Look at target opponent's hand and choose a card from it. You control that player until Word of Command finishes resolving. The player plays that card if able. While doing so, the player can activate mana abilities only if they're from lands that player controls and only if mana they produce is spent to activate other mana abilities of lands the player controls and/or to play that card. If the chosen card is cast as a spell, you control the player while that spell is resolving.
Other Zombie creatures have swampwalk. Other Zombies have "{B}: Regenerate this permanent."
They say the Zombie Master controlled these foul creatures even before his own death, but now that he is one of them, nothing can make them betray him.
The first line of defense against Urza and Mishra, the Artifact Blast achieved widespread fame until an unlucky mage discovered it was useless on the devices the brothers had already created.
"Four things that never meet do here unite To shed my blood and to ravage my heart, A radiant brow and tresses that beguile And rosy cheeks and a glittering smile." —The Arabian Nights, trans. Haddawy
Enchant land As long as enchanted land is a basic Mountain, Goblin creatures get +1/+0. When Goblin Shrine leaves the battlefield, it deals 1 damage to each Goblin creature.
Cast this spell only during combat before blockers are declared. All creatures gain menace until end of turn. Draw a card at the beginning of the next turn's upkeep.