Mercadian Masques

Mercadian Masques contains 350 cards.
It is part of Mercadian Masques block.
Released: 1999-10-04
Base set size: 350 cards.
Cateran Summons

Cateran Summons {B}

Sorcery
Search your library for a Mercenary card, reveal that card, put it into your hand, then shuffle.
Even when recruitment is slow, the guild can always cook something up.
Conspiracy

Conspiracy {3}{B}{B}

Enchantment
As Conspiracy enters the battlefield, choose a creature type.
Creatures you control are the chosen type. The same is true for creature spells you control and creature cards you own that aren't on the battlefield.
Corrupt Official

Corrupt Official {4}{B}

Creature - Human Minion
{2}{B}: Regenerate Corrupt Official.
Whenever Corrupt Official becomes blocked, defending player discards a card at random.
His favor comes at a high price.
3/1
Dark Ritual

Dark Ritual {B}

Instant
Add {B}{B}{B}.
"Eye of twilight, give us sight. Take our offer, give us might. Make our power tears of night."
Deathgazer

Deathgazer {3}{B}

Creature - Lizard
Whenever Deathgazer blocks or becomes blocked by a nonblack creature, destroy that creature at end of combat.
2/2
Deepwood Ghoul

Deepwood Ghoul {2}{B}

Creature - Zombie
Pay 2 life: Regenerate Deepwood Ghoul.
They feed on the living to stay undead.
2/1
Deepwood Legate

Deepwood Legate {3}{B}

Creature - Shade
If an opponent controls a Forest and you control a Swamp, you may cast this spell without paying its mana cost.
{B}: Deepwood Legate gets +1/+1 until end of turn.
1/1
Delraich

Delraich {6}{B}

Creature - Horror
You may sacrifice three black creatures rather than pay this spell's mana cost.
Trample
It wears the souls of its victims like jewels on a chain.
6/6
Enslaved Horror

Enslaved Horror {3}{B}

Creature - Horror
When Enslaved Horror enters the battlefield, each other player may return a creature card from their graveyard to the battlefield.
4/4
Extortion

Extortion {3}{B}{B}

Sorcery
Look at target player's hand and choose up to two cards from it. That player discards those cards.
The enforcers make no effort to distinguish gold from flesh.
Forced March

Forced March {X}{B}{B}{B}

Sorcery
Destroy all creatures with mana value X or less.
The Caterans call it a screening process. The dead are in no condition to argue.
Ghoul's Feast

Ghoul's Feast {1}{B}

Instant
Target creature gets +X/+0 until end of turn, where X is the number of creature cards in your graveyard.
Mercadians not wealthy enough to buy a tomb are thrown into a bog called "the Ghoul's Larder."
Haunted Crossroads

Haunted Crossroads {2}{B}

Enchantment
{B}: Put target creature card from your graveyard on top of your library.
It seemed as if no one wanted them to reach the Henge of Ramos—not even the dead.
Highway Robber

Highway Robber {2}{B}{B}

Creature - Human Mercenary
When Highway Robber enters the battlefield, target opponent loses 2 life and you gain 2 life.
"Tonight, madam, it's your money and your life."
2/2
Instigator

Instigator {1}{B}

Creature - Human Spellshaper
{1}{B}{B}, {T}, Discard a card: Creatures target player controls attack this turn if able.
The desecration of their dead makes even the Saprazzans careless.
1/1
Insubordination

Insubordination {B}{B}

Enchantment - Aura
Enchant creature
At the beginning of the end step of enchanted creature's controller, Insubordination deals 2 damage to that player unless that creature attacked this turn.
Intimidation

Intimidation {2}{B}{B}{B}

Enchantment
Creatures you control have fear.
"If they move, kill them. In fact, kill one now to make sure the other understands."
Larceny

Larceny {3}{B}{B}

Enchantment
Whenever a creature you control deals combat damage to a player, that player discards a card.
Liability

Liability {1}{B}{B}

Enchantment
Whenever a nontoken permanent is put into a player's graveyard from the battlefield, that player loses 1 life.
Gerrard realized that the helpless woman they'd rescued from Rath was nothing of the sort.
Maggot Therapy

Maggot Therapy {2}{B}

Enchantment - Aura
Flash
Enchant creature
Enchanted creature gets +2/-2.
"If this is the cure, I'd hate to see the disease."
—Orim
Midnight Ritual

Midnight Ritual {X}{2}{B}

Sorcery
Exile X target creature cards from your graveyard. For each creature card exiled this way, create a 2/2 black Zombie creature token.
Bury old friends deeply, lest they return bearing worms.
Misshapen Fiend

Misshapen Fiend {1}{B}

Creature - Horror Mercenary
Flying
You'd scarcely believe they could fly until they drop out of the sky onto you.
1/1
Molting Harpy

Molting Harpy {B}

Creature - Harpy Mercenary
Flying
At the beginning of your upkeep, sacrifice Molting Harpy unless you pay {2}.
Shed harpy feathers leave painful wounds—which explains the harpies' mood.
2/1
Nether Spirit

Nether Spirit {1}{B}{B}

Creature - Spirit
At the beginning of your upkeep, if Nether Spirit is the only creature card in your graveyard, you may return Nether Spirit to the battlefield.
It roams in both the worlds of the living and the dead but belongs to neither.
2/2
Notorious Assassin

Notorious Assassin {3}{B}

Creature - Human Spellshaper Assassin
{2}{B}, {T}, Discard a card: Destroy target nonblack creature. It can't be regenerated.
He wears his infamy like a fine silk shirt.
2/2