Modern Horizons 2

Piercing Rays

Piercing Rays {1}{W}

Sorcery
Exile target tapped creature.
Forecast — {2}{W}, Reveal Piercing Rays from your hand: Tap target untapped creature.
The forecast calls for pain.
Prismatic Ending

Prismatic Ending {X}{W}

Sorcery
Converge — Exile target nonland permanent if its mana value is less than or equal to the number of colors of mana spent to cast this spell.
Right before his demise, he experienced a shattering revelation.
Resurgent Belief

Resurgent Belief

Sorcery
(Color indicator: Resurgent Belief is white)
Suspend 2—{1}{W}
Return all enchantment cards from your graveyard to the battlefield.
Sanctifier en-Vec

Sanctifier en-Vec {W}{W}

Creature - Human Cleric
Protection from black and from red
When Sanctifier en-Vec enters the battlefield, exile all cards that are black or red from all graveyards.
If a black or red permanent, spell, or card not on the battlefield would be put into a graveyard, exile it instead.
2/2
Scour the Desert

Scour the Desert {3}{W}{W}

Sorcery
Exile target creature card from your graveyard. Create X 1/1 white Bird creature tokens with flying, where X is the exiled card's toughness.
Even in the most barren wastelands, every death feeds more life.
Search the Premises

Search the Premises {3}{W}

Enchantment
Whenever a creature attacks you or a planeswalker you control, investigate.
"To halt these lurid practices, Geralf must be found and made an example of."
—Inquisitor Delmund
Serra's Emissary

Serra's Emissary {4}{W}{W}{W}

Creature - Angel
Flying
As Serra's Emissary enters the battlefield, choose a card type.
You and creatures you control have protection from the chosen card type.
Where swords fail, faith transcends.
7/7
Skyblade's Boon

Skyblade's Boon {1}{W}

Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+1 and has flying.
{2}{W}: Return Skyblade's Boon to its owner's hand. Activate only if Skyblade's Boon is on the battlefield or in your graveyard.
Solitude

Solitude {3}{W}{W}

Creature - Elemental Incarnation
Flash
Lifelink
When Solitude enters the battlefield, exile up to one other target creature. That creature's controller gains life equal to its power.
Evoke—Exile a white card from your hand.
3/2
Soul of Migration

Soul of Migration {5}{W}{W}

Creature - Elemental
Flying
When Soul of Migration enters the battlefield, create two 1/1 white Bird creature tokens with flying.
Evoke {3}{W}
2/4
Thraben Watcher

Thraben Watcher {2}{W}{W}

Creature - Angel
Flying, vigilance
Other nontoken creatures you control get +1/+1 and have vigilance.
"Fear not the angels' constant eyes,
E'er on watch from lightless skies;
Eternal vigil we will keep,
Protectors of the Blessed Sleep."
2/2
Timeless Dragon

Timeless Dragon {3}{W}{W}

Creature - Dragon
Flying
Plainscycling {2}
Eternalize {2}{W}{W}
5/5
Unbounded Potential

Unbounded Potential {1}{W}

Instant
Choose one —
• Put a +1/+1 counter on each of up to two target creatures.
• Proliferate.
Entwine {3}{W}
Aeromoeba

Aeromoeba {3}{U}

Creature - Elemental Beast
Flying
Discard a card: Switch Aeromoeba's power and toughness until end of turn.
Some clouds heed no wind.
2/4
Burdened Aerialist

Burdened Aerialist {2}{U}

Creature - Human Pirate
When Burdened Aerialist enters the battlefield, create a Treasure token.
Whenever you sacrifice a token, Burdened Aerialist gains flying until end of turn.
"Curse this glorious golden weight!"
3/1
Dress Down

Dress Down {1}{U}

Enchantment
Flash
When Dress Down enters the battlefield, draw a card.
Creatures lose all abilities.
At the beginning of the end step, sacrifice Dress Down.
Etherium Spinner

Etherium Spinner {2}{U}

Artifact Creature - Human Wizard
Whenever you cast a spell with mana value 4 or greater, create a 1/1 colorless Thopter artifact creature token with flying.
"Thopters from a foundry always lack that personal touch."
2/1
Filigree Attendant

Filigree Attendant {2}{U}{U}

Artifact Creature - Homunculus
Flying
Filigree Attendant's power is equal to the number of artifacts you control.
"The perfect assistant is one that's responsive, dextrous, and capable of reaching all the high shelves."
—Coruk, Esper artificer
*/3
Floodhound

Floodhound {U}

Creature - Elemental Dog
{3}, {T}: Investigate.
The thief doubled back twice, doused herself with perfume, crossed the ocean, and still woke up with her pursuer close on her heels.
1/2
Foul Watcher

Foul Watcher {1}{U}

Creature - Nightmare Bird
Flying
When Foul Watcher enters the battlefield, surveil 1.
Delirium — Foul Watcher gets +1/+0 as long as there are four or more card types among cards in your graveyard.
1/2
Fractured Sanity

Fractured Sanity {U}{U}{U}

Sorcery
Each opponent mills fourteen cards.
Cycling {1}{U}
When you cycle Fractured Sanity, each opponent mills four cards.
The body grows stronger under stress. The mind does not.
Ghost-Lit Drifter

Ghost-Lit Drifter {2}{U}

Creature - Spirit
Flying
{2}{U}: Another target creature gains flying until end of turn.
Channel{X}{U}, Discard Ghost-Lit Drifter: X target creatures gain flying until end of turn.
2/2
Hard Evidence

Hard Evidence {U}

Sorcery
Create a 0/3 blue Crab creature token.
Investigate.
The investigator felt a pinch on his ankle. When he looked down, something glittered in the sand.
Related card: Skywriter Djinn
Inevitable Betrayal

Inevitable Betrayal

Sorcery
(Color indicator: Inevitable Betrayal is blue)
Suspend 3—{1}{U}{U}
Search target opponent's library for a creature card and put that card onto the battlefield under your control. Then that player shuffles.
Junk Winder

Junk Winder {5}{U}{U}

Creature - Serpent
Affinity for tokens
Whenever a token enters the battlefield under your control, tap target nonland permanent an opponent controls. It doesn't untap during its controller's next untap step.
5/6
Related card: Oyaminartok, Polar Werebear