Masters Edition IV

Masters Edition IV contains 269 cards.
Is it an online only set.
Released: 2011-01-10
Base set size: 260 cards.
  • Masters Edition IV Draft Booster (ME4-DRAFT)
  • Alaborn Musketeer

    Alaborn Musketeer {1}{W}

    Creature - Human Soldier
    Muskets gave the Alaborn army an advantage it had long lacked—air defense.
    Alaborn Trooper

    Alaborn Trooper {2}{W}

    Creature - Human Soldier
    "I dedicate my body to my country And my life to my King."
    —Alaborn Soldier's Oath
    Angelic Voices

    Angelic Voices {2}{W}{W}

    Creatures you control get +1/+1 as long as you control no nonartifact, nonwhite creatures.
    Argivian Blacksmith

    Argivian Blacksmith {1}{W}{W}

    Creature - Human Artificer
    {T}: Prevent the next 2 damage that would be dealt to target artifact creature this turn.
    Through years of study and training, the Blacksmiths of Argive became adept at reassembling the mangled remains of the strange, mechanical creatures abounding in their native land.
    Related card: Golgothian Sylex

    Armageddon {3}{W}

    Destroy all lands.
    "'O miserable of happy! Is this the end Of this new glorious world . . . ?'"
    —John Milton, Paradise Lost

    Balance {1}{W}

    Each player chooses a number of lands they control equal to the number of lands controlled by the player who controls the fewest, then sacrifices the rest. Players discard cards and sacrifice creatures the same way.
    Blaze of Glory

    Blaze of Glory {W}

    Cast this spell only during combat before blockers are declared.
    Target creature defending player controls can block any number of creatures this turn. It blocks each attacking creature this turn if able.
    Champion Lancer

    Champion Lancer {4}{W}{W}

    Creature - Human Knight
    Prevent all damage that would be dealt to Champion Lancer by creatures.
    The flash of his lance projects the pure radiance of his honor.

    Conversion {2}{W}{W}

    At the beginning of your upkeep, sacrifice Conversion unless you pay {W}{W}.
    All Mountains are Plains.
    Divine Offering

    Divine Offering {1}{W}

    Destroy target artifact. You gain life equal to its mana value.
    Dust to Dust

    Dust to Dust {1}{W}{W}

    Exile two target artifacts.
    "All this nonsense made by mages Rusts and crumbles through the ages."
    —Aline Corralurn, "Inheritance"
    Eye for an Eye

    Eye for an Eye {W}{W}

    The next time a source of your choice would deal damage to you this turn, instead that source deals that much damage to you and Eye for an Eye deals that much damage to that source's controller.
    Related card: City in a Bottle
    Harsh Justice

    Harsh Justice {2}{W}

    Cast this spell only during the declare attackers step and only if you've been attacked this step.
    This turn, whenever an attacking creature deals combat damage to you, it deals that much damage to its controller.
    Healing Salve

    Healing Salve {W}

    Choose one —
    • Target player gains 3 life.
    • Prevent the next 3 damage that would be dealt to any target this turn.
    Related card: Healing Leaves
    Island Sanctuary

    Island Sanctuary {1}{W}

    If you would draw a card during your draw step, instead you may skip that draw. If you do, until your next turn, you can't be attacked except by creatures with flying and/or islandwalk.
    Just Fate

    Just Fate {2}{W}

    Cast this spell only during the declare attackers step and only if you've been attacked this step.
    Destroy target attacking creature.

    Kismet {3}{W}

    Artifacts, creatures, and lands your opponents control enter the battlefield tapped.
    "Make people wait for what they want, and you have power over them. This is as true for merchants and militia as it is for cooks and couples."
    —Gwendlyn Di Corci
    Related card: Frozen Aether

    Leeches {1}{W}{W}

    Target player loses all poison counters. Leeches deals that much damage to that player.
    "Where our potions and powders fail, perhaps nature will succeed."
    —Reyhan, Samite Alchemist
    Related card: Apocalypse Chime
    Martyr's Cry

    Martyr's Cry {W}{W}

    Exile all white creatures. For each creature exiled this way, its controller draws a card.
    "It is only fitting that one such as I should die in pursuit of knowledge."
    —Vervamon the Elder
    Martyrs of Korlis

    Martyrs of Korlis {3}{W}{W}

    Creature - Human
    As long as Martyrs of Korlis is untapped, all damage that would be dealt to you by artifacts is dealt to Martyrs of Korlis instead.
    Related card: Golgothian Sylex
    Osai Vultures

    Osai Vultures {1}{W}

    Creature - Bird
    At the beginning of each end step, if a creature died this turn, put a carrion counter on Osai Vultures.
    Remove two carrion counters from Osai Vultures: Osai Vultures gets +1/+1 until end of turn.
    Personal Incarnation

    Personal Incarnation {3}{W}{W}{W}

    Creature - Avatar Incarnation
    {0}: The next 1 damage that would be dealt to Personal Incarnation this turn is dealt to its owner instead. Only Personal Incarnation's owner may activate this ability.
    When Personal Incarnation dies, its owner loses half their life, rounded up.
    Righteous Charge

    Righteous Charge {1}{W}{W}

    Creatures you control get +2/+2 until end of turn.
    Bravery shines brightest in a pure soul.
    Savannah Lions

    Savannah Lions {W}

    Creature - Cat
    The traditional kings of the jungle command a healthy respect in other climates as well. Relying mainly on their stealth and speed, Savannah Lions can take a victim by surprise, even in the endless flat plains of their homeland.
    Serra Angel

    Serra Angel {3}{W}{W}

    Creature - Angel
    Flying, vigilance
    Born with wings of light and a sword of faith, this heavenly incarnation embodies both fury and purity.
    Related cards: Celestial Vault Protean War Engine Serra Sphinx