Odyssey

Leaf Dancer

Leaf Dancer {1}{G}{G}

Creature - Centaur
Forestwalk
A leaf dancer sweeps through the forest like a spring breeze, evading even the sharpest eyes and ears.
2/2
Metamorphic Wurm

Metamorphic Wurm {3}{G}{G}

Creature - Elephant Wurm
Threshold — Metamorphic Wurm gets +4/+4 as long as seven or more cards are in your graveyard.
Only a handful have seen it transform. Or, from the wurm's perspective, only a mouthful.
3/3
Moment's Peace

Moment's Peace {1}{G}

Instant
Prevent all combat damage that would be dealt this turn.
Flashback {2}{G}
Muscle Burst

Muscle Burst {1}{G}

Instant
Target creature gets +X/+X until end of turn, where X is 3 plus the number of cards named Muscle Burst in all graveyards.
As strong as a centaur's will.
Related card: Diligent Farmhand
Nantuko Disciple

Nantuko Disciple {3}{G}

Creature - Insect Druid
{G}, {T}: Target creature gets +2/+2 until end of turn.
Unanswered prayers are themselves answers.
—Nantuko teaching
2/2
Nantuko Elder

Nantuko Elder {2}{G}

Creature - Insect Druid
{T}: Add {C}{G}.
Plant a field with wishes, and you will grow more wishes.
—Nantuko teaching
1/2
Nantuko Mentor

Nantuko Mentor {2}{G}

Creature - Insect Druid
{2}{G}, {T}: Target creature gets +X/+X until end of turn, where X is that creature's power.
That which grows without roots cannot be uprooted.
—Nantuko teaching
1/1
Nantuko Shrine

Nantuko Shrine {1}{G}{G}

Enchantment
Whenever a player casts a spell, that player creates X 1/1 green Squirrel creature tokens, where X is the number of cards in all graveyards with the same name as that spell.
New Frontiers

New Frontiers {X}{G}

Sorcery
Each player may search their library for up to X basic land cards and put them onto the battlefield tapped. Then each player who searched their library this way shuffles.
Spreading a blanket of growth to warm a weary world.
Nimble Mongoose

Nimble Mongoose {G}

Creature - Mongoose
Shroud
Threshold — Nimble Mongoose gets +2/+2 as long as seven or more cards are in your graveyard.
Faster than a cobra's bite.
1/1
Nut Collector

Nut Collector {5}{G}

Creature - Human Druid
At the beginning of your upkeep, you may create a 1/1 green Squirrel creature token.
Threshold — Squirrel creatures get +2/+2 as long as seven or more cards are in your graveyard.
1/1
Overrun

Overrun {2}{G}{G}{G}

Sorcery
Creatures you control get +3/+3 and gain trample until end of turn.
The dance of angry feet
—Nantuko expression meaning "stampede"
Piper's Melody

Piper's Melody {G}

Sorcery
Shuffle any number of target creature cards from your graveyard into your library.
Those who follow nature's path eventually walk in a circle.
Primal Frenzy

Primal Frenzy {G}

Enchantment - Aura
Enchant creature
Enchanted creature has trample.
"Don't dismiss its anger as mindless fury. I assure you, it has purpose."
—Seton, centaur druid
Rabid Elephant

Rabid Elephant {4}{G}

Creature - Elephant
Whenever Rabid Elephant becomes blocked, it gets +2/+2 until end of turn for each creature blocking it.
When in doubt, stomp.
3/4
Refresh

Refresh {2}{G}

Instant
Regenerate target creature.
Draw a card.
Death is a moth that dances toward our inner flame. The brightest fire can singe its wings.
—Nantuko teaching
Rites of Spring

Rites of Spring {1}{G}

Sorcery
Discard any number of cards. Search your library for up to that many basic land cards, reveal them, put them into your hand, then shuffle.
Roar of the Wurm

Roar of the Wurm {6}{G}

Sorcery
Create a 6/6 green Wurm creature token.
Flashback {3}{G}
Seton, Krosan Protector

Seton, Krosan Protector {G}{G}{G}

Legendary Creature - Centaur Druid
Tap an untapped Druid you control: Add {G}.
"Survival of the fittest is not only the law of the pits, it is the law of nature. That is why I fight."
2/2
Seton's Desire

Seton's Desire {2}{G}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2.
Threshold — As long as seven or more cards are in your graveyard, all creatures able to block enchanted creature do so.
Simplify

Simplify {G}

Sorcery
Each player sacrifices an enchantment.
A blossom's petals close inward to shut out the frost.
—Nantuko teaching
Skyshooter

Skyshooter {1}{G}

Creature - Centaur Archer
Reach
{T}, Sacrifice Skyshooter: Destroy target attacking or blocking creature with flying.
1/2
Spellbane Centaur

Spellbane Centaur {2}{G}

Creature - Centaur
Creatures you control can't be the targets of blue spells or abilities from blue sources.
"No mage's deception can harm those who keep nature balanced."
3/2
Springing Tiger

Springing Tiger {3}{G}

Creature - Cat
Threshold — Springing Tiger gets +2/+2 as long as seven or more cards are in your graveyard.
The ground trembled in a violent purr.
3/3
Squirrel Mob

Squirrel Mob {1}{G}{G}

Creature - Squirrel
Squirrel Mob gets +1/+1 for each other Squirrel on the battlefield.
An army of squirrels is still an army.
2/2