Masters Edition IV

In the Eye of Chaos

In the Eye of Chaos {2}{U}

World Enchantment
Whenever a player casts an instant spell, counter it unless that player pays {X}, where X is its mana value.
Mahamoti Djinn

Mahamoti Djinn {4}{U}{U}

Creature - Djinn
Flying
Of royal blood amongst the spirits of the air, the Mahamoti Djinn rides on the wings of the winds. As dangerous in the gambling hall as he is in battle, he is a master of trickery and misdirection.
5/6
Mystic Decree

Mystic Decree {2}{U}{U}

World Enchantment
All creatures lose flying and islandwalk.
"Curse Reveka, and curse her coddled conjurers. Their sorcerers' school shall yet be ours."
—Irini Sengir
Related card: Apocalypse Chime
Owl Familiar

Owl Familiar {1}{U}

Creature - Bird
Flying
When Owl Familiar enters, draw a card, then discard a card.
1/1
Phantasmal Forces

Phantasmal Forces {3}{U}

Creature - Illusion
Flying
At the beginning of your upkeep, sacrifice Phantasmal Forces unless you pay {U}.
These beings embody the essence of true heroes long dead. Summoned from the dreamrealms, they rise to meet their enemies.
4/1
Phantasmal Terrain

Phantasmal Terrain {U}{U}

Enchantment - Aura
Enchant land
As Phantasmal Terrain enters, choose a basic land type.
Enchanted land is the chosen type.
Power Artifact

Power Artifact {U}{U}

Enchantment - Aura
Enchant artifact
Enchanted artifact's activated abilities cost {2} less to activate. This effect can't reduce the mana in that cost to less than one mana.
Related card: Golgothian Sylex
Prodigal Sorcerer

Prodigal Sorcerer {2}{U}

Creature - Human Wizard
{T}: Prodigal Sorcerer deals 1 damage to any target.
Occasionally a member of the Institute of Arcane Study acquires a taste for worldly pleasures. Seldom do they have trouble finding employment.
1/1
Related card: Prodigal Pyromancer
Reconstruction

Reconstruction {U}

Sorcery
Return target artifact card from your graveyard to your hand.
Tedious research made the Sages of the College of Lat-Nam adept in repairing broken artifacts.
Related card: Golgothian Sylex
Sea Serpent

Sea Serpent {5}{U}

Creature - Serpent
Sea Serpent can't attack unless defending player controls an Island.
When you control no Islands, sacrifice Sea Serpent.
Legend has it that Serpents used to be bigger, but how could that be?
5/5
Related card: Bog Serpent
Serendib Djinn

Serendib Djinn {2}{U}{U}

Creature - Djinn
Flying
At the beginning of your upkeep, sacrifice a land. If you sacrifice an Island this way, Serendib Djinn deals 3 damage to you.
When you control no lands, sacrifice Serendib Djinn.
5/6
Related card: City in a Bottle
Sleight of Hand

Sleight of Hand {U}

Sorcery
Look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library.
Related card: Tome of Gadwick
Soldevi Machinist

Soldevi Machinist {1}{U}

Creature - Human Wizard Artificer
{T}: Add {C}{C}. Spend this mana only to activate abilities of artifacts.
1/1
Stasis

Stasis {1}{U}

Enchantment
Players skip their untap steps.
At the beginning of your upkeep, sacrifice Stasis unless you pay {U}.
Symbol of Unsummoning

Symbol of Unsummoning {2}{U}

Sorcery
Return target creature to its owner's hand.
Draw a card.
". . . inviting the soul to wander for a spell in abysses of solitude . . . ."
—Kate Chopin, The Awakening
Talas Researcher

Talas Researcher {4}{U}

Creature - Human Pirate Wizard
{T}: Draw a card. Activate only during your turn, before attackers are declared.
From time, knowledge.
From knowledge, power.
1/1
Theft of Dreams

Theft of Dreams {2}{U}

Sorcery
Draw a card for each tapped creature target opponent controls.
Energy is never lost, only transformed.
Thing from the Deep

Thing from the Deep {6}{U}{U}{U}

Creature - Leviathan
Whenever Thing from the Deep attacks, sacrifice it unless you sacrifice an Island.
Seafarers fear sailing off the world's edge not so much as down its gullet.
9/9
Transmute Artifact

Transmute Artifact {U}{U}

Sorcery
Sacrifice an artifact. If you do, search your library for an artifact card. If that card's mana value is less than or equal to the sacrificed artifact's mana value, put it onto the battlefield. If it's greater, you may pay {X}, where X is the difference. If you do, put it onto the battlefield. If you don't, put it into its owner's graveyard. Then shuffle.
Related card: Golgothian Sylex
Water Elemental

Water Elemental {3}{U}{U}

Creature - Elemental
Unpredictable as the sea itself, water elementals shift without warning from tranquility to tempest. Capricious and fickle, they flow restlessly from one shape to another, expressing their moods with their physical forms.
5/4
Black Knight

Black Knight {B}{B}

Creature - Human Knight
First strike
Protection from white
Battle doesn't need a purpose; the battle is its own purpose. You don't ask why a plague spreads or a field burns. Don't ask why I fight.
2/2
Related card: Blood Knight
Cyclopean Mummy

Cyclopean Mummy {1}{B}

Creature - Zombie
When Cyclopean Mummy dies, exile it.
2/1
Dakmor Plague

Dakmor Plague {3}{B}{B}

Sorcery
Dakmor Plague deals 3 damage to each creature and each player.
The tiniest cough can be deadlier than the fiercest dragon.
Dark Ritual

Dark Ritual {B}

Instant
Add {B}{B}{B}.
Deathgrip

Deathgrip {B}{B}

Enchantment
{B}{B}: Counter target green spell.