Core Set 2021

Chandra, Heart of Fire

Chandra, Heart of Fire {3}{R}{R}

Legendary Planeswalker - Chandra
[+1]: Discard your hand, then exile the top three cards of your library. Until end of turn, you may play cards exiled this way.
[+1]: Chandra, Heart of Fire deals 2 damage to any target.
[–9]: Search your graveyard and library for any number of red instant and/or sorcery cards, exile them, then shuffle. You may cast them this turn. Add six {R}.
Loyalty:
5
Chandra's Incinerator

Chandra's Incinerator {5}{R}

Creature - Elemental
This spell costs {X} less to cast, where X is the total amount of noncombat damage dealt to your opponents this turn.
Trample
Whenever a source you control deals noncombat damage to an opponent, Chandra's Incinerator deals that much damage to target creature or planeswalker that player controls.
6/6
Chandra's Magmutt

Chandra's Magmutt {1}{R}

Creature - Elemental Dog
{T}: Chandra's Magmutt deals 1 damage to target player or planeswalker.
2/2
Chandra's Pyreling

Chandra's Pyreling {1}{R}

Creature - Elemental Lizard
Whenever a source you control deals noncombat damage to an opponent, Chandra's Pyreling gets +1/+0 and gains double strike until end of turn.
1/3
Garruk, Unleashed

Garruk, Unleashed {2}{G}{G}

Legendary Planeswalker - Garruk
[+1]: Up to one target creature gets +3/+3 and gains trample until end of turn.
[–2]: Create a 3/3 green Beast creature token. Then if an opponent controls more creatures than you, put a loyalty counter on Garruk, Unleashed.
[–7]: You get an emblem with "At the beginning of your end step, you may search your library for a creature card, put it onto the battlefield, then shuffle."
Loyalty:
4
Garruk's Gorehorn

Garruk's Gorehorn {4}{G}

Creature - Beast
7/3
Garruk's Harbinger

Garruk's Harbinger {1}{G}{G}

Creature - Beast
Hexproof from black
Whenever Garruk's Harbinger deals combat damage to a player or planeswalker, look at that many cards from the top of your library. You may reveal a creature card or Garruk planeswalker card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
4/3
Garruk's Uprising

Garruk's Uprising {2}{G}

Enchantment
When this enchantment enters, if you control a creature with power 4 or greater, draw a card.
Creatures you control have trample.
Whenever a creature you control with power 4 or greater enters, draw a card.
Plains

Plains

Basic Land - Plains
({T}: Add {W}.)
Related card: Norn's Fetchling
Island

Island

Basic Land - Island
({T}: Add {U}.)
Swamp

Swamp

Basic Land - Swamp
({T}: Add {B}.)
Mountain

Mountain

Basic Land - Mountain
({T}: Add {R}.)
Forest

Forest

Basic Land - Forest
({T}: Add {G}.)
Related cards: Argothian Uprooting Kami of Bamboo Groves Nissa's Encouragement
Containment Priest

Containment Priest {1}{W}

Creature - Human Cleric
Flash
If a nontoken creature would enter and it wasn't cast, exile it instead.
Some protection requires a bit of finesse.
2/2
Grim Tutor

Grim Tutor {1}{B}{B}

Sorcery
Search your library for a card, put that card into your hand, then shuffle. You lose 3 life.
As blood touched the empty page, it formed words that seared themselves into the wizard's mind.
Massacre Wurm

Massacre Wurm {3}{B}{B}{B}

Creature - Phyrexian Wurm
When this creature enters, creatures your opponents control get -2/-2 until end of turn.
Whenever a creature an opponent controls dies, that player loses 2 life.
6/5
Cultivate

Cultivate {2}{G}

Sorcery
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
All seeds share a common bond, calling to each other across infinity.
Scavenging Ooze

Scavenging Ooze {1}{G}

Creature - Ooze
{G}: Exile target card from a graveyard. If it was a creature card, put a +1/+1 counter on this creature and you gain 1 life.
In nature, not a single bone or scrap of flesh goes to waste.
2/2
Solemn Simulacrum

Solemn Simulacrum {4}

Artifact Creature - Golem
When this creature enters, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
When this creature dies, you may draw a card.
2/2
Basri, Devoted Paladin

Basri, Devoted Paladin {4}{W}{W}

Legendary Planeswalker - Basri
[+1]: Put a +1/+1 counter on up to one target creature. It gains vigilance until end of turn.
[–1]: Whenever a creature attacks this turn, put a +1/+1 counter on it.
[–6]: Creatures you control get +2/+2 and gain flying until end of turn.
Loyalty:
4
Related card: Basri's Aegis
Adherent of Hope

Adherent of Hope {1}{W}

Creature - Human Soldier
At the beginning of combat on your turn, if you control a Basri planeswalker, put a +1/+1 counter on Adherent of Hope.
"Basri has shown me the way forward, and I will follow."
2/1
Basri's Aegis

Basri's Aegis {2}{W}{W}

Sorcery
Put a +1/+1 counter on each of up to two target creatures. You may search your library and/or graveyard for a card named Basri, Devoted Paladin, reveal it, and put it into your hand. If you search your library this way, shuffle.
"As long as we survive, we can rebuild."
—Basri Ket
Related card: Basri, Devoted Paladin
Sigiled Contender

Sigiled Contender {3}{W}

Creature - Human Warrior
Sigiled Contender has lifelink as long as it has a +1/+1 counter on it.
"All right. Warm-ups are over."
3/3
Teferi, Timeless Voyager

Teferi, Timeless Voyager {4}{U}{U}

Legendary Planeswalker - Teferi
[+1]: Draw a card.
[–3]: Put target creature on top of its owner's library.
[–8]: Each creature target opponent controls phases out. Until the end of your next turn, they can't phase in.
Loyalty:
4
Related card: Teferi's Wavecaster
Historian of Zhalfir

Historian of Zhalfir {2}{U}{U}

Creature - Human Wizard
Whenever Historian of Zhalfir attacks, if you control a Teferi planeswalker, draw a card.
"Come and listen. I'll tell you the story of a nation lost to time, and of the man who caused it."
3/3