Odyssey

Crypt Creeper

Crypt Creeper {1}{B}

Creature - Zombie
Sacrifice Crypt Creeper: Exile target card from a graveyard.
To unearth its dinner, it inters itself.
2/1
Cursed Monstrosity

Cursed Monstrosity {4}{B}

Creature - Horror
Flying
Whenever Cursed Monstrosity becomes the target of a spell or ability, sacrifice it unless you discard a land card.
"Run away! It's an . . . um . . . run away!"
—Nomad sentry
4/3
Decaying Soil

Decaying Soil {1}{B}{B}

Enchantment
At the beginning of your upkeep, exile a card from your graveyard.
Threshold — As long as seven or more cards are in your graveyard, Decaying Soil has "Whenever a nontoken creature is put into your graveyard from the battlefield, you may pay {1}. If you do, return that card to your hand."
Decompose

Decompose {1}{B}

Sorcery
Exile up to three target cards from a single graveyard.
"Sheesh! How am I supposed to make a decent living around here?"
—Cabal grave robber
Diabolic Tutor

Diabolic Tutor {2}{B}{B}

Sorcery
Search your library for a card, put that card into your hand, then shuffle.
The best ideas often come from the worst minds.
Dirty Wererat

Dirty Wererat {3}{B}

Creature - Human Rat Minion
{B}, Discard a card: Regenerate Dirty Wererat.
Threshold — As long as seven or more cards are in your graveyard, Dirty Wererat gets +2/+2 and can't block.
2/3
Dusk Imp

Dusk Imp {2}{B}

Creature - Imp
Flying
It despises humans and squirrels and beasts and dwarves and cephalids . . . well, it despises just about everything.
2/1
Entomb

Entomb {B}

Instant
Search your library for a card, put that card into your graveyard, then shuffle.
A grave is the safest place to store ill-gotten treasures.
Execute

Execute {2}{B}

Instant
Destroy target white creature. It can't be regenerated.
Draw a card.
"Any fool who would die for honor is better off dead."
—Cabal Patriarch
Face of Fear

Face of Fear {5}{B}

Creature - Horror
{2}{B}, Discard a card: Face of Fear gains fear until end of turn.
"It's only frightened five people to death. Not my best work."
—Braids, dementia summoner
3/4
Famished Ghoul

Famished Ghoul {3}{B}

Creature - Zombie
{1}{B}, Sacrifice Famished Ghoul: Exile up to two target cards from a single graveyard.
Memories have distinct tastes. Its favorites are the sickly sweetness of lost love and the bitter smokiness of cruel murder.
3/2
Filthy Cur

Filthy Cur {1}{B}

Creature - Dog
Whenever Filthy Cur is dealt damage, you lose that much life.
Some things even fleas won't bite.
2/2
Fledgling Imp

Fledgling Imp {2}{B}

Creature - Imp
{B}, Discard a card: Fledgling Imp gains flying until end of turn.
Imps aren't born knowing how to fly—just how to annoy.
2/2
Frightcrawler

Frightcrawler {1}{B}

Creature - Horror
Fear
Threshold — As long as seven or more cards are in your graveyard, Frightcrawler gets +2/+2 and can't block.
1/1
Ghastly Demise

Ghastly Demise {B}

Instant
Destroy target nonblack creature if its toughness is less than or equal to the number of cards in your graveyard.
"Anyone can snap her fingers and yank a soul. I prefer to kill creatively."
—Braids, dementia summoner
Gravedigger

Gravedigger {3}{B}

Creature - Zombie
When Gravedigger enters the battlefield, you may return target creature card from your graveyard to your hand.
Oddly, no one questioned the Cabal's wisdom in hiring a zombie to work at the cemetery.
2/2
Gravestorm

Gravestorm {B}{B}{B}

Enchantment
At the beginning of your upkeep, target opponent may exile a card from their graveyard. If that player doesn't, you may draw a card.
Haunting Echoes

Haunting Echoes {3}{B}{B}

Sorcery
Exile all cards from target player's graveyard other than basic land cards. For each card exiled this way, search that player's library for all cards with the same name as that card and exile them. Then that player shuffles.
Hint of Insanity

Hint of Insanity {2}{B}

Sorcery
Target player reveals their hand. That player discards all nonland cards with the same name as another card in their hand.
"Practice makes perfect, but obsession makes better."
Infected Vermin

Infected Vermin {2}{B}

Creature - Rat
{2}{B}: Infected Vermin deals 1 damage to each creature and each player.
Threshold{3}{B}: Infected Vermin deals 3 damage to each creature and each player. Activate only if seven or more cards are in your graveyard.
1/1
Innocent Blood

Innocent Blood {B}

Sorcery
Each player sacrifices a creature.
Zombies mourn for the living and celebrate those who will soon be given the gift of death.
Last Rites

Last Rites {2}{B}

Sorcery
Discard any number of cards. Target player reveals their hand, then you choose a nonland card from it for each card discarded this way. That player discards those cards.
Malevolent Awakening

Malevolent Awakening {1}{B}{B}

Enchantment
{1}{B}{B}, Sacrifice a creature: Return target creature card from your graveyard to your hand.
The most popular pit fighters are brought back for encore performances.
Mind Burst

Mind Burst {1}{B}

Sorcery
Target player discards X cards, where X is one plus the number of cards named Mind Burst in all graveyards.
As haunting as a zombie's curse.
Mindslicer

Mindslicer {2}{B}{B}

Creature - Horror
When Mindslicer dies, each player discards their hand.
It is the thing that goes bump in the night.
4/3