cool winter's evening."
1/1
Merrow Harbinger

Merrow Harbinger {3}{U}

Creature - Merfolk Wizard
Islandwalk
When this creature enters, you may search your library for a Merfolk card, reveal it, then shuffle and put that card on top.
2/3
Shapesharer

Shapesharer {1}{U}

Creature - Shapeshifter
Changeling
{2}{U}: Target Shapeshifter becomes a copy of target creature until your next turn.
One good mimic deserves another.
1/1
Silvergill Douser

Silvergill Douser {1}{U}

Creature - Merfolk Wizard
{T}: Target creature gets -X/-0 until end of turn, where X is the number of Merfolk and/or Faeries you control.
The Silvergill school monitors traffic on the Lanes, ensuring that the riffraff don't interfere with travelers.
1/1