The List

Fiendslayer Paladin

Fiendslayer Paladin {1}{W}{W}

Creature - Human Knight
First strike
Lifelink
This creature can't be the target of black or red spells your opponents control.
2/2
Kalonian Hydra

Kalonian Hydra {3}{G}{G}

Creature - Hydra
Trample
This creature enters with four +1/+1 counters on it.
Whenever this creature attacks, double the number of +1/+1 counters on each creature you control.
Even baloths fear its feeding time.
0/0
Manaweft Sliver

Manaweft Sliver {1}{G}

Creature - Sliver
Sliver creatures you control have "{T}: Add one mana of any color."
"I see in their interconnectedness a strange embodiment of the natural order."
—Dionus, elvish archdruid
1/1
Related card: Sliver Weftwinder
Primeval Bounty

Primeval Bounty {5}{G}

Enchantment
Whenever you cast a creature spell, create a 3/3 green Beast creature token.
Whenever you cast a noncreature spell, put three +1/+1 counters on target creature you control.
Landfall — Whenever a land you control enters, you gain 3 life.
Sporemound

Sporemound {3}{G}{G}

Creature - Fungus
Landfall — Whenever a land you control enters, create a 1/1 green Saproling creature token.
"If you threaten its territory, it produces spores. Actually, no matter what you do, it produces spores."
—Hadi Kasten, Calla Dale naturalist
3/3
Related card: Slimefoot, Thallid Transplant
Witchstalker

Witchstalker {1}{G}{G}

Creature - Wolf
Hexproof
Whenever an opponent casts a blue or black spell during your turn, put a +1/+1 counter on this creature.
3/3
Hive Stirrings

Hive Stirrings {2}{W}

Sorcery
Create two 1/1 colorless Sliver creature tokens.
Sliver young are sorted into clutches according to their potential and their future role. Human scholars can only guess how those are determined.
Haunted Plate Mail

Haunted Plate Mail {4}

Artifact - Equipment
Equipped creature gets +4/+4.
{0}: Until end of turn, this permanent becomes a 4/4 Spirit artifact creature that's no longer an Equipment. Activate only if you control no creatures.
Equip {4}
Millstone

Millstone {2}

Artifact
{2}, {T}: Target player mills two cards.
Minds, like mountains, are never so grand and mighty that they can't be reduced to dust.
Related cards: Break Expectations Golgothian Sylex
Ring of Three Wishes

Ring of Three Wishes {5}

Artifact
This artifact enters with three wish counters on it.
{5}, {T}, Remove a wish counter from this artifact: Search your library for a card, put that card into your hand, then shuffle.
Angelic Accord

Angelic Accord {3}{W}

Enchantment
At the beginning of each end step, if you gained 4 or more life this turn, create a 4/4 white Angel creature token with flying.
As demons are drawn to suffering, angels are drawn to acts of benevolence.
Sentinel Sliver

Sentinel Sliver {1}{W}

Creature - Sliver
Sliver creatures you control have vigilance.
Through its watchful gaze, all slivers may see.
2/2
Related card: Sliver Weftwinder
Archaeomancer

Archaeomancer {2}{U}{U}

Creature - Human Wizard
When this creature enters, return target instant or sorcery card from your graveyard to your hand.
"Words of power never disappear. They sleep, awaiting those with the will to rouse them."
1/2
Banisher Priest

Banisher Priest {1}{W}{W}

Creature - Human Cleric
When this creature enters, exile target creature an opponent controls until this creature leaves the battlefield.
"Oathbreaker, I cast you out!"
2/2
Bogbrew Witch

Bogbrew Witch {3}{B}

Creature - Human Wizard
{2}, {T}: Search your library for a card named Festering Newt or Bubbling Cauldron, put it onto the battlefield tapped, then shuffle.
"The hardest thing is finding the right ingredients."
1/3
Related cards: Bubbling Cauldron Festering Newt
Divine Favor

Divine Favor {1}{W}

Enchantment - Aura
Enchant creature
When this Aura enters, you gain 3 life.
Enchanted creature gets +1/+3.
With an armory of light, even the squire may champion her people.
Nightfire Giant

Nightfire Giant {4}{B}

Creature - Zombie Giant
This creature gets +1/+1 as long as you control a Mountain.
{4}{R}: This creature deals 2 damage to any target.
Nightfire turns the greatest weakness of the undead into formidable strength.
4/3
Ephemeral Shields

Ephemeral Shields {1}{W}

Instant
Convoke
Target creature gains indestructible until end of turn.
Paragon of Open Graves

Paragon of Open Graves {3}{B}

Creature - Skeleton Warrior
Other black creatures you control get +1/+1.
{2}{B}, {T}: Another target black creature you control gains deathtouch until end of turn.
2/2
Rotfeaster Maggot

Rotfeaster Maggot {4}{B}

Creature - Insect
When this creature enters, exile target creature card from a graveyard. You gain life equal to that card's toughness.
Is it at the top of the food chain or the bottom?
3/5
Shadowcloak Vampire

Shadowcloak Vampire {4}{B}

Creature - Vampire
Pay 2 life: This creature gains flying until end of turn.
"My favorite guilty pleasure? Are there innocent ones?"
4/3
Stab Wound

Stab Wound {2}{B}

Enchantment - Aura
Enchant creature
Enchanted creature gets -2/-2.
At the beginning of the upkeep of enchanted creature's controller, that player loses 2 life.
Related card: Perforator Crocodile
Typhoid Rats

Typhoid Rats {B}

Creature - Rat
Deathtouch
Kidnappers caught in Havengul are given two choices: languish in prison or become rat catchers. The smart ones go to prison.
1/1
Act on Impulse

Act on Impulse {2}{R}

Sorcery
Exile the top three cards of your library. Until end of turn, you may play those cards.
"You don't want to know what happens after I put on the goggles."
Blastfire Bolt

Blastfire Bolt {5}{R}

Instant
Blastfire Bolt deals 5 damage to target creature. Destroy all Equipment attached to that creature.
"Encase yourself in the most elaborate armor, and cower behind the heaviest shield. I would hate for you to feel helpless."
—Korig the Ruiner