The List

Tectonic Rift

Tectonic Rift {3}{R}

Sorcery
Destroy target land. Creatures without flying can't block this turn.
"You will kneel before me, even if I have to split the earth under your feet!"
—Ash Kronor, Keldon warlord
Volcanic Dragon

Volcanic Dragon {4}{R}{R}

Creature - Dragon
Flying, haste
Sometimes an eruption in Shiv produces something more dangerous than a mere river of molten rock.
4/4
Blanchwood Armor

Blanchwood Armor {2}{G}

Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+1 for each Forest you control.
Bristling Boar

Bristling Boar {3}{G}

Creature - Boar
This creature can't be blocked by more than one creature.
"Nicol Bolas destroyed my world. I owe it to Skalla to celebrate all life, no matter how dangerous."
—Vivien Reid
4/3
Related card: Loose in the Park
Centaur Courser

Centaur Courser {2}{G}

Creature - Centaur Warrior
"The centaurs are truly free. Never will they be tamed by temptation or controlled by fear. They live in total harmony, a feat not yet achieved by our kind."
—Ramal, sage of Westgate
3/3
Daggerback Basilisk

Daggerback Basilisk {2}{G}

Creature - Basilisk
Deathtouch
Its ventricles weep venom, and it consumes only poison.
2/2
Druid of the Cowl

Druid of the Cowl {1}{G}

Creature - Elf Druid
{T}: Add {G}.
"The wild tangle of the Cowl provides sanctuary to life that watched the first buildings rise."
1/3
Knight of the Tusk

Knight of the Tusk {4}{W}{W}

Creature - Human Knight
Vigilance
"Horse? Who needs a horse?"
3/7
Gigantosaurus

Gigantosaurus {G}{G}{G}{G}{G}

Creature - Dinosaur
"Each tooth is the length of a horse, and new ones grow in every sixteen days. Let's get a closer look!"
—Vivien Reid
10/10
Gigantosaurus

Gigantosaurus {G}{G}{G}{G}{G}

Creature - Dinosaur
「歯の一本一本が馬ほどの長さで、新しい歯が16日おきに生えてくるの。もっと近くで見てみましょう。」
――ビビアン・リード
10/10
Goreclaw, Terror of Qal Sisma

Goreclaw, Terror of Qal Sisma {3}{G}

Legendary Creature - Bear
Creature spells you cast with power 4 or greater cost {2} less to cast.
Whenever Goreclaw attacks, each creature you control with power 4 or greater gets +1/+1 and gains trample until end of turn.
You don't want to know how she got that name.
4/3
Greenwood Sentinel

Greenwood Sentinel {1}{G}

Creature - Elf Scout
Vigilance
Within a mile of the woodland, you will feel her eyes upon you. Within its borders, you will feel her blade.
2/2
Naturalize

Naturalize {1}{G}

Instant
Destroy target artifact or enchantment.
"And if you threaten me again, your shiny steel trousers will be sprouting daggerthorn vines."
—Iveta, rooftop runner
Related cards: Wingbane Vantasaur You Line Up the Shot
Talons of Wildwood

Talons of Wildwood {1}{G}

Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+1 and has trample.
{2}{G}: Return this card from your graveyard to your hand.
Thornhide Wolves

Thornhide Wolves {4}{G}

Creature - Wolf
"Halana grew brambles to create a barricade around our camp, hoping that it would keep the wolves out. That was a mistake for which we almost paid dearly."
—Alena, trapper of Kessig
4/5
Titanic Growth

Titanic Growth {1}{G}

Instant
Target creature gets +4/+4 until end of turn.
The massive dominate through might. The tiny survive with guile. Beware the tiny who become massive.
Vine Mare

Vine Mare {2}{G}{G}

Creature - Elemental Horse
Hexproof
This creature can't be blocked by black creatures.
When it passes, the dead are displaced by flourishing life.
5/3
Vivien Reid

Vivien Reid {3}{G}{G}

Legendary Planeswalker - Vivien
[+1]: Look at the top four cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
[–3]: Destroy target artifact, enchantment, or creature with flying.
[–8]: You get an emblem with "Creatures you control get +2/+2 and have vigilance, trample, and indestructible."
Loyalty:
5
Arcades, the Strategist

Arcades, the Strategist {1}{G}{W}{U}

Legendary Creature - Elder Dragon
Flying, vigilance
Whenever a creature you control with defender enters, draw a card.
Each creature you control with defender assigns combat damage equal to its toughness rather than its power and can attack as though it didn't have defender.
3/5
Draconic Disciple

Draconic Disciple {1}{R}{G}

Creature - Human Shaman
{T}: Add one mana of any color.
{7}, {T}, Sacrifice this creature: Create a 5/5 red Dragon creature token with flying.
"If I am to die, I will die in the embrace of immeasurable flame."
2/2
Satyr Enchanter

Satyr Enchanter {1}{G}{W}

Creature - Satyr Druid
Whenever you cast an enchantment spell, draw a card.
"The threads of magic that protect this place were woven by my will."
2/2
Vaevictis Asmadi, the Dire

Vaevictis Asmadi, the Dire {3}{B}{R}{G}

Legendary Creature - Elder Dragon
Flying
Whenever Vaevictis Asmadi attacks, for each player, choose target permanent that player controls. Those players sacrifice those permanents. Each player who sacrificed a permanent this way reveals the top card of their library, then puts it onto the battlefield if it's a permanent card.
6/6
Diamond Mare

Diamond Mare {2}

Artifact Creature - Horse
As this creature enters, choose a color.
Whenever you cast a spell of the chosen color, you gain 1 life.
When it passes, rainbows follow.
1/3
Related card: Big Spender
Fountain of Renewal

Fountain of Renewal {1}

Artifact
At the beginning of your upkeep, you gain 1 life.
{3}, Sacrifice this artifact: Draw a card.
Entrepreneurs have attempted to sell the water, but to no avail. Whatever magic it contains disappears upon bottling.
Related card: Big Spender
Meteor Golem

Meteor Golem {7}

Artifact Creature - Golem
When this creature enters, destroy target nonland permanent an opponent controls.
The impact sent the soldiers scattering—then something came out of the crater.
3/3