Mercadian Masques

Pretender's Claim

Pretender's Claim {1}{B}

Enchantment - Aura
Enchant creature
Whenever enchanted creature becomes blocked, tap all lands defending player controls.
The surest way to lose your holdings is to plead for them in Mercadia City's courts.
Primeval Shambler

Primeval Shambler {4}{B}

Creature - Horror Mercenary
{B}: Primeval Shambler gets +1/+1 until end of turn.
His mind, like his body, is made up of the swamp's flotsam.
3/3
Putrefaction

Putrefaction {4}{B}

Enchantment
Whenever a player casts a green or white spell, that player discards a card.
"Do you want to be alive or whole?"
—Ta-Karnst, Cho-Arrim healer
Quagmire Lamprey

Quagmire Lamprey {2}{B}

Creature - Fish
Whenever Quagmire Lamprey becomes blocked by a creature, put a -1/-1 counter on that creature.
1/1
Rain of Tears

Rain of Tears {1}{B}{B}

Sorcery
Destroy target land.
Mercadian elitism is reinforced daily by physical position: their neighbors are literally beneath them and are treated accordingly.
Rampart Crawler

Rampart Crawler {B}

Creature - Lizard Mercenary
Rampart Crawler can't be blocked by Walls.
"Not even the magistrate in his lofty tower is out of our reach."
—Cateran overlord
1/1
Rouse

Rouse {1}{B}

Instant
If you control a Swamp, you may pay 2 life rather than pay this spell's mana cost.
Target creature gets +2/+0 until end of turn.
Scandalmonger

Scandalmonger {3}{B}

Creature - Boar Monger
{2}: Target player discards a card. Any player may activate this ability but only as a sorcery.
Silence costs extra. Breaking it costs extra still.
3/3
Sever Soul

Sever Soul {3}{B}{B}

Sorcery
Destroy target nonblack creature. It can't be regenerated. You gain life equal to its toughness.
"With the proper tools, even the Great River can be dammed."
—Ta-Spon, Cho-Arrim executioner
Silent Assassin

Silent Assassin {B}{B}

Creature - Human Mercenary Assassin
{3}{B}: Destroy target blocking creature at end of combat.
She feels no need to disturb her victim's slumber.
2/1
Skulking Fugitive

Skulking Fugitive {2}{B}

Creature - Horror Mercenary
When Skulking Fugitive becomes the target of a spell or ability, sacrifice it.
In the Cateran guild, being caught is a capital offense.
3/4
Snuff Out

Snuff Out {3}{B}

Instant
If you control a Swamp, you may pay 4 life rather than pay this spell's mana cost.
Destroy target nonblack creature. It can't be regenerated.
Squee watched his Kyren cousins fall with a mixture of sympathy and relief.
Soul Channeling

Soul Channeling {2}{B}

Enchantment - Aura
Enchant creature
Pay 2 life: Regenerate enchanted creature.
Driven by masters more terrible than the Mercadians could imagine, the dark overseers would pay any price to keep their shipwrights working.
Specter's Wail

Specter's Wail {1}{B}

Sorcery
Target player discards a card at random.
As he gritted his teeth to focus through the pain, Tahngarth glanced at Takara. She seemed completely unaffected.
Strongarm Thug

Strongarm Thug {2}{B}

Creature - Human Mercenary
When Strongarm Thug enters the battlefield, you may return target Mercenary card from your graveyard to your hand.
"No, I insist—let me carry all that heavy jewelry."
1/1
Thrashing Wumpus

Thrashing Wumpus {3}{B}{B}

Creature - Beast
{B}: Thrashing Wumpus deals 1 damage to each creature and each player.
Young wumpuses are malevolent and vicious—but they grow out of it.
3/3
Undertaker

Undertaker {1}{B}

Creature - Human Spellshaper
{B}, {T}, Discard a card: Return target creature card from your graveyard to your hand.
The weight of death is heavy but not immovable.
1/1
Unmask

Unmask {3}{B}

Sorcery
You may exile a black card from your hand rather than pay this spell's mana cost.
Target player reveals their hand. You choose a nonland card from it. That player discards that card.
Unnatural Hunger

Unnatural Hunger {3}{B}{B}

Enchantment - Aura
Enchant creature
At the beginning of the upkeep of enchanted creature's controller, Unnatural Hunger deals damage equal to that creature's power to that player unless they sacrifice another creature.
Vendetta

Vendetta {B}

Instant
Destroy target nonblack creature. It can't be regenerated. You lose life equal to that creature's toughness.
Starke knew the voice was Takara's, but the venom was Volrath's.
Wall of Distortion

Wall of Distortion {2}{B}{B}

Creature - Wall
Defender
{2}{B}, {T}: Target player discards a card. Activate only as a sorcery.
It reflects only nightmares.
1/3
Arms Dealer

Arms Dealer {2}{R}

Creature - Goblin Rogue
{1}{R}, Sacrifice a Goblin: Arms Dealer deals 4 damage to target creature.
He has the weapons, he has the connections, and he knows the hangar's dark secret.
1/1
Battle Rampart

Battle Rampart {2}{R}

Creature - Wall
Defender
{T}: Target creature gains haste until end of turn.
1/3
Battle Squadron

Battle Squadron {3}{R}{R}

Creature - Goblin
Flying
Battle Squadron's power and toughness are each equal to the number of creatures you control.
The goblins made an unruly pile with military precision.
*/*
Blaster Mage

Blaster Mage {2}{R}

Creature - Human Spellshaper
{R}, {T}, Discard a card: Destroy target Wall.
"Don't get up. I'll show myself out."
2/2