Mercadian Masques

Squallmonger

Squallmonger {3}{G}

Creature - Monger
{2}: Squallmonger deals 1 damage to each creature with flying and each player. Any player may activate this ability.
"Squall, gale, hurricane—it's all a matter of size . . . and price."
3/3
Stamina

Stamina {2}{G}

Enchantment - Aura
Enchant creature
Enchanted creature has vigilance.
Sacrifice Stamina: Regenerate enchanted creature.
Sustenance

Sustenance {1}{G}

Enchantment
{1}, Sacrifice a land: Target creature gets +1/+1 until end of turn.
Like the dryads, the forest itself willingly gives up some of its life for the sake of the future.
Tiger Claws

Tiger Claws {2}{G}

Enchantment - Aura
Flash
Enchant creature
Enchanted creature gets +1/+1 and has trample.
Cho-Arrim martial artists emulate the beasts of their home.
Tranquility

Tranquility {2}{G}

Sorcery
Destroy all enchantments.
Sisay had been restored to her place on the ship, the Legacy had been recovered, and the Weatherlight was sailing home to Dominaria. Gerrard focused on the debts he'd settled . . . and on those he'd soon collect.
Venomous Breath

Venomous Breath {3}{G}

Instant
Choose target creature. At this turn's next end of combat, destroy all creatures that blocked or were blocked by it this turn.
The dryads need neither size nor strength to defeat their enemies in battle.
Venomous Dragonfly

Venomous Dragonfly {3}{G}

Creature - Insect
Flying
Whenever Venomous Dragonfly blocks or becomes blocked by a creature, destroy that creature at end of combat.
A pretty little death is still death.
1/1
Vernal Equinox

Vernal Equinox {3}{G}

Enchantment
Any player may cast creature and enchantment spells as though they had flash.
Vine Dryad

Vine Dryad {3}{G}

Creature - Dryad
You may exile a green card from your hand rather than pay this spell's mana cost.
Flash
Forestwalk
1/3
Vine Trellis

Vine Trellis {1}{G}

Creature - Plant Wall
Defender
{T}: Add {G}.
"We protect our own with our own."
0/4
Assembly Hall

Assembly Hall {5}

Artifact
{4}, {T}: Reveal a creature card in your hand. Search your library for a card with the same name as that card, reveal it, put it into your hand, then shuffle.
Barbed Wire

Barbed Wire {3}

Artifact
At the beginning of each player's upkeep, Barbed Wire deals 1 damage to that player.
{2}: Prevent the next 1 damage that would be dealt by Barbed Wire this turn.
A steel snake with ten thousand teeth.
Bargaining Table

Bargaining Table {5}

Artifact
{X}, {T}: Draw a card. X is the number of cards in an opponent's hand.
Although it looks like a game, business around the table is deadly serious.
Credit Voucher

Credit Voucher {2}

Artifact
{2}, {T}, Sacrifice Credit Voucher: Shuffle any number of cards from your hand into your library, then draw that many cards.
Crenellated Wall

Crenellated Wall {4}

Artifact Creature - Wall
Defender
{T}: Target creature gets +0/+4 until end of turn.
Mercadian soldiers excel at finding things to stand behind.
0/4
Crooked Scales

Crooked Scales {4}

Artifact
{4}, {T}: Flip a coin. If you win the flip, destroy target creature an opponent controls. If you lose the flip, destroy target creature you control unless you pay {3} and repeat this process.
Crumbling Sanctuary

Crumbling Sanctuary {5}

Artifact
If damage would be dealt to a player, that player exiles that many cards from the top of their library instead.
Distorting Lens

Distorting Lens {2}

Artifact
{T}: Target permanent becomes the color of your choice until end of turn.
The magistrate seems to prefer a distorted perspective of reality.
Eye of Ramos

Eye of Ramos {3}

Artifact
{T}: Add {U}.
Sacrifice Eye of Ramos: Add {U}.
Ramos wept, and there were seas.
General's Regalia

General's Regalia {3}

Artifact
{3}: The next time a source of your choice would deal damage to you this turn, that damage is dealt to target creature you control instead.
A uniform fit for a goblin.
Heart of Ramos

Heart of Ramos {3}

Artifact
{T}: Add {R}.
Sacrifice Heart of Ramos: Add {R}.
Ramos bled, and there was fire.
Henge Guardian

Henge Guardian {5}

Artifact Creature - Dragon Wurm
{2}: Henge Guardian gains trample until end of turn.
Like so many Thran relics, the wurm engine kept operating long after its creators were gone.
3/4
Horn of Plenty

Horn of Plenty {6}

Artifact
Whenever a player casts a spell, they may pay {1}. If the player does, they draw a card at the beginning of the next end step.
"This horn is an exact replica of the fabled Horn of Ramos, except mine is more lavish."
—Mercadian magistrate
Horn of Ramos

Horn of Ramos {3}

Artifact
{T}: Add {G}.
Sacrifice Horn of Ramos: Add {G}.
Ramos touched, and there was life.
Iron Lance

Iron Lance {2}

Artifact
{3}, {T}: Target creature gains first strike until end of turn.
"The only way to get Mercadians to fight on the front lines is to give them really long weapons."
—Gerrard