Odyssey

Odyssey contains 352 cards.
It is part of Odyssey block.
Released: 2001-10-01
Lava Blister

Lava Blister {1}{R}

Sorcery
Destroy target nonbasic land unless its controller has Lava Blister deal 6 damage to them.
To treat flesh wounds, use earth. To treat earth wounds, use flesh. —Barbarian saying
Liquid Fire

Liquid Fire {4}{R}{R}

Sorcery
As an additional cost to cast this spell, choose a number between 0 and 5.
Liquid Fire deals X damage to target creature and 5 minus X damage to that creature's controller, where X is the chosen number.
There's no such thing as a little bit of lava.
Mad Dog

Mad Dog {1}{R}

Creature - Hound
At the beginning of your end step, if Mad Dog didn't attack or come under your control this turn, sacrifice it.
The bones it buries may be yours.
2/2
Magma Vein

Magma Vein {2}{R}

Enchantment
{R}, Sacrifice a land: Magma Vein deals 1 damage to each creature without flying.
Standing near a volcano —Barbarian expression meaning "asking for it"
Magnivore

Magnivore {2}{R}{R}

Creature - Lhurgoyf
Haste
Magnivore's power and toughness are each equal to the number of sorcery cards in all graveyards.
*/*
Mine Layer

Mine Layer {3}{R}

Creature - Dwarf
{1}{R}, {T}: Put a mine counter on target land.
Whenever a land with a mine counter on it becomes tapped, destroy it.
When Mine Layer leaves the battlefield, remove all mine counters from all lands.
1/1
Minotaur Explorer

Minotaur Explorer {1}{R}

Creature - Minotaur Scout
When Minotaur Explorer enters the battlefield, sacrifice it unless you discard a card at random.
After the invasion devastated the Talruum and Hurloon tribes, the survivors began to search for other minotaurs.
3/3
Molten Influence

Molten Influence {1}{R}

Instant
Counter target instant or sorcery spell unless its controller has Molten Influence deal 4 damage to them.
Lavamancers make simple requests: obey or die.
Mudhole

Mudhole {2}{R}

Instant
Target player exiles all land cards from their graveyard.
"Doing okay back there, Tarv? Tarv?"
Need for Speed

Need for Speed {R}

Enchantment
Sacrifice a land: Target creature gains haste until end of turn.
His feet buckled the ground, his hands cut the wind to ribbons, and he was gone.
Obstinate Familiar

Obstinate Familiar {R}

Creature - Lizard
If you would draw a card, you may skip that draw instead.
"Lizards make excellent familiars. They never know when they've lost."
—Matoc, lavamancer
1/1
Pardic Firecat

Pardic Firecat {3}{R}

Creature - Elemental Cat
Haste
If Pardic Firecat is in a graveyard, effects from spells named Flame Burst count it as a card named Flame Burst.
"I've heard of putting the cat out, but this isn't what I had in mind."
—Nomad sentry
2/3
Related card: Flame Burst
Pardic Miner

Pardic Miner {1}{R}

Creature - Dwarf
Sacrifice Pardic Miner: Target player can't play lands this turn.
"Punch and drag, Toss the slag, Sift the soil, Leave the spoil."
1/1
Pardic Swordsmith

Pardic Swordsmith {2}{R}

Creature - Dwarf
{R}, Discard a card at random: Pardic Swordsmith gets +2/+0 until end of turn.
A finely crafted blade will never meet as many blows on the battlefield as it did on the anvil.
1/1
Price of Glory

Price of Glory {2}{R}

Enchantment
Whenever a player taps a land for mana, if it's not that player's turn, destroy that land.
"True strength lies in action. Let the weak react to me."
—Kamahl, pit fighter
Reckless Charge

Reckless Charge {R}

Sorcery
Target creature gets +3/+0 and gains haste until end of turn.
Flashback {2}{R}
Recoup

Recoup {1}{R}

Sorcery
Target sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost.
Flashback {3}{R}
Rites of Initiation

Rites of Initiation {R}

Instant
Discard any number of cards at random. Creatures you control get +1/+0 until end of turn for each card discarded this way.
Savage Firecat

Savage Firecat {3}{R}{R}

Creature - Elemental Cat
Trample
Savage Firecat enters the battlefield with seven +1/+1 counters on it.
Whenever you tap a land for mana, remove a +1/+1 counter from Savage Firecat.
0/0
Scorching Missile

Scorching Missile {3}{R}

Sorcery
Scorching Missile deals 4 damage to target player or planeswalker.
Flashback {9}{R}
Seize the Day

Seize the Day {3}{R}

Sorcery
Untap target creature. After this main phase, there is an additional combat phase followed by an additional main phase.
Flashback {2}{R}
Shower of Coals

Shower of Coals {3}{R}{R}

Sorcery
Shower of Coals deals 2 damage to each of up to three targets.
Threshold — Shower of Coals deals 4 damage to each of those permanents and/or players instead if seven or more cards are in your graveyard.
Spark Mage

Spark Mage {R}

Creature - Dwarf Wizard
Whenever Spark Mage deals combat damage to a player, you may have Spark Mage deal 1 damage to target creature that player controls.
The Pardic Mountains are known for their spicy cuisine.
1/1
Steam Vines

Steam Vines {1}{R}{R}

Enchantment - Aura
Enchant land
When enchanted land becomes tapped, destroy it and Steam Vines deals 1 damage to that land's controller. That player attaches Steam Vines to a land of their choice.
Thermal Blast

Thermal Blast {4}{R}

Instant
Thermal Blast deals 3 damage to target creature.
Threshold — Thermal Blast deals 5 damage instead if seven or more cards are in your graveyard.