The List

Sythis, Harvest's Hand

Sythis, Harvest's Hand {G}{W}

Legendary Enchantment Creature - Nymph
Whenever you cast an enchantment spell, you gain 1 life and draw a card.
"Through every verdant field, every bough that hangs heavy with fruit, Karametra shows her love."
1/2
Yusri, Fortune's Flame

Yusri, Fortune's Flame {1}{U}{R}

Legendary Creature - Efreet
Flying
Whenever Yusri attacks, choose a number between 1 and 5. Flip that many coins. For each flip you win, draw a card. For each flip you lose, Yusri deals 2 damage to you. If you won five flips this way, you may cast spells from your hand this turn without paying their mana costs.
2/3
Academy Manufactor

Academy Manufactor {3}

Artifact Creature - Assembly-Worker
If you would create a Clue, Food, or Treasure token, instead create one of each.
Automated systems at the Tolarian Academy sort new acquisitions for optimal use, determining which should be studied, eaten, or sold.
1/3
Nykthos Paragon

Nykthos Paragon {4}{W}{W}

Enchantment Creature - Human Soldier
Whenever you gain life, you may put that many +1/+1 counters on each creature you control. Do this only once each turn.
Though Heliod turned against humanity in his hunger for power, the ideals he once championed still stand strong.
4/6
Kaldra Compleat

Kaldra Compleat {7}

Legendary Artifact - Equipment
Living weapon
Indestructible
Equipped creature gets +5/+5 and has first strike, trample, indestructible, haste, and "Whenever this creature deals combat damage to a creature, exile that creature."
Equip {7}
Ornithopter of Paradise

Ornithopter of Paradise {2}

Artifact Creature - Thopter
Flying
{T}: Add one mana of any color.
"Through even our darkest days, we must never cease creating. Each new invention brings value to the world, be it beauty, utility, or both."
—Rashmi, aether-seer
0/2
Scion of Draco

Scion of Draco {12}

Artifact Creature - Dragon
Domain — This spell costs {2} less to cast for each basic land type among lands you control.
Flying
Each creature you control has vigilance if it's white, hexproof if it's blue, lifelink if it's black, first strike if it's red, and trample if it's green.
4/4
Rustvale Bridge

Rustvale Bridge

Artifact Land
This land enters tapped.
Indestructible
{T}: Add {R} or {W}.
The path to strength is forged in stability.
Thornglint Bridge

Thornglint Bridge

Artifact Land
This land enters tapped.
Indestructible
{T}: Add {G} or {W}.
The path to growth is forged in balance.
Urza's Saga

Urza's Saga

Enchantment Land - Urza's Saga
I — This Saga gains "{T}: Add {C}."
II — This Saga gains "{2}, {T}: Create a 0/0 colorless Construct artifact creature token with 'This token gets +1/+1 for each artifact you control.'"
III — Search your library for an artifact card with mana cost {0} or {1}, put it onto the battlefield, then shuffle.
Gorilla Shaman

Gorilla Shaman {R}

Creature - Ape Shaman
{X}{X}{1}: Destroy target noncreature artifact with mana value X.
"Frankly, destruction is best left to professionals."
—Jaya Ballard, task mage
1/1
Titania, Protector of Argoth

Titania, Protector of Argoth {3}{G}{G}

Legendary Creature - Elemental
When Titania enters, return target land card from your graveyard to the battlefield.
Whenever a land you control is put into a graveyard from the battlefield, create a 5/3 green Elemental creature token.
5/3
Chainer, Nightmare Adept

Chainer, Nightmare Adept {2}{B}{R}

Legendary Creature - Human Minion
Discard a card: You may cast a creature spell from your graveyard this turn. Activate only once each turn.
Whenever a nontoken creature you control enters, if you didn't cast it from your hand, it gains haste until your next turn.
3/2
Arcbound Mouser

Arcbound Mouser {W}

Artifact Creature - Cat
Lifelink
Modular 1
It doesn't purr. It hums.
0/0
Mishra's Factory

Mishra's Factory

Land
{T}: Add {C}.
{1}: This land becomes a 2/2 Assembly-Worker artifact creature until end of turn. It's still a land.
{T}: Target Assembly-Worker creature gets +1/+1 until end of turn.
Related card: Golgothian Sylex
Late to Dinner

Late to Dinner {3}{W}

Sorcery
Return target creature card from your graveyard to the battlefield. Create a Food token.
Mood: A friendship that can outlast death.
Thraben Watcher

Thraben Watcher {2}{W}{W}

Creature - Angel
Flying, vigilance
Other nontoken creatures you control get +1/+1 and have vigilance.
"Fear not the angels' constant eyes,
E'er on watch from lightless skies;
Eternal vigil will we keep,
Protectors of the Blessed Sleep."
2/2
Timeless Dragon

Timeless Dragon {3}{W}{W}

Creature - Dragon
Flying
Plainscycling {2}
Eternalize {2}{W}{W}
5/5
Unbounded Potential

Unbounded Potential {1}{W}

Instant
Choose one —
• Put a +1/+1 counter on each of up to two target creatures.
• Proliferate.
Entwine {3}{W}
Dress Down

Dress Down {1}{U}

Enchantment
Flash
When this enchantment enters, draw a card.
Creatures lose all abilities.
At the beginning of the end step, sacrifice this enchantment.
Tourach, Dread Cantor

Tourach, Dread Cantor {1}{B}

Legendary Creature - Human Cleric
Kicker {B}{B}
Protection from white
Whenever an opponent discards a card, put a +1/+1 counter on Tourach.
When Tourach enters, if it was kicked, target opponent discards two cards at random.
2/1
Gaea's Will

Gaea's Will

Sorcery
(Color indicator: Gaea's Will is green)
Suspend 4—{G}
Until end of turn, you may play lands and cast spells from your graveyard.
If a card would be put into your graveyard from anywhere this turn, exile that card instead.
With every end, a new beginning.
Floodhound

Floodhound {U}

Creature - Elemental Dog
{3}, {T}: Investigate.
The thief doubled back twice, doused herself with perfume, crossed the ocean, and still woke up with her pursuer close on her heels.
1/2
Hard Evidence

Hard Evidence {U}

Sorcery
Create a 0/3 blue Crab creature token.
Investigate.
The investigator felt a pinch on his ankle. When he looked down, something glittered in the sand.
Related card: Skywriter Djinn
Barbed Spike

Barbed Spike {1}{W}

Artifact - Equipment
When this Equipment enters, create a 1/1 colorless Thopter artifact creature token with flying, then attach this Equipment to it.
Equipped creature gets +1/+0.
Equip {2}