Odyssey

Morbid Hunger

Morbid Hunger {4}{B}{B}

Sorcery
Morbid Hunger deals 3 damage to any target. You gain 3 life.
Flashback {7}{B}{B}
Morgue Theft

Morgue Theft {1}{B}

Sorcery
Return target creature card from your graveyard to your hand.
Flashback {4}{B}
Mortivore

Mortivore {2}{B}{B}

Creature - Lhurgoyf
Mortivore's power and toughness are each equal to the number of creature cards in all graveyards.
{B}: Regenerate Mortivore.
*/*
Nefarious Lich

Nefarious Lich {B}{B}{B}{B}

Enchantment
If damage would be dealt to you, exile that many cards from your graveyard instead. If you can't, you lose the game.
If you would gain life, draw that many cards instead.
When Nefarious Lich leaves the battlefield, you lose the game.
Overeager Apprentice

Overeager Apprentice {2}{B}

Creature - Human Minion
Discard a card, Sacrifice Overeager Apprentice: Add {B}{B}{B}.
Slow and steady may not always win the race, but at least it doesn't end up splattered on the walls.
1/2
Painbringer

Painbringer {2}{B}{B}

Creature - Human Minion
{T}, Exile any number of cards from your graveyard: Target creature gets -X/-X until end of turn, where X is the number of cards exiled this way.
1/1
Patriarch's Desire

Patriarch's Desire {3}{B}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/-2.
Threshold — Enchanted creature gets an additional +2/-2 as long as seven or more cards are in your graveyard.
Repentant Vampire

Repentant Vampire {3}{B}{B}

Creature - Vampire
Flying
Whenever a creature dealt damage by Repentant Vampire this turn dies, put a +1/+1 counter on Repentant Vampire.
Threshold — As long as seven or more cards are in your graveyard, Repentant Vampire is white and has "{T}: Destroy target black creature."
3/3
Rotting Giant

Rotting Giant {1}{B}

Creature - Zombie Giant
Whenever Rotting Giant attacks or blocks, sacrifice it unless you exile a card from your graveyard.
Wracked with rot, it wrecks and ruins.
3/3
Sadistic Hypnotist

Sadistic Hypnotist {3}{B}{B}

Creature - Human Minion
Sacrifice a creature: Target player discards two cards. Activate only as a sorcery.
"Victory in the pits is almost as rewarding as the methods I use to achieve it."
2/2
Screams of the Damned

Screams of the Damned {3}{B}{B}

Enchantment
{1}{B}, Exile a card from your graveyard: Screams of the Damned deals 1 damage to each creature and each player.
It's important to face your inner demons . . . unless they're the kind of demons that can kill you.
Skeletal Scrying

Skeletal Scrying {X}{B}

Instant
As an additional cost to cast this spell, exile X cards from your graveyard.
You draw X cards and you lose X life.
Skull Fracture

Skull Fracture {B}

Sorcery
Target player discards a card.
Flashback {3}{B}
Stalking Bloodsucker

Stalking Bloodsucker {4}{B}{B}

Creature - Vampire
Flying
{1}{B}, Discard a card: Stalking Bloodsucker gets +2/+2 until end of turn.
The pits feed both its thirst for combat and its thirst for blood.
4/4
Tainted Pact

Tainted Pact {1}{B}

Instant
Exile the top card of your library. You may put that card into your hand unless it has the same name as another card exiled this way. Repeat this process until you put a card into your hand or you exile two cards with the same name, whichever comes first.
Tombfire

Tombfire {B}

Sorcery
Target player exiles all cards with flashback from their graveyard.
The fondest memories burn brightest. As they're lost forever, the flames grow hotter still.
Traveling Plague

Traveling Plague {3}{B}{B}

Enchantment - Aura
Enchant creature
At the beginning of each upkeep, put a plague counter on Traveling Plague.
Enchanted creature gets -1/-1 for each plague counter on Traveling Plague.
When enchanted creature leaves the battlefield, that creature's controller returns Traveling Plague from its owner's graveyard to the battlefield.
Whispering Shade

Whispering Shade {3}{B}

Creature - Shade
Swampwalk
{B}: Whispering Shade gets +1/+1 until end of turn.
It glides through the shadows until it reaches yours.
1/1
Zombie Assassin

Zombie Assassin {4}{B}

Creature - Zombie Assassin
{T}, Exile two cards from your graveyard and Zombie Assassin: Destroy target nonblack creature. It can't be regenerated.
"Zombies don't kill. They recruit."
—Braids, dementia summoner
3/2
Zombie Cannibal

Zombie Cannibal {B}

Creature - Zombie
Whenever Zombie Cannibal deals combat damage to a player, you may exile target card from that player's graveyard.
Nothing is sacred to the undead—not even their own kind.
1/1
Zombie Infestation

Zombie Infestation {1}{B}

Enchantment
Discard two cards: Create a 2/2 black Zombie creature token.
The nomads' funeral pyres are more practical than ceremonial.
Zombify

Zombify {3}{B}

Sorcery
Return target creature card from your graveyard to the battlefield.
"The first birth celebrates life. The second birth mocks it."
—Mystic elder
Zombify

Zombify {3}{B}

Sorcery
Return target creature card from your graveyard to the battlefield.
Acceptable Losses

Acceptable Losses {3}{R}

Sorcery
As an additional cost to cast this spell, discard a card at random.
Acceptable Losses deals 5 damage to target creature.
Anarchist

Anarchist {4}{R}

Creature - Human Wizard
When Anarchist enters the battlefield, you may return target sorcery card from your graveyard to your hand.
Those who will not follow are doomed to lead.
2/2