The List

Centaur Courser

Centaur Courser {2}{G}

Creature - Centaur Warrior
"The centaurs are truly free. Never will they be tamed by temptation or controlled by fear. They live in total harmony, a feat not yet achieved by our kind."
—Ramal, sage of Westgate
3/3
Daggerback Basilisk

Daggerback Basilisk {2}{G}

Creature - Basilisk
Deathtouch
Its ventricles weep venom, and it consumes only poison.
2/2
Knight of the Tusk

Knight of the Tusk {4}{W}{W}

Creature - Human Knight
Vigilance
"Horse? Who needs a horse?"
3/7
Gigantosaurus

Gigantosaurus {G}{G}{G}{G}{G}

Creature - Dinosaur
"Each tooth is the length of a horse, and new ones grow in every sixteen days. Let's get a closer look!"
—Vivien Reid
10/10
Greenwood Sentinel

Greenwood Sentinel {1}{G}

Creature - Elf Scout
Vigilance
Within a mile of the woodland, you will feel her eyes upon you. Within its borders, you will feel her blade.
2/2
Naturalize

Naturalize {1}{G}

Instant
Destroy target artifact or enchantment.
"And if you threaten me again, your shiny steel trousers will be sprouting daggerthorn vines."
—Iveta, rooftop runner
Related cards: Wingbane Vantasaur You Line Up the Shot
Talons of Wildwood

Talons of Wildwood {1}{G}

Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+1 and has trample.
{2}{G}: Return Talons of Wildwood from your graveyard to your hand.
Thornhide Wolves

Thornhide Wolves {4}{G}

Creature - Wolf
"Halana grew brambles to create a barricade around our camp, hoping that it would keep the wolves out. That was a mistake for which we almost paid dearly."
—Alena, trapper of Kessig
4/5
Titanic Growth

Titanic Growth {1}{G}

Instant
Target creature gets +4/+4 until end of turn.
The massive dominate through might. The tiny survive with guile. Beware the tiny who become massive.
Vine Mare

Vine Mare {2}{G}{G}

Creature - Elemental Horse
Hexproof
Vine Mare can't be blocked by black creatures.
When it passes, the dead are displaced by flourishing life.
5/3
Vivien Reid

Vivien Reid {3}{G}{G}

Legendary Planeswalker - Vivien
[+1]: Look at the top four cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
[–3]: Destroy target artifact, enchantment, or creature with flying.
[–8]: You get an emblem with "Creatures you control get +2/+2 and have vigilance, trample, and indestructible."
Loyalty:
5
Arcades, the Strategist

Arcades, the Strategist {1}{G}{W}{U}

Legendary Creature - Elder Dragon
Flying, vigilance
Whenever a creature you control with defender enters, draw a card.
Each creature you control with defender assigns combat damage equal to its toughness rather than its power and can attack as though it didn't have defender.
3/5
Draconic Disciple

Draconic Disciple {1}{R}{G}

Creature - Human Shaman
{T}: Add one mana of any color.
{7}, {T}, Sacrifice Draconic Disciple: Create a 5/5 red Dragon creature token with flying.
"If I am to die, I will die in the embrace of immeasurable flame."
2/2
Satyr Enchanter

Satyr Enchanter {1}{G}{W}

Creature - Satyr Druid
Whenever you cast an enchantment spell, draw a card.
"The threads of magic that protect this place were woven by my will."
2/2
Vaevictis Asmadi, the Dire

Vaevictis Asmadi, the Dire {3}{B}{R}{G}

Legendary Creature - Elder Dragon
Flying
Whenever Vaevictis Asmadi, the Dire attacks, for each player, choose target permanent that player controls. Those players sacrifice those permanents. Each player who sacrificed a permanent this way reveals the top card of their library, then puts it onto the battlefield if it's a permanent card.
6/6
Diamond Mare

Diamond Mare {2}

Artifact Creature - Horse
As Diamond Mare enters, choose a color.
Whenever you cast a spell of the chosen color, you gain 1 life.
When it passes, rainbows follow.
1/3
Related card: Big Spender
Fountain of Renewal

Fountain of Renewal {1}

Artifact
At the beginning of your upkeep, you gain 1 life.
{3}, Sacrifice Fountain of Renewal: Draw a card.
Entrepreneurs have attempted to sell the water, but to no avail. Whatever magic it contains disappears upon bottling.
Related card: Big Spender
Meteor Golem

Meteor Golem {7}

Artifact Creature - Golem
When this creature enters, destroy target nonland permanent an opponent controls.
The impact sent the soldiers scattering—then something came out of the crater.
3/3
Millstone

Millstone {2}

Artifact
{2}, {T}: Target player mills two cards.
Minds, like mountains, are never so grand and mighty that they can't be reduced to dust.
Related cards: Break Expectations Golgothian Sylex
Skyscanner

Skyscanner {3}

Artifact Creature - Thopter
Flying
When Skyscanner enters, draw a card.
The municipal senate makes extensive use of the thopters, mostly to gather dirt on rival senators.
1/1
Suspicious Bookcase

Suspicious Bookcase {2}

Artifact Creature - Wall
Defender
{3}, {T}: Target creature can't be blocked this turn.
All the books were dusty with disuse, save the one titled Camouflage and Its Practical Applications.
0/4
Transmogrifying Wand

Transmogrifying Wand {3}

Artifact
Transmogrifying Wand enters with three charge counters on it.
{1}, {T}, Remove a charge counter from Transmogrifying Wand: Destroy target creature. Its controller creates a 2/4 white Ox creature token. Activate only as a sorcery.
Reliquary Tower

Reliquary Tower

Land
You have no maximum hand size.
{T}: Add {C}.
The most holy treasures are kept far from unclean soil.
Sarkhan's Whelp

Sarkhan's Whelp {2}{R}

Creature - Dragon
Flying
Whenever you activate an ability of a Sarkhan planeswalker, Sarkhan's Whelp deals 1 damage to any target.
2/2
Novice Knight

Novice Knight {W}

Creature - Human Knight
Defender
As long as Novice Knight is enchanted or equipped, it can attack as though it didn't have defender.
Even the greatest hero begins with nothing.
2/3