Odyssey

Thermal Blast

Thermal Blast {4}{R}

Instant
Thermal Blast deals 3 damage to target creature.
Threshold — Thermal Blast deals 5 damage instead if seven or more cards are in your graveyard.
Tremble

Tremble {1}{R}

Sorcery
Each player sacrifices a land of their choice.
Otaria's frequent tremors are the last stages of Dominaria's recovery from the Phyrexian war.
Volcanic Spray

Volcanic Spray {1}{R}

Sorcery
Volcanic Spray deals 1 damage to each creature without flying and each player.
Flashback {1}{R}
Volley of Boulders

Volley of Boulders {8}{R}

Sorcery
Volley of Boulders deals 6 damage divided as you choose among any number of targets.
Flashback {R}{R}{R}{R}{R}{R}
Whipkeeper

Whipkeeper {2}{R}{R}

Creature - Dwarf
{T}: This creature deals damage to target creature equal to the damage already dealt to it this turn.
"If you don't hit your adversaries while they're down, they might get up again."
1/1
Bearscape

Bearscape {1}{G}{G}

Enchantment
{1}{G}, Exile two cards from your graveyard: Create a 2/2 green Bear creature token.
"Nature is the endless dance between life and death."
—Seton, centaur druid
Beast Attack

Beast Attack {2}{G}{G}{G}

Instant
Create a 4/4 green Beast creature token.
Flashback {2}{G}{G}{G}
Call of the Herd

Call of the Herd {2}{G}

Sorcery
Create a 3/3 green Elephant creature token.
Flashback {3}{G}
Cartographer

Cartographer {2}{G}

Creature - Human
When this creature enters, you may return target land card from your graveyard to your hand.
"Finding the way once is luck. Finding the way twice takes a good map."
2/2
Chatter of the Squirrel

Chatter of the Squirrel {G}

Sorcery
Create a 1/1 green Squirrel creature token.
Flashback {1}{G}
Chlorophant

Chlorophant {G}{G}{G}

Creature - Elemental
At the beginning of your upkeep, you may put a +1/+1 counter on this creature.
Threshold — As long as seven or more cards are in your graveyard, this creature has "At the beginning of your upkeep, you may put another +1/+1 counter on this creature."
1/1
Crashing Centaur

Crashing Centaur {4}{G}{G}

Creature - Centaur
{G}, Discard a card: This creature gains trample until end of turn.
Threshold — As long as seven or more cards are in your graveyard, this creature gets +2/+2 and has shroud.
3/4
Deep Reconnaissance

Deep Reconnaissance {2}{G}

Sorcery
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Flashback {4}{G}
Diligent Farmhand

Diligent Farmhand {G}

Creature - Human Druid
{1}{G}, Sacrifice this creature: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
If this card is in a graveyard, effects from spells named Muscle Burst count it as a card named Muscle Burst.
1/1
Related card: Muscle Burst
Druid Lyrist

Druid Lyrist {G}

Creature - Human Druid
{G}, {T}, Sacrifice this creature: Destroy target enchantment.
The druids and the forest are in perfect harmony. They sing the same songs.
1/1
Druid's Call

Druid's Call {1}{G}

Enchantment - Aura
Enchant creature
Whenever enchanted creature is dealt damage, its controller creates that many 1/1 green Squirrel creature tokens.
Suffer the little creatures, for they may yet rise up and beat you senseless.
Elephant Ambush

Elephant Ambush {2}{G}{G}

Instant
Create a 3/3 green Elephant creature token.
Flashback {6}{G}{G}
Gorilla Titan

Gorilla Titan {3}{G}{G}

Creature - Ape
Trample
This creature gets +4/+4 as long as there are no cards in your graveyard.
"I want a banana this big!"
4/4
Ground Seal

Ground Seal {1}{G}

Enchantment
When this enchantment enters, draw a card.
Cards in graveyards can't be the targets of spells or abilities.
"Let all we have buried be buried forever."
—Seton, centaur druid
Holistic Wisdom

Holistic Wisdom {1}{G}{G}

Enchantment
{2}, Exile a card from your hand: Return target card from your graveyard to your hand if it shares a card type with the card exiled this way.
Howling Gale

Howling Gale {1}{G}

Instant
Howling Gale deals 1 damage to each creature with flying and each player.
Flashback {1}{G}
Ivy Elemental

Ivy Elemental {X}{G}

Creature - Elemental
This creature enters with X +1/+1 counters on it.
In the gardens of the centaurs, many travelers have mysteriously vanished while admiring the elaborate topiaries.
0/0
Krosan Archer

Krosan Archer {3}{G}

Creature - Centaur Archer
Reach
{G}, Discard a card: This creature gets +0/+2 until end of turn.
2/3
Krosan Avenger

Krosan Avenger {2}{G}

Creature - Human Druid
Trample
Threshold{1}{G}: Regenerate this creature. Activate only if seven or more cards are in your graveyard.
She'd have a fearsome reputation if she left any survivors.
3/1
Krosan Beast

Krosan Beast {3}{G}

Creature - Squirrel Beast
Threshold — This creature gets +7/+7 as long as seven or more cards are in your graveyard.
Those who see the squirrels go underground in the winter aren't ready for what emerges in the spring.
1/1