Mercadian Masques

Drake Hatchling

Drake Hatchling {2}{U}

Creature - Drake
Flying
{U}: Drake Hatchling gets +1/+0 until end of turn. Activate only once each turn.
There is beauty in the space between learning to fly and taking it for granted.
1/3
Embargo

Embargo {3}{U}

Enchantment
Nonland permanents don't untap during their controllers' untap steps.
At the beginning of your upkeep, you lose 2 life.
Energy Flux

Energy Flux {2}{U}

Enchantment
All artifacts have "At the beginning of your upkeep, sacrifice this artifact unless you pay {2}."
Karn said nothing—he just grasped the powerstone and squeezed tightly. The wild flashing ceased.
Related card: Golgothian Sylex
Extravagant Spirit

Extravagant Spirit {3}{U}

Creature - Spirit
Flying
At the beginning of your upkeep, sacrifice Extravagant Spirit unless you pay {1} for each card in your hand.
The fewer your possessions, the fewer your worries.
4/4
False Demise

False Demise {2}{U}

Enchantment - Aura
Enchant creature
When enchanted creature dies, return that card to the battlefield under your control.
"Go down there and fish him out. Maybe his hide will fetch a price."
Glowing Anemone

Glowing Anemone {3}{U}

Creature - Jellyfish Beast
When Glowing Anemone enters, you may return target land to its owner's hand.
Beautiful to behold, terrible to be held.
1/3
Gush

Gush {4}{U}

Instant
You may return two Islands you control to their owner's hand rather than pay this spell's mana cost.
Draw two cards.
Don't trust your secrets to the sea.
High Seas

High Seas {2}{U}

Enchantment
Red creature spells and green creature spells cost {1} more to cast.
Bend as the wave breaks or it will break you as well.
—Saprazzan saying
Hoodwink

Hoodwink {1}{U}

Instant
Return target artifact, enchantment, or land to its owner's hand.
The youths of Rishada's marketplace are always ready for a quick footrace.
Indentured Djinn

Indentured Djinn {1}{U}{U}

Creature - Djinn
Flying
When Indentured Djinn enters, each other player may draw up to three cards.
It's not always clear who's the master and who's the servant.
4/4
Karn's Touch

Karn's Touch {U}{U}

Instant
Target noncreature artifact becomes an artifact creature with power and toughness each equal to its mana value until end of turn.
Misdirection

Misdirection {3}{U}{U}

Instant
You may exile a blue card from your hand rather than pay this spell's mana cost.
Change the target of target spell with a single target.
Misstep

Misstep {1}{U}

Sorcery
Creatures target player controls don't untap during that player's next untap step.
The feet have no eyes.
—Saprazzan saying
Overtaker

Overtaker {1}{U}

Creature - Merfolk Spellshaper
{3}{U}, {T}, Discard a card: Untap target creature and gain control of it until end of turn. That creature gains haste until end of turn.
"It's no challenge to master a Mercadian."
1/1
Port Inspector

Port Inspector {1}{U}

Creature - Human
Whenever Port Inspector becomes blocked, you may look at defending player's hand.
"There may be a few minor additional fees, levies, duties, surtaxes, tariffs, imposts, tolls . . . ."
1/2
Rishadan Airship

Rishadan Airship {2}{U}

Creature - Human Pirate
Flying
Rishadan Airship can block only creatures with flying.
The view is truly spectacular—as long as you don't look at Rishada itself.
3/1
Rishadan Brigand

Rishadan Brigand {4}{U}

Creature - Human Pirate
Flying
When Rishadan Brigand enters, each opponent sacrifices a permanent of their choice unless they pay {3}.
Rishadan Brigand can block only creatures with flying.
3/2
Rishadan Cutpurse

Rishadan Cutpurse {2}{U}

Creature - Human Pirate
When Rishadan Cutpurse enters, each opponent sacrifices a permanent of their choice unless they pay {1}.
The bigger the purse, the greater the fool.
—Rishadan saying
1/1
Rishadan Footpad

Rishadan Footpad {3}{U}

Creature - Human Pirate
When Rishadan Footpad enters, each opponent sacrifices a permanent of their choice unless they pay {2}.
"The best things in life are free. Money, for instance."
2/2
Sailmonger

Sailmonger {3}{U}

Creature - Human Monger
{2}: Target creature gains flying until end of turn. Any player may activate this ability.
Clients who cheat the sailmonger make an impact on the rest.
3/3
Sand Squid

Sand Squid {3}{U}

Creature - Squid Beast
Islandwalk
You may choose not to untap Sand Squid during your untap step.
{T}: Tap target creature. That creature doesn't untap during its controller's untap step for as long as Sand Squid remains tapped.
2/2
Saprazzan Bailiff

Saprazzan Bailiff {3}{U}{U}

Creature - Merfolk
When Saprazzan Bailiff enters, exile all artifact and enchantment cards from all graveyards.
When Saprazzan Bailiff leaves the battlefield, return all artifact and enchantment cards from all graveyards to their owners' hands.
2/2
Saprazzan Breaker

Saprazzan Breaker {4}{U}

Creature - Beast
{U}: Mill a card. If a land card was milled this way, Saprazzan Breaker can't be blocked this turn.
3/3
Saprazzan Heir

Saprazzan Heir {1}{U}

Creature - Merfolk
Whenever Saprazzan Heir becomes blocked, you may draw three cards.
Within the walls of the floating city, Saprazzan wealth is like Saprazzan water: abundant, free-flowing, and accessible to all.
1/1
Saprazzan Legate

Saprazzan Legate {3}{U}

Creature - Merfolk Soldier
If an opponent controls a Mountain and you control an Island, you may cast this spell without paying its mana cost.
Flying
1/3