Masters Edition IV

Demonic Hordes

Demonic Hordes {3}{B}{B}{B}

Creature - Demon
{T}: Destroy target land.
At the beginning of your upkeep, unless you pay {B}{B}{B}, tap Demonic Hordes and sacrifice a land of an opponent's choice.
Created to destroy Dominiaria, demons can sometimes be bent to a more focused purpose.
5/5
Demonic Tutor

Demonic Tutor {1}{B}

Sorcery
Search your library for a card, put that card into your hand, then shuffle.
Related card: Key to the Archive
Dread Reaper

Dread Reaper {3}{B}{B}{B}

Creature - Horror
Flying
When Dread Reaper enters, you lose 5 life.
6/5
Dread Wight

Dread Wight {3}{B}{B}

Creature - Zombie
At end of combat, put a paralyzation counter on each creature blocking or blocked by Dread Wight and tap those creatures. Each of those creatures doesn't untap during its controller's untap step for as long as it has a paralyzation counter on it. Each of those creatures gains "{4}: Remove a paralyzation counter from this creature."
3/4
Ebon Dragon

Ebon Dragon {5}{B}{B}

Creature - Dragon
Flying
When Ebon Dragon enters, you may have target opponent discard a card.
5/4
Foul Spirit

Foul Spirit {2}{B}

Creature - Spirit
Flying
When Foul Spirit enters, sacrifice a land.
3/2
Gate to Phyrexia

Gate to Phyrexia {B}{B}

Enchantment
Sacrifice a creature: Destroy target artifact. Activate only during your upkeep and only once each turn.
"The warm rain of grease on my face immediately made it clear I had entered Phyrexia."
—Jarsyl, Diary
Related card: Golgothian Sylex
Gloom

Gloom {2}{B}

Enchantment
White spells cost {3} more to cast.
Activated abilities of white enchantments cost {3} more to activate.
Gravebind

Gravebind {B}

Instant
Target creature can't be regenerated this turn.
Draw a card at the beginning of the next turn's upkeep.
Guardian Beast

Guardian Beast {3}{B}

Creature - Beast
As long as Guardian Beast is untapped, noncreature artifacts you control can't be enchanted, they have indestructible, and other players can't gain control of them. This effect doesn't remove Auras already attached to those artifacts.
2/4
Related card: City in a Bottle
Hasran Ogress

Hasran Ogress {B}{B}

Creature - Ogre
Whenever Hasran Ogress attacks, it deals 3 damage to you unless you pay {2}.
3/2
Related card: City in a Bottle
Howl from Beyond

Howl from Beyond {X}{B}

Instant
Target creature gets +X/+0 until end of turn.
Junún Efreet

Junún Efreet {1}{B}{B}

Creature - Efreet
Flying
At the beginning of your upkeep, sacrifice Junún Efreet unless you pay {B}{B}.
3/3
Related card: City in a Bottle
Lich

Lich {B}{B}{B}{B}

Enchantment
As Lich enters, you lose life equal to your life total.
You don't lose the game for having 0 or less life.
If you would gain life, draw that many cards instead.
Whenever you're dealt damage, sacrifice that many nontoken permanents. If you can't, you lose the game.
When Lich is put into a graveyard from the battlefield, you lose the game.
Lim-Dûl's Cohort

Lim-Dûl's Cohort {1}{B}{B}

Creature - Zombie
Whenever Lim-Dûl's Cohort blocks or becomes blocked by a creature, that creature can't be regenerated this turn.
2/3
Minion of Tevesh Szat

Minion of Tevesh Szat {4}{B}{B}{B}

Creature - Demon Minion
At the beginning of your upkeep, Minion of Tevesh Szat deals 2 damage to you unless you pay {B}{B}.
{T}: Target creature gets +3/-2 until end of turn.
"A minion given over to Tevesh Szat is a stronger minion gained."
—Lim-Dûl, the Necromancer
4/4
Overwhelming Forces

Overwhelming Forces {6}{B}{B}

Sorcery
Destroy all creatures target opponent controls. Draw a card for each creature destroyed this way.
Prowling Nightstalker

Prowling Nightstalker {3}{B}

Creature - Nightstalker
Prowling Nightstalker can't be blocked except by black creatures.
Silent as a serpent, twisted as a lone bog tree, evil as Tojira's heart.
2/2
Rain of Daggers

Rain of Daggers {4}{B}{B}

Sorcery
Destroy all creatures target opponent controls. You lose 2 life for each creature destroyed this way.
Knives in the sky, cries in the air, and blood on the ground.
Scavenging Ghoul

Scavenging Ghoul {3}{B}

Creature - Zombie
At the beginning of each end step, put a corpse counter on Scavenging Ghoul for each creature that died this turn.
Remove a corpse counter from Scavenging Ghoul: Regenerate Scavenging Ghoul.
2/2
Sengir Vampire

Sengir Vampire {3}{B}{B}

Creature - Vampire
Flying
Whenever a creature dealt damage by Sengir Vampire this turn dies, put a +1/+1 counter on Sengir Vampire.
4/4
Sinkhole

Sinkhole {B}{B}

Sorcery
Destroy target land.
Soul Shred

Soul Shred {3}{B}{B}

Sorcery
Soul Shred deals 3 damage to target nonblack creature. You gain 3 life.
Terror

Terror {1}{B}

Instant
Destroy target nonartifact, nonblack creature. It can't be regenerated.
Related card: Garth One-Eye
Warp Artifact

Warp Artifact {B}{B}

Enchantment - Aura
Enchant artifact
At the beginning of the upkeep of enchanted artifact's controller, Warp Artifact deals 1 damage to that player.