Modern Horizons 2

Lose Focus

Lose Focus {1}{U}

Instant
Replicate {U}
Counter target spell unless its controller pays {2}.
The spell wavered, caught on the tip of his tongue and at the edge of his awareness.
Lucid Dreams

Lucid Dreams {3}{U}{U}

Sorcery
Draw X cards, where X is the number of card types among cards in your graveyard.
Never be afraid to look where others can't—or won't.
Mental Journey

Mental Journey {4}{U}{U}

Instant
Draw three cards.
Basic landcycling {1}{U}
"My wandering mind has always been an asset."
Murktide Regent

Murktide Regent {5}{U}{U}

Creature - Dragon
Delve
Flying
Murktide Regent enters the battlefield with a +1/+1 counter on it for each instant and sorcery card exiled with it.
Whenever an instant or sorcery card leaves your graveyard, put a +1/+1 counter on Murktide Regent.
3/3
Mystic Redaction

Mystic Redaction {2}{U}

Enchantment
At the beginning of your upkeep, scry 1.
Whenever you discard a card, each opponent mills two cards.
"I'm sorry, but this information is classified."
Parcel Myr

Parcel Myr {1}{U}

Artifact Creature - Clue Myr
{2}, Sacrifice Parcel Myr: Draw a card.
"Crack it open. Maybe it knows something we can use."
—Kara Vrist, Mirran resistance
2/1
Phantasmal Dreadmaw

Phantasmal Dreadmaw {2}{U}{U}

Creature - Dinosaur Illusion
Trample
When Phantasmal Dreadmaw becomes the target of a spell or ability, sacrifice it.
"That was perhaps the most terrifying thing I thought I almost saw."
—Captain Lannery Storm
6/6
Raving Visionary

Raving Visionary {1}{U}

Creature - Merfolk Wizard
{U}, {T}: Draw a card, then discard a card.
Delirium{2}{U}, {T}: Draw a card. Activate only if there are four or more card types among cards in your graveyard.
"Fear not, child. Open your eyes and witness Keranos's truth!"
1/1
Recalibrate

Recalibrate {1}{U}

Instant
Return target creature to its owner's hand. If you've discarded a card this turn, draw a card.
"Trial 991: Still encountering issues with accidental aetherization. Maybe if we widen the dimensional matrix to 0.7?"
—Izzet research notes
Rise and Shine

Rise and Shine {1}{U}

Sorcery
Target noncreature artifact you control becomes a 0/0 artifact creature. Put four +1/+1 counters on each artifact that became a creature this way.
Overload {4}{U}{U}
Rishadan Dockhand

Rishadan Dockhand {U}

Creature - Merfolk
Islandwalk
{1}, {T}: Tap target land.
It's not hard to find work in Rishada, so long as you've got a strong back and don't ask too many questions.
1/2
Said

Said {2}{U}

Sorcery
Return target instant or sorcery card from your graveyard to your hand.
Card has other part: Done
Done

Done {3}{U}

Instant
Tap up to two target creatures. Those creatures don't untap during their controller's next untap step.
Card has other part: Said
Scuttletide

Scuttletide {1}{U}

Enchantment
{1}, Discard a card: Create a 0/3 blue Crab creature token.
Delirium — Crabs you control get +1/+1 as long as there are four or more card types among cards in your graveyard.
"We're going to need more butter."
—Ghoulcaller Gisa
Shattered Ego

Shattered Ego {U}

Enchantment - Aura
Enchant creature
Enchanted creature gets -3/-0.
{3}{U}{U}: Put enchanted creature into its owner's library third from the top.
"You can't even fathom the depths of your own insignificance."
—Geyadrone Dihada
So Shiny

So Shiny {2}{U}

Enchantment - Aura
Enchant creature
When So Shiny enters the battlefield, if you control a token, tap enchanted creature, then scry 2.
Enchanted creature doesn't untap during its controller's untap step.
Specimen Collector

Specimen Collector {4}{U}

Creature - Vedalken Wizard
When Specimen Collector enters the battlefield, create a 1/1 green Squirrel creature token and a 0/3 blue Crab creature token.
When Specimen Collector dies, create a token that's a copy of target token you control.
2/1
Steelfin Whale

Steelfin Whale {5}{U}

Creature - Whale
Affinity for artifacts
Whenever an artifact enters the battlefield under your control, untap Steelfin Whale.
It feeds on metal filings suspended in the water, sieving flecks of precious ore through magnetic baleen.
3/4
Step Through

Step Through {3}{U}{U}

Sorcery
Return two target creatures to their owners' hands.
Wizardcycling {2}
Doors open both ways.
Subtlety

Subtlety {2}{U}{U}

Creature - Elemental Incarnation
Flash
Flying
When Subtlety enters the battlefield, choose up to one target creature spell or planeswalker spell. Its owner puts it on the top or bottom of their library.
Evoke—Exile a blue card from your hand.
3/3
Suspend

Suspend {U}

Instant
Exile target creature and put two time counters on it. If it doesn't have suspend, it gains suspend.
Time moves in mysterious ways.
Svyelun of Sea and Sky

Svyelun of Sea and Sky {1}{U}{U}

Legendary Creature - Merfolk God
Svyelun of Sea and Sky has indestructible as long as you control at least two other Merfolk.
Whenever Svyelun attacks, draw a card.
Other Merfolk you control have ward {1}.
3/4
Sweep the Skies

Sweep the Skies {X}{U}{U}

Sorcery
Converge — Create a 1/1 colorless Thopter artifact creature token with flying for each color of mana spent to cast this spell.
A gleam of refracted light is often the only warning.
Thought Monitor

Thought Monitor {6}{U}

Artifact Creature - Construct
Affinity for artifacts
Flying
When Thought Monitor enters the battlefield, draw two cards.
It roams the skies over the Quicksilver Sea, alert for any hint of aberrant thought.
2/2
Tide Shaper

Tide Shaper {U}

Creature - Merfolk Wizard
Kicker {1}
When Tide Shaper enters the battlefield, if it was kicked, target land becomes an Island for as long as Tide Shaper remains on the battlefield.
Tide Shaper gets +1/+1 as long as an opponent controls an Island.
1/1