Mercadian Masques

Blood Hound

Blood Hound {2}{R}

Creature - Dog
Whenever you're dealt damage, you may put that many +1/+1 counters on Blood Hound.
At the beginning of your end step, remove all +1/+1 counters from Blood Hound.
1/1
Blood Oath

Blood Oath {3}{R}

Instant
Choose a card type. Target opponent reveals their hand. Blood Oath deals 3 damage to that player for each card of the chosen type revealed this way.
Brawl

Brawl {3}{R}{R}

Instant
Until end of turn, all creatures gain "{T}: This creature deals damage equal to its power to target creature."
Anything can happen when patience is scarce and wine is abundant.
Cave Sense

Cave Sense {1}{R}

Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+1 and has mountainwalk.
Cave-In

Cave-In {3}{R}{R}

Sorcery
You may exile a red card from your hand rather than pay this spell's mana cost.
Cave-In deals 2 damage to each creature and each player.
One fleet was gone; others were poised.
Cavern Crawler

Cavern Crawler {2}{R}

Creature - Insect
Mountainwalk
{R}: Cavern Crawler gets +1/-1 until end of turn.
0/3
Ceremonial Guard

Ceremonial Guard {2}{R}

Creature - Human Soldier
When Ceremonial Guard attacks or blocks, destroy it at end of combat.
"These guards are the most disciplined military unit in the city. They couldn't fight their way out of a broom closet, but they've got discipline."
—Gerrard, to Sisay
3/4
Cinder Elemental

Cinder Elemental {3}{R}

Creature - Elemental
{X}{R}, {T}, Sacrifice Cinder Elemental: It deals X damage to any target.
Their rage can grow to such proportions that they explode in a cloud of fire.
2/2
Close Quarters

Close Quarters {2}{R}{R}

Enchantment
Whenever a creature you control becomes blocked, Close Quarters deals 1 damage to any target.
The Mercadians' ineptitude in close combat sometimes accidentally pays off.
Crag Saurian

Crag Saurian {R}{R}{R}

Creature - Lizard
Whenever a source deals damage to Crag Saurian, that source's controller gains control of Crag Saurian.
It follows the strongest leader—the one with the longest whip.
4/4
Crash

Crash {2}{R}

Instant
You may sacrifice a Mountain rather than pay this spell's mana cost.
Destroy target artifact.
Gerrard shook his head as the ground rushed to meet him. "This," he thought, "is not the start I was hoping for."
Flailing Manticore

Flailing Manticore {3}{R}

Creature - Manticore
Flying, first strike
{1}: Flailing Manticore gets +1/+1 until end of turn. Any player may activate this ability.
{1}: Flailing Manticore gets -1/-1 until end of turn. Any player may activate this ability.
3/3
Flailing Ogre

Flailing Ogre {2}{R}

Creature - Ogre
{1}: Flailing Ogre gets +1/+1 until end of turn. Any player may activate this ability.
{1}: Flailing Ogre gets -1/-1 until end of turn. Any player may activate this ability.
3/3
Flailing Soldier

Flailing Soldier {R}

Creature - Human Soldier
{1}: Flailing Soldier gets +1/+1 until end of turn. Any player may activate this ability.
{1}: Flailing Soldier gets -1/-1 until end of turn. Any player may activate this ability.
2/2
Flaming Sword

Flaming Sword {1}{R}

Enchantment - Aura
Flash
Enchant creature
Enchanted creature gets +1/+0 and has first strike.
"It's not Talruum crystal, but I must admit—it gets the job done."
—Tahngarth
Furious Assault

Furious Assault {2}{R}

Enchantment
Whenever you cast a creature spell, Furious Assault deals 1 damage to target player or planeswalker.
"Does it burn, Saprazzan? Do you wish you had never raised arms against us?"
—Kyren overseer
Gerrard's Irregulars

Gerrard's Irregulars {4}{R}

Creature - Human Soldier
Trample, haste
Had Gerrard realized he'd end up fighting against them, he might not have trained them so well.
4/2
Hammer Mage

Hammer Mage {1}{R}

Creature - Human Spellshaper
{X}{R}, {T}, Discard a card: Destroy all artifacts with mana value X or less.
When he's holding the hammers, everything looks like a nail.
1/1
Hired Giant

Hired Giant {3}{R}

Creature - Giant
When Hired Giant enters the battlefield, each other player may search their library for a land card and put that card onto the battlefield. Then each player who searched their library this way shuffles.
4/4
Kris Mage

Kris Mage {R}

Creature - Human Spellshaper
{R}, {T}, Discard a card: Kris Mage deals 1 damage to any target.
Her blade draws blood without ever touching its target.
1/1
Kyren Glider

Kyren Glider {1}{R}

Creature - Goblin
Flying
Kyren Glider can't block.
Mercadia's Kyren goblins are the opposite of Dominarian goblins: they're smart and cowardly.
1/1
Kyren Legate

Kyren Legate {1}{R}

Creature - Goblin
If an opponent controls a Plains and you control a Mountain, you may cast this spell without paying its mana cost.
Haste
1/1
Kyren Negotiations

Kyren Negotiations {2}{R}{R}

Enchantment
Tap an untapped creature you control: Kyren Negotiations deals 1 damage to target player or planeswalker.
Kyren goblins always speak in questions and never allow wrong answers.
Kyren Sniper

Kyren Sniper {2}{R}

Creature - Goblin
At the beginning of your upkeep, you may have Kyren Sniper deal 1 damage to target player or planeswalker.
Kyren goblins always act behind the scenes—even in battle.
1/1
Lava Runner

Lava Runner {1}{R}{R}

Creature - Lizard
Haste
Whenever Lava Runner becomes the target of a spell or ability, that spell or ability's controller sacrifices a land.
2/2