The List

Sundial of the Infinite

Sundial of the Infinite {2}

Artifact
{1}, {T}: End the turn. Activate only during your turn.
Swiftfoot Boots

Swiftfoot Boots {2}

Artifact - Equipment
Equipped creature has hexproof and haste.
Equip {1}
Angelic Destiny

Angelic Destiny {2}{W}{W}

Enchantment - Aura
Enchant creature
Enchanted creature gets +4/+4, has flying and first strike, and is an Angel in addition to its other types.
When enchanted creature dies, return this card to its owner's hand.
Spirit Mantle

Spirit Mantle {1}{W}

Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+1 and has protection from creatures.
The shield of unimpeachable purity is as strong as any wrought on the anvil.
Stonehorn Dignitary

Stonehorn Dignitary {3}{W}

Creature - Rhino Soldier
When this creature enters, target opponent skips their next combat phase.
It did not escape the ambassador's notice that the sound of war drums could also marshal the city to attention.
1/4
Timely Reinforcements

Timely Reinforcements {2}{W}

Sorcery
If you have less life than an opponent, you gain 6 life. If you control fewer creatures than an opponent, create three 1/1 white Soldier creature tokens.
The gods are not always kind, but they do have a soft spot for plucky underdogs.
Jace's Archivist

Jace's Archivist {1}{U}{U}

Creature - Vedalken Wizard
{U}, {T}: Each player discards their hand, then draws cards equal to the greatest number of cards a player discarded this way.
"This is a sacred duty. Master Beleren's trust has bought an eternity of my loyalty."
2/2
Bloodlord of Vaasgoth

Bloodlord of Vaasgoth {3}{B}{B}

Creature - Vampire Warrior
Bloodthirst 3
Flying
Whenever you cast a Vampire creature spell, it gains bloodthirst 3.
3/3
Public Execution

Public Execution {5}{B}

Instant
Destroy target creature an opponent controls. Each other creature that player controls gets -2/-0 until end of turn.
Though the executioner did not speak, the villagers got the message.
Vampire Nighthawk

Vampire Nighthawk {1}{B}{B}

Creature - Vampire Shaman
Flying
Deathtouch
Lifelink
2/3
Crimson Muckwader

Crimson Muckwader {1}{R}

Creature - Lizard
This creature gets +1/+1 as long as you control a Swamp.
{2}{B}: Regenerate this creature.
2/1
Searing Spear

Searing Spear {1}{R}

Instant
Searing Spear deals 3 damage to any target.
Sometimes you die a glorious death with your sword held high. Sometimes you're just target practice.
Boundless Realms

Boundless Realms {6}{G}

Sorcery
Search your library for up to X basic land cards, where X is the number of lands you control, put them onto the battlefield tapped, then shuffle.
"Planeswalking cannot be taught. Either you see the doors or you do not."
—Nissa Revane
Sentinel Spider

Sentinel Spider {3}{G}{G}

Creature - Spider
Vigilance, reach
"Your first reaction may be to stand very still and hope she didn't see you. Trust me, she did."
—Endril, Kalonian naturalist
4/4
Related card: Ishkanah, Broodmother
Healer of the Pride

Healer of the Pride {3}{W}

Creature - Cat Cleric
Whenever another creature you control enters, you gain 2 life.
"No life is without meaning. No living thing is too small to be strong."
2/3
Clock of Omens

Clock of Omens {4}

Artifact
Tap two untapped artifacts you control: Untap target artifact.
Most clocks measure time, but a few measure everything.
Cathedral of War

Cathedral of War

Land
This land enters tapped.
Exalted
{T}: Add {C}.
Odric, Master Tactician

Odric, Master Tactician {2}{W}{W}

Legendary Creature - Human Soldier
First strike
Whenever Odric and at least three other creatures attack, you choose which creatures block this combat and how those creatures block.
"Fear holds no place in faith's battle plan."
3/4
Battle of Wits

Battle of Wits {3}{U}{U}

Enchantment
At the beginning of your upkeep, if you have 200 or more cards in your library, you win the game.
There is no loftier ambition than the pursuit of knowledge.
Battleflight Eagle

Battleflight Eagle {4}{W}

Creature - Bird
Flying
When this creature enters, target creature gets +2/+2 and gains flying until end of turn.
Eagles make fine mounts, but they're too proud to carry anyone for long.
2/2
Talrand's Invocation

Talrand's Invocation {2}{U}{U}

Sorcery
Create two 2/2 blue Drake creature tokens with flying.
After Talrand conquered the depths of Shandalar, his ambitions drove him skyward, joined by servants whose drive and curiosity equaled his own.
Molten Birth

Molten Birth {1}{R}{R}

Sorcery
Create two 1/1 red Elemental creature tokens, then flip a coin. If you win the flip, return Molten Birth to its owner's hand.
"Few can coax the creatures within the magma to be cooled and take form."
—Koth of the Hammer
Regathan Firecat

Regathan Firecat {2}{R}

Creature - Elemental Cat
It stalks the Regathan highlands, leaving behind melted snow, scorched earth, and the charred corpses of would-be temple robbers.
4/1
Young Pyromancer

Young Pyromancer {1}{R}

Creature - Human Shaman
Whenever you cast an instant or sorcery spell, create a 1/1 red Elemental creature token.
Immolation is the sincerest form of flattery.
2/1
Related card: Kayla's Kindling
Enlarge

Enlarge {3}{G}{G}

Sorcery
Target creature gets +7/+7 and gains trample until end of turn. It must be blocked this turn if able.