Odyssey

Odyssey contains 353 cards.
It is part of Odyssey block.
Released: 2001-10-01
Base set size: 350 cards.
Boosters:
  • Odyssey Draft Booster (ODY-DRAFT)
  • Odyssey Fat Pack Promotional Cards (ODY-FAT-PACK)
  • Odyssey Tournament Pack (ODY-TOURNAMENT)
  • Aegis of Honor

    Aegis of Honor {W}

    Enchantment
    {1}: The next time an instant or sorcery spell would deal damage to you this turn, that spell deals that damage to its controller instead.
    Ancestral Tribute

    Ancestral Tribute {5}{W}{W}

    Sorcery
    You gain 2 life for each card in your graveyard.
    Flashback {9}{W}{W}{W}
    Angelic Wall

    Angelic Wall {1}{W}

    Creature - Wall
    Defender
    Flying
    "The Ancestor protects us in ways we can't begin to comprehend."
    —Mystic elder
    0/4
    Animal Boneyard

    Animal Boneyard {2}{W}

    Enchantment - Aura
    Enchant land
    Enchanted land has "{T}, Sacrifice a creature: You gain life equal to the sacrificed creature's toughness."
    "The animal spirits are the Ancestor's grandchildren. Remember them."
    —Mystic elder
    Auramancer

    Auramancer {2}{W}

    Creature - Human Wizard
    When Auramancer enters the battlefield, you may return target enchantment card from your graveyard to your hand.
    Beauty stirs the memory like a sweet perfume excites the air.
    2/2
    Aven Archer

    Aven Archer {3}{W}{W}

    Creature - Bird Soldier Archer
    Flying
    {2}{W}, {T}: Aven Archer deals 2 damage to target attacking or blocking creature.
    Aimed by the eyes of eagles, their arrows never miss the mark.
    2/2
    Aven Cloudchaser

    Aven Cloudchaser {3}{W}

    Creature - Bird Soldier
    Flying
    When Aven Cloudchaser enters the battlefield, destroy target enchantment.
    "At the Reapportionment, Eagle begged to be human. The Ancestor granted half that prayer."
    —Nomad myth
    2/2
    Aven Flock

    Aven Flock {4}{W}

    Creature - Bird Soldier
    Flying
    {W}: Aven Flock gets +0/+1 until end of turn.
    Just as each added feather steadies the wing, so does the flock grow stronger with each new member.
    2/3
    Aven Shrine

    Aven Shrine {1}{W}{W}

    Enchantment
    Whenever a player casts a spell, that player gains X life, where X is the number of cards in all graveyards with the same name as that spell.
    Balancing Act

    Balancing Act {2}{W}{W}

    Sorcery
    Each player chooses a number of permanents they control equal to the number of permanents controlled by the player who controls the fewest, then sacrifices the rest. Each player discards cards the same way.
    Beloved Chaplain

    Beloved Chaplain {1}{W}

    Creature - Human Cleric
    Protection from creatures
    Nomad and Nantuko, eagle and elephant; all the birds and beasts are charmed by his quiet dignity.
    1/1
    Blessed Orator

    Blessed Orator {3}{W}

    Creature - Human Cleric
    Other creatures you control get +0/+1.
    His quiet words fade into the night's chill, yet they burn into his listeners' minds with all the power of a thousand suns.
    1/4
    Cantivore

    Cantivore {1}{W}{W}

    Creature - Lhurgoyf
    Vigilance
    Cantivore's power and toughness are each equal to the number of enchantment cards in all graveyards.
    */*
    Cease-Fire

    Cease-Fire {2}{W}

    Instant
    Target player can't cast creature spells this turn.
    Draw a card.
    When the crimson fades from the magical embers, a final wisp of smoke will rise. Soon after, hostilities will begin anew.
    Confessor

    Confessor {W}

    Creature - Human Cleric
    Whenever a player discards a card, you may gain 1 life.
    "There will be gains for our losses. There will be rights for our wrongs."
    1/1
    Dedicated Martyr

    Dedicated Martyr {W}

    Creature - Human Cleric
    {W}, Sacrifice Dedicated Martyr: You gain 3 life.
    "If he's so willing to suffer for his cause, then by all means, let us oblige him."
    —Cabal Patriarch
    1/1
    Delaying Shield

    Delaying Shield {3}{W}

    Enchantment
    If damage would be dealt to you, put that many delay counters on Delaying Shield instead.
    At the beginning of your upkeep, remove all delay counters from Delaying Shield. For each delay counter removed this way, you lose 1 life unless you pay {1}{W}.
    Devoted Caretaker

    Devoted Caretaker {W}

    Creature - Human Cleric
    {W}, {T}: Target permanent you control gains protection from instant spells and from sorcery spells until end of turn.
    Her eyes blaze with the strength of twenty shields. Every glance is a salvation.
    1/2
    Divine Sacrament

    Divine Sacrament {1}{W}{W}

    Enchantment
    White creatures get +1/+1.
    Threshold — White creatures get an additional +1/+1 as long as seven or more cards are in your graveyard.
    Their whispered prayers rally the nomads better than any war cry could.
    Dogged Hunter

    Dogged Hunter {2}{W}

    Creature - Human Nomad
    {T}: Destroy target creature token.
    The relationship between hunter and hunted knows nothing of alliances.
    1/1
    Earnest Fellowship

    Earnest Fellowship {1}{W}

    Enchantment
    Each creature has protection from its colors.
    "The world has enough strife as it is. Where would we be if we turned against each other?"
    —Pianna, nomad captain
    Embolden

    Embolden {2}{W}

    Instant
    Prevent the next 4 damage that would be dealt this turn to any number of targets, divided as you choose.
    Flashback {1}{W}
    Gallantry

    Gallantry {1}{W}

    Instant
    Target blocking creature gets +4/+4 until end of turn.
    Draw a card.
    The courageous accomplish more in a single moment than the cowardly do in a lifetime.
    Graceful Antelope

    Graceful Antelope {2}{W}{W}

    Creature - Antelope
    Plainswalk
    Whenever Graceful Antelope deals combat damage to a player, you may have target land become a Plains until Graceful Antelope leaves the battlefield.
    1/4
    Hallowed Healer

    Hallowed Healer {2}{W}

    Creature - Human Cleric
    {T}: Prevent the next 2 damage that would be dealt to any target this turn.
    Threshold{T}: Prevent the next 4 damage that would be dealt to any target this turn. Activate only if seven or more cards are in your graveyard.
    1/1