Odyssey

Squirrel Nest

Squirrel Nest {1}{G}{G}

Enchantment - Aura
Enchant land
Enchanted land has "{T}: Create a 1/1 green Squirrel creature token."
In the Krosan Forest, you've got to keep an eye out for the squirrels.
Still Life

Still Life {1}{G}{G}

Enchantment
{G}{G}: Still Life becomes a 4/3 Centaur creature in addition to its other types until end of turn.
The centaurs' simple magic can undo a basilisk's gaze, but only for a short time.
Stone-Tongue Basilisk

Stone-Tongue Basilisk {4}{G}{G}{G}

Creature - Basilisk
Whenever Stone-Tongue Basilisk deals combat damage to a creature, destroy that creature at end of combat.
Threshold — As long as seven or more cards are in your graveyard, all creatures able to block Stone-Tongue Basilisk do so.
4/5
Sylvan Might

Sylvan Might {1}{G}

Instant
Target creature gets +2/+2 and gains trample until end of turn.
Flashback {2}{G}{G}
Terravore

Terravore {1}{G}{G}

Creature - Lhurgoyf
Trample
Terravore's power and toughness are each equal to the number of land cards in all graveyards.
*/*
Twigwalker

Twigwalker {2}{G}

Creature - Insect
{1}{G}, Sacrifice Twigwalker: Two target creatures each get +2/+2 until end of turn.
"Break one in half and you'll get a decent—if gooey—pair of weapons."
—Centaur warrior
2/2
Verdant Succession

Verdant Succession {4}{G}

Enchantment
Whenever a green nontoken creature dies, that creature's controller may search their library for a card with the same name as that creature, put it onto the battlefield, then shuffle.
Vivify

Vivify {2}{G}

Instant
Target land becomes a 3/3 creature until end of turn. It's still a land.
Draw a card.
Near the Krosan border, farmers keep watch over their fields lest the sod get up and wander away.
Werebear

Werebear {1}{G}

Creature - Human Bear Druid
{T}: Add {G}.
Threshold — Werebear gets +3/+3 as long as seven or more cards are in your graveyard.
He exercises his right to bear arms.
1/1
Wild Mongrel

Wild Mongrel {1}{G}

Creature - Dog
Discard a card: Wild Mongrel gets +1/+1 and becomes the color of your choice until end of turn.
It teaches you to play dead.
2/2
Woodland Druid

Woodland Druid {G}

Creature - Human Druid
What is a tree? Slow hard thought. What is a flower? Swift soft flesh. What is a druid? Both.
1/2
Zoologist

Zoologist {3}{G}

Creature - Human Druid
{3}{G}, {T}: Reveal the top card of your library. If it's a creature card, put it onto the battlefield. Otherwise, put it into your graveyard.
"With friends like these, who needs people?"
1/2
Atogatog

Atogatog {W}{U}{B}{R}{G}

Legendary Creature - Atog
Sacrifice an Atog creature: Atogatog gets +X/+X until end of turn, where X is the sacrificed creature's power.
It relishes old-fashioned family meals.
5/5
Decimate

Decimate {2}{R}{G}

Sorcery
Destroy target artifact, target creature, target enchantment, and target land.
"Anyone can admire creation. Only a barbarian sees the beauty in demolition."
—Kamahl, pit fighter
Iridescent Angel

Iridescent Angel {5}{W}{U}

Creature - Angel
Flying, protection from all colors
She enraptures all, encompasses all, endures all.
4/4
Lithatog

Lithatog {1}{R}{G}

Creature - Atog
Sacrifice an artifact: Lithatog gets +1/+1 until end of turn.
Sacrifice a land: Lithatog gets +1/+1 until end of turn.
1/2
Mystic Enforcer

Mystic Enforcer {2}{G}{W}

Creature - Human Nomad Mystic
Protection from black
Threshold — As long as seven or more cards are in your graveyard, Mystic Enforcer gets +3/+3 and has flying.
3/3
Phantatog

Phantatog {1}{W}{U}

Creature - Atog
Sacrifice an enchantment: Phantatog gets +1/+1 until end of turn.
Discard a card: Phantatog gets +1/+1 until end of turn.
1/2
Psychatog

Psychatog {1}{U}{B}

Creature - Atog
Discard a card: Psychatog gets +1/+1 until end of turn.
Exile two cards from your graveyard: Psychatog gets +1/+1 until end of turn.
1/2
Sarcatog

Sarcatog {1}{B}{R}

Creature - Atog
Exile two cards from your graveyard: Sarcatog gets +1/+1 until end of turn.
Sacrifice an artifact: Sarcatog gets +1/+1 until end of turn.
1/2
Shadowmage Infiltrator

Shadowmage Infiltrator {1}{U}{B}

Creature - Human Wizard
Fear
Whenever Shadowmage Infiltrator deals combat damage to a player, you may draw a card.
1/3
Thaumatog

Thaumatog {1}{G}{W}

Creature - Atog
Sacrifice a land: Thaumatog gets +1/+1 until end of turn.
Sacrifice an enchantment: Thaumatog gets +1/+1 until end of turn.
1/2
Vampiric Dragon

Vampiric Dragon {6}{B}{R}

Creature - Vampire Dragon
Flying
Whenever a creature dealt damage by Vampiric Dragon this turn dies, put a +1/+1 counter on Vampiric Dragon.
{1}{R}: Vampiric Dragon deals 1 damage to target creature.
5/5
Catalyst Stone

Catalyst Stone {2}

Artifact
Flashback costs you pay cost up to {2} less.
Flashback costs your opponents pay cost {2} more.
The gems' incandescence invades the dreams of all who see them.
Charmed Pendant

Charmed Pendant {4}

Artifact
{T}, Mill a card: For each colored mana symbol in the milled card's mana cost, add one mana of that color. Activate only as an instant.