Mercadian Masques

Jhovall Rider

Jhovall Rider {4}{W}

Creature - Human Rebel
Trample
Don't be fooled by the riders' fluid grace—it takes years of practice to ride these beasts.
3/3
Last Breath

Last Breath {1}{W}

Instant
Exile target creature with power 2 or less. Its controller gains 4 life.
"The River flows. My soul returns."
Moment of Silence

Moment of Silence {W}

Instant
Target player skips their next combat phase this turn.
The silence commemorates not those who've died, but those about to.
Moonlit Wake

Moonlit Wake {2}{W}

Enchantment
Whenever a creature dies, you gain 1 life.
"As long as Rushwood glows, no life is ever truly lost."
—Ta-Karnst, Cho-Arrim healer
Muzzle

Muzzle {1}{W}

Enchantment - Aura
Enchant creature
Prevent all damage that would be dealt by enchanted creature.
Clenched teeth do not bite.
—Cho-Arrim saying
Nightwind Glider

Nightwind Glider {2}{W}

Creature - Human Rebel
Flying, protection from black
Once you learn to float on the shadows, you'll never fear them again.
2/1
Noble Purpose

Noble Purpose {3}{W}{W}

Enchantment
Whenever a creature you control deals combat damage, you gain that much life.
Fighting for the right reason is itself a source of strength.
Orim's Cure

Orim's Cure {1}{W}

Instant
If you control a Plains, you may tap an untapped creature you control rather than pay this spell's mana cost.
Prevent the next 4 damage that would be dealt to any target this turn.
Pious Warrior

Pious Warrior {3}{W}

Creature - Human Rebel Warrior
Whenever Pious Warrior is dealt combat damage, you gain that much life.
The Cho-Arrim make no distinction between healers and soldiers.
2/3
Ramosian Captain

Ramosian Captain {1}{W}{W}

Creature - Human Rebel
First strike
{5}, {T}: Search your library for a Rebel permanent card with mana value 4 or less, put it onto the battlefield, then shuffle.
The Cho-Arrim believe in leading by example.
2/2
Ramosian Commander

Ramosian Commander {2}{W}{W}

Creature - Human Rebel
{6}, {T}: Search your library for a Rebel permanent card with mana value 5 or less, put it onto the battlefield, then shuffle.
"Cho-Manno guides your spirit. I guide your sword."
2/4
Ramosian Lieutenant

Ramosian Lieutenant {1}{W}

Creature - Human Rebel
{4}, {T}: Search your library for a Rebel permanent card with mana value 3 or less, put it onto the battlefield, then shuffle.
"Give me your hand and I will give you victory."
1/2
Ramosian Rally

Ramosian Rally {3}{W}

Instant
If you control a Plains, you may tap an untapped creature you control rather than pay this spell's mana cost.
Creatures you control get +1/+1 until end of turn.
Ramosian Sergeant

Ramosian Sergeant {W}

Creature - Human Rebel
{3}, {T}: Search your library for a Rebel permanent card with mana value 2 or less, put it onto the battlefield, then shuffle.
Her commands are part rallying cry, part sermon, and wholly undeniable.
1/1
Ramosian Sky Marshal

Ramosian Sky Marshal {3}{W}{W}

Creature - Human Rebel
Flying
{7}, {T}: Search your library for a Rebel permanent card with mana value 6 or less, put it onto the battlefield, then shuffle.
The Cho-Arrim fell from the sky onto Mercadia City like a vengeful rain.
3/3
Rappelling Scouts

Rappelling Scouts {2}{W}{W}

Creature - Human Rebel Scout
Flying
{2}{W}: Rappelling Scouts gains protection from the color of your choice until end of turn.
1/4
Renounce

Renounce {1}{W}

Instant
Sacrifice any number of permanents. You gain 2 life for each permanent sacrificed this way.
Gerrard offered no defense to Orim's condemnation; the mission was under his command, and he was responsible.
Revered Elder

Revered Elder {2}{W}

Creature - Human Cleric
{1}: Prevent the next 1 damage that would be dealt to Revered Elder this turn.
The Cho-Arrim worship life and revere those who've experienced it longest.
1/2
Reverent Mantra

Reverent Mantra {3}{W}

Instant
You may exile a white card from your hand rather than pay this spell's mana cost.
Choose a color. All creatures gain protection from the chosen color until end of turn.
Righteous Aura

Righteous Aura {1}{W}

Enchantment
{W}, Pay 2 life: The next time a source of your choice would deal damage to you this turn, prevent that damage.
"There is a great difference between pain and injury."
—Cho-Manno
Righteous Indignation

Righteous Indignation {2}{W}

Enchantment
Whenever a creature blocks a black or red creature, the blocking creature gets +1/+1 until end of turn.
"You are the disease that plagues Mercadia. I am the healer's knife that will cut you out."
Security Detail

Security Detail {3}{W}

Enchantment
{W}{W}: Create a 1/1 white Soldier creature token. Activate only if you control no creatures and only once each turn.
Soothing Balm

Soothing Balm {1}{W}

Instant
Target player gains 5 life.
Orim taught Ta-Karnst and the other Cho-Arrim healers a far less invasive method of healing.
Spiritual Focus

Spiritual Focus {1}{W}

Enchantment
Whenever a spell or ability an opponent controls causes you to discard a card, you gain 2 life and you may draw a card.
Steadfast Guard

Steadfast Guard {W}{W}

Creature - Human Rebel
Vigilance
The Mercadians were prepared for the guard, but the guard was even more prepared for the Mercadians.
2/2