Mercadian Masques

Warpath

Warpath {3}{R}

Instant
Warpath deals 3 damage to each blocking creature and each blocked creature.
Cho-Manno had never seen Mercadia City's forces fight so well. The magistrate must have hired a new hero.
Wild Jhovall

Wild Jhovall {3}{R}

Creature - Cat
Jhovalls sharpen their claws on trees—or on Mercadians, if no trees are handy.
3/3
Word of Blasting

Word of Blasting {1}{R}

Instant
Destroy target Wall. It can't be regenerated. Word of Blasting deals damage equal to that Wall's mana value to the Wall's controller.
Ancestral Mask

Ancestral Mask {2}{G}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2 for each other enchantment on the battlefield.
The masks, like the ancient trees they're grown from, lend strength to the dryads.
Bifurcate

Bifurcate {3}{G}

Sorcery
Search your library for a permanent card with the same name as target nontoken creature, put that card onto the battlefield, then shuffle.
Boa Constrictor

Boa Constrictor {4}{G}

Creature - Snake
{T}: Boa Constrictor gets +3/+3 until end of turn.
Its eyes are bigger than its stomach, but its mouth is larger still.
3/3
Briar Patch

Briar Patch {1}{G}{G}

Enchantment
Whenever a creature attacks you, it gets -1/-0 until end of turn.
As easily as the dryads could close a fist, so could the branches and underbrush entangle.
Caller of the Hunt

Caller of the Hunt {2}{G}

Creature - Human
As an additional cost to cast this spell, choose a creature type.
Caller of the Hunt's power and toughness are each equal to the number of creatures of the chosen type on the battlefield.
*/*
Caustic Wasps

Caustic Wasps {2}{G}

Creature - Insect
Flying
Whenever Caustic Wasps deals combat damage to a player, you may destroy target artifact that player controls.
Even the wasp knows how to pay the magistrate his due respect.
1/1
Clear the Land

Clear the Land {2}{G}

Sorcery
Each player reveals the top five cards of their library, puts all land cards revealed this way onto the battlefield tapped, and exiles the rest.
Collective Unconscious

Collective Unconscious {4}{G}{G}

Sorcery
Draw a card for each creature you control.
Gerrard knew little of Ramos, the sky god they worshiped. But he felt the power of the chant.
Dawnstrider

Dawnstrider {1}{G}

Creature - Dryad Spellshaper
{G}, {T}, Discard a card: Prevent all combat damage that would be dealt this turn.
Morning's mists can hide many things.
1/1
Deadly Insect

Deadly Insect {4}{G}

Creature - Insect
Shroud
With his newfound sense of self-importance, Squee set his sights on ever-bigger bugs.
6/1
Deepwood Drummer

Deepwood Drummer {1}{G}

Creature - Human Spellshaper
{G}, {T}, Discard a card: Target creature gets +2/+2 until end of turn.
His drums echo Deepwood's heartbeat.
1/1
Deepwood Elder

Deepwood Elder {G}{G}

Creature - Dryad Spellshaper
{X}{G}{G}, {T}, Discard a card: X target lands become Forests until end of turn.
They'd guarded the Henge so long that they were as attuned to the powerstones as they were to the trees.
2/2
Deepwood Tantiv

Deepwood Tantiv {4}{G}

Creature - Beast
Whenever Deepwood Tantiv becomes blocked, you gain 2 life.
A single tantiv is just as dangerous as a herd.
2/4
Deepwood Wolverine

Deepwood Wolverine {G}

Creature - Wolverine
Whenever Deepwood Wolverine becomes blocked, it gets +2/+0 until end of turn.
The jhovalls are depleting its food sources, the Mercadians are eroding its home, and you're wondering why it's angry?
1/1
Desert Twister

Desert Twister {4}{G}{G}

Sorcery
Destroy target permanent.
The magical dust clouds Mercadian mages use to traverse the plane generate storms that devastate the surrounding terrain. But as long as the storms don't touch the mountain, the nobles simply don't care.
Related card: City in a Bottle
Erithizon

Erithizon {2}{G}{G}

Creature - Beast
Whenever Erithizon attacks, put a +1/+1 counter on target creature of defending player's choice.
Unlike scorpions, the erithizon isn't immune to its own weaponry.
4/4
Ferocity

Ferocity {1}{G}

Enchantment - Aura
Enchant creature
Whenever enchanted creature blocks or becomes blocked, you may put a +1/+1 counter on it.
"You lot go on ahead. I'll keep killing them until it sticks."
—Tahngarth
Food Chain

Food Chain {2}{G}

Enchantment
Exile a creature you control: Add X mana of any one color, where X is 1 plus the exiled creature's mana value. Spend this mana only to cast creature spells.
Foster

Foster {2}{G}{G}

Enchantment
Whenever a creature you control dies, you may pay {1}. If you do, reveal cards from the top of your library until you reveal a creature card. Put that card into your hand and the rest into your graveyard.
Game Preserve

Game Preserve {2}{G}

Enchantment
At the beginning of your upkeep, each player reveals the top card of their library. If all cards revealed this way are creature cards, put those cards onto the battlefield under their owners' control.
Giant Caterpillar

Giant Caterpillar {3}{G}

Creature - Insect
{G}, Sacrifice Giant Caterpillar: Create a 1/1 green Insect creature token with flying named Butterfly at the beginning of the next end step.
3/3
Groundskeeper

Groundskeeper {G}

Creature - Human Druid
{1}{G}: Return target basic land card from your graveyard to your hand.
Whereas the rebels fight to defend the land, they work to renew it.
1/1