The List

Crowd's Favor

Crowd's Favor {R}

Instant
Convoke
Target creature gets +1/+0 and gains first strike until end of turn.
Forge Devil

Forge Devil {R}

Creature - Devil
When this creature enters, it deals 1 damage to target creature and 1 damage to you.
A bit of pain never hurts.
1/1
Related card: Tibalt, Wicked Tormentor
Foundry Street Denizen

Foundry Street Denizen {R}

Creature - Goblin Warrior
Whenever another red creature you control enters, this creature gets +1/+0 until end of turn.
After the Foundry Street riot, Arrester Hulbein tried to ban bludgeons. Which, inevitably, resulted in another riot.
1/1
Generator Servant

Generator Servant {1}{R}

Creature - Elemental
{T}, Sacrifice this creature: Add {C}{C}. If that mana is spent on a creature spell, it gains haste until end of turn.
2/1
Goblin Kaboomist

Goblin Kaboomist {1}{R}

Creature - Goblin Warrior
At the beginning of your upkeep, create a colorless artifact token named Land Mine with "{R}, Sacrifice this token: This token deals 2 damage to target attacking creature without flying." Then flip a coin. If you lose the flip, this creature deals 2 damage to itself.
Designed by Stone Librande
1/2
Goblin Roughrider

Goblin Roughrider {2}{R}

Creature - Goblin Knight
Astride the bucking creature, Gribble hurtled down the mountainside while his Grotag brethren cheered. It was at that moment that the legend of the Skrill Tamer was born.
3/2
Inferno Fist

Inferno Fist {1}{R}

Enchantment - Aura
Enchant creature you control
Enchanted creature gets +2/+0.
{R}, Sacrifice this Aura: This Aura deals 2 damage to any target.
"I've never been above throwing the first punch."
Krenko's Enforcer

Krenko's Enforcer {1}{R}{R}

Creature - Goblin Warrior
Intimidate
He just likes to break legs. Collecting the debt is a bonus.
2/2
Miner's Bane

Miner's Bane {4}{R}{R}

Creature - Elemental
{2}{R}: This creature gets +1/+0 and gains trample until end of turn.
There are certain stones even dwarves know to leave in the earth.
6/3
Soul of Shandalar

Soul of Shandalar {4}{R}{R}

Creature - Avatar
First strike
{3}{R}{R}: This creature deals 3 damage to target player or planeswalker and 3 damage to up to one target creature that player or that planeswalker's controller controls.
{3}{R}{R}, Exile this card from your graveyard: It deals 3 damage to target player or planeswalker and 3 damage to up to one target creature that player or that planeswalker's controller controls.
6/6
Stoke the Flames

Stoke the Flames {2}{R}{R}

Instant
Convoke
Stoke the Flames deals 4 damage to any target.
Wall of Fire

Wall of Fire {1}{R}{R}

Creature - Wall
Defender
{R}: This creature gets +1/+0 until end of turn.
Mercy is for those who keep their distance.
0/5
Ancient Silverback

Ancient Silverback {4}{G}{G}

Creature - Ape
{G}: Regenerate this creature.
6/5
Marked by Honor

Marked by Honor {3}{W}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2 and has vigilance.
Stand your post for duty. Stand your ground for honor.
Carnivorous Moss-Beast

Carnivorous Moss-Beast {4}{G}{G}

Creature - Plant Elemental Beast
{5}{G}{G}: Put a +1/+1 counter on this creature.
Ranger wisdom dictates that when fleeing from a moss-beast, you must stay calm, find your bearings, and run south.
4/5
Gather Courage

Gather Courage {G}

Instant
Convoke
Target creature gets +2/+2 until end of turn.
Genesis Hydra

Genesis Hydra {X}{G}{G}

Creature - Plant Hydra
When you cast this spell, reveal the top X cards of your library. You may put a nonland permanent card with mana value X or less from among them onto the battlefield. Then shuffle the rest into your library.
This creature enters with X +1/+1 counters on it.
Designed by George Fan
0/0
Hornet Nest

Hornet Nest {2}{G}

Creature - Insect
Defender
Whenever this creature is dealt damage, create that many 1/1 green Insect creature tokens with flying and deathtouch.
0/2
Hunter's Ambush

Hunter's Ambush {2}{G}

Instant
Prevent all combat damage that would be dealt by nongreen creatures this turn.
First you lose your enemy's trail. Then you lose all sense of direction. Then you hear the growls . . .
Meditation Puzzle

Meditation Puzzle {3}{W}{W}

Instant
Convoke
You gain 8 life.
Find your center, and you will find your way.
Ranger's Guile

Ranger's Guile {G}

Instant
Target creature you control gets +1/+1 and gains hexproof until end of turn.
"You don't survive in the wild by standing in plain sight."
—Garruk Wildspeaker
Restock

Restock {3}{G}{G}

Sorcery
Return two target cards from your graveyard to your hand. Exile Restock.
What looked like a retreat was actually a replenishing.
Runeclaw Bear

Runeclaw Bear {1}{G}

Creature - Bear
The magic of the elves leaves its mark on the forest. The magic of the forest leaves its mark on the animals who live there. The animals of the forest leave their mark on all who trespass.
2/2
Soul of Zendikar

Soul of Zendikar {4}{G}{G}

Creature - Avatar
Reach
{3}{G}{G}: Create a 3/3 green Beast creature token.
{3}{G}{G}, Exile this card from your graveyard: Create a 3/3 green Beast creature token.
6/6
Venom Sliver

Venom Sliver {1}{G}

Creature - Sliver
Sliver creatures you control have deathtouch.
"We attacked with arrows dipped in poison. The slivers that did not die began to change."
—Hastric, Thunian scout
1/1