The List

Dragonsoul Knight

Dragonsoul Knight {2}{R}

Creature - Human Knight
First strike
{W}{U}{B}{R}{G}: Until end of turn, Dragonsoul Knight becomes a Dragon, gets +5/+3, and gains flying and trample.
The farther he roamed from Jund and its dragons, the more he felt their essence in himself.
2/2
Goblin Fireslinger

Goblin Fireslinger {R}

Creature - Goblin Warrior
{T}: Goblin Fireslinger deals 1 damage to target player or planeswalker.
A rock between your eyes hurts. A burning rock between your eyes ruins your whole day.
1/1
Gut Shot

Gut Shot {R/P}

Instant
Gut Shot deals 1 damage to any target.
"Down here, we have a more pointed version of the scriptures."
—Urabrask's enforcer
Kiki-Jiki, Mirror Breaker

Kiki-Jiki, Mirror Breaker {2}{R}{R}{R}

Legendary Creature - Goblin Shaman
Haste
{T}: Create a token that's a copy of target nonlegendary creature you control, except it has haste. Sacrifice it at the beginning of the next end step.
2/2
Smash to Smithereens

Smash to Smithereens {1}{R}

Instant
Destroy target artifact. Smash to Smithereens deals 3 damage to that artifact's controller.
The giant Tarvik dreamed that trinkets and machines caused all the world's woe. When he awoke from his troubled sleep, he took the name Tarvik Relicsmasher.
Court Homunculus

Court Homunculus {W}

Artifact Creature - Homunculus
Court Homunculus gets +1/+1 as long as you control another artifact.
Mages of Esper measure their wealth and status by the number of servants in their retinues.
1/1
Bestial Menace

Bestial Menace {3}{G}{G}

Sorcery
Create a 1/1 green Snake creature token, a 2/2 green Wolf creature token, and a 3/3 green Elephant creature token.
"My battle cry reaches ears far keener than yours."
—Saidah, Joraga hunter
Commune with Nature

Commune with Nature {G}

Sorcery
Look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
Cytoplast Root-Kin

Cytoplast Root-Kin {2}{G}{G}

Creature - Elemental Mutant
Graft 4
When Cytoplast Root-Kin enters, put a +1/+1 counter on each other creature you control with a +1/+1 counter on it.
{2}: Move a +1/+1 counter from target creature you control onto Cytoplast Root-Kin.
0/0
Gnarlid Pack

Gnarlid Pack {1}{G}

Creature - Beast
Multikicker {1}{G}
Gnarlid Pack enters with a +1/+1 counter on it for each time it was kicked.
2/2
Kavu Primarch

Kavu Primarch {3}{G}

Creature - Kavu
Kicker {4}
Convoke
If Kavu Primarch was kicked, it enters with four +1/+1 counters on it.
3/3
Kozilek's Predator

Kozilek's Predator {3}{G}

Creature - Eldrazi Drone
When Kozilek's Predator enters, create two 0/1 colorless Eldrazi Spawn creature tokens. They have "Sacrifice this creature: Add {C}."
It's difficult to outwit something that doesn't speak, strategize, or even think.
3/3
Noble Hierarch

Noble Hierarch {G}

Creature - Human Druid
Exalted
{T}: Add {G}, {W}, or {U}.
She protects the sacred groves from blight, drought, and the Unbeholden.
0/1
Pelakka Wurm

Pelakka Wurm {4}{G}{G}{G}

Creature - Wurm
Trample
When Pelakka Wurm enters, you gain 7 life.
When Pelakka Wurm dies, draw a card.
It eats what it wants to eat—which is anything that moves.
7/7
Thrive

Thrive {X}{G}

Sorcery
Put a +1/+1 counter on each of X target creatures.
The most successful of Simic creations is cytoplasm, a living, symbiotic substance that feeds off genetic rhythms and strengthens its host in return.
Fortify

Fortify {2}{W}

Instant
Choose one —
• Creatures you control get +2/+0 until end of turn.
• Creatures you control get +0/+2 until end of turn.
"Where metal is tainted and wood is scarce, we are best armed by faith."
—Tavalus, acolyte of Korlis
Ethercaste Knight

Ethercaste Knight {W}{U}

Artifact Creature - Human Knight
Exalted
"We coat ourselves in steel every day. What is etherium but the next logical step?"
1/3
Plaxcaster Frogling

Plaxcaster Frogling {1}{G}{U}

Creature - Frog Mutant
Graft 3
{2}: Target creature with a +1/+1 counter on it gains shroud until end of turn.
0/0
Vengeful Rebirth

Vengeful Rebirth {4}{R}{G}

Sorcery
Return target card from your graveyard to your hand. If you return a nonland card to your hand this way, Vengeful Rebirth deals damage equal to that card's mana value to any target.
Exile Vengeful Rebirth.
Shrewd Hatchling

Shrewd Hatchling {3}{U/R}

Creature - Elemental
Shrewd Hatchling enters with four -1/-1 counters on it.
{U/R}: Target creature can't block Shrewd Hatchling this turn.
Whenever you cast a blue spell, remove a -1/-1 counter from Shrewd Hatchling.
Whenever you cast a red spell, remove a -1/-1 counter from Shrewd Hatchling.
6/6
Swans of Bryn Argoll

Swans of Bryn Argoll {2}{W/U}{W/U}

Creature - Bird Spirit
Flying
If a source would deal damage to Swans of Bryn Argoll, prevent that damage. The source's controller draws cards equal to the damage prevented this way.
Any being that harms them quickly learns its lesson.
4/3
Alloy Myr

Alloy Myr {3}

Artifact Creature - Myr
{T}: Add one mana of any color.
With or without witnesses, the suns continued their prismatic dance.
2/2
Blinding Souleater

Blinding Souleater {3}

Artifact Creature - Phyrexian Cleric
{W/P}, {T}: Tap target creature.
"We thank the souleaters for inscribing our souls with subservience, to reinforce the sacred order."
—Drones' hymn of gratitude
1/3
Copper Carapace

Copper Carapace {1}

Artifact - Equipment
Equipped creature gets +2/+2 and can't block.
Equip {3}
"We will fight as they do: our flesh protected behind metal."
—Tae Aquil, Viridian weaponsmith
Frogmite

Frogmite {4}

Artifact Creature - Frog
Affinity for artifacts
At first, vedalken observers thought blinkmoths naturally avoided certain places. Then they realized those places were frogmite feeding grounds.
2/2