Masters Edition IV

Elite Cat Warrior

Elite Cat Warrior {2}{G}

Creature - Cat Warrior
Forestwalk
"Hear that? No? That's a cat warrior."
2/3
Fastbond

Fastbond {G}

Enchantment
You may play any number of lands on each of your turns.
Whenever you play a land, if it wasn't the first land you played this turn, Fastbond deals 1 damage to you.
Fog

Fog {G}

Instant
Prevent all combat damage that would be dealt this turn.
Force of Nature

Force of Nature {2}{G}{G}{G}{G}

Creature - Elemental
Trample
At the beginning of your upkeep, Force of Nature deals 8 damage to you unless you pay {G}{G}{G}{G}.
8/8
Gaea's Avenger

Gaea's Avenger {1}{G}{G}

Creature - Treefolk
Gaea's Avenger's power and toughness are each equal to 1 plus the number of artifacts your opponents control.
1+*/1+*
Related card: Golgothian Sylex
Giant Growth

Giant Growth {G}

Instant
Target creature gets +3/+3 until end of turn.
Related card: Brute Force
Instill Energy

Instill Energy {G}

Enchantment - Aura
Enchant creature
Enchanted creature can attack as though it had haste.
{0}: Untap enchanted creature. Activate only during your turn and only once each turn.
Ironhoof Ox

Ironhoof Ox {3}{G}{G}

Creature - Ox
Ironhoof Ox can't be blocked by more than one creature.
The good news is it's vegetarian. The bad news is it just doesn't like you.
4/4
Kudzu

Kudzu {1}{G}{G}

Enchantment - Aura
Enchant land
When enchanted land becomes tapped, destroy it. That land's controller may attach Kudzu to a land of their choice.
Lifeforce

Lifeforce {G}{G}

Enchantment
{G}{G}: Counter target black spell.
Living Lands

Living Lands {3}{G}

Enchantment
All Forests are 1/1 creatures that are still lands.
Radjan Spirit

Radjan Spirit {3}{G}

Creature - Spirit
{T}: Target creature loses flying until end of turn.
3/2
Regrowth

Regrowth {1}{G}

Sorcery
Return target card from your graveyard to your hand.
Related cards: Garth One-Eye Key to the Archive
Sandstorm

Sandstorm {G}

Instant
Sandstorm deals 1 damage to each attacking creature.
Even the landscape turned against Sarsour, first rising up and pelting him, then rearranging itself so he could no longer find his way.
Related card: City in a Bottle
Scarwood Bandits

Scarwood Bandits {2}{G}{G}

Creature - Human Rogue
Forestwalk
{2}{G}, {T}: Unless an opponent pays {2}, gain control of target artifact for as long as Scarwood Bandits remains on the battlefield.
2/2
Scavenger Folk

Scavenger Folk {G}

Creature - Human
{G}, {T}, Sacrifice Scavenger Folk: Destroy target artifact.
1/1
Southern Elephant

Southern Elephant {3}{G}

Creature - Elephant
While defending their southern borders, both the Wu and Shu kingdoms fought against the barbarians' trained elephants.
3/4
Squall

Squall {2}{G}

Sorcery
Squall deals 2 damage to each creature with flying.
"To-night the winds begin to rise . . . The rooks are blown about the skies . . . ."
—Alfred, Lord Tennyson, In Memoriam
Sylvan Tutor

Sylvan Tutor {G}

Sorcery
Search your library for a creature card, reveal it, then shuffle and put that card on top.
Titania's Song

Titania's Song {3}{G}

Enchantment
Each noncreature artifact loses all abilities and becomes an artifact creature with power and toughness each equal to its mana value. If Titania's Song leaves the battlefield, this effect continues until end of turn.
Related card: Golgothian Sylex
Tsunami

Tsunami {3}{G}

Sorcery
Destroy all Islands.
War Mammoth

War Mammoth {3}{G}

Creature - Elephant
Trample
3/3
Whiptail Wurm

Whiptail Wurm {6}{G}

Creature - Wurm
It's hard to say for certain which end is more dangerous.
8/5
Wild Ox

Wild Ox {3}{G}

Creature - Ox
Swampwalk
It has the run of the swamps, and it knows it.
3/3
Wood Elemental

Wood Elemental {3}{G}

Creature - Elemental
As Wood Elemental enters, sacrifice any number of untapped Forests.
Wood Elemental's power and toughness are each equal to the number of Forests sacrificed as it entered.
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