Magic 2013

Torch Fiend

Torch Fiend {1}{R}

Creature - Devil
{R}, Sacrifice Torch Fiend: Destroy target artifact.
Devils redecorate every room with fire.
2/1
Related card: Tibalt, Wicked Tormentor
Trumpet Blast

Trumpet Blast {2}{R}

Instant
Attacking creatures get +2/+0 until end of turn.
Keldon warriors don't need signals to tell them when to attack. They need signals to tell them when to stop.
Turn to Slag

Turn to Slag {3}{R}{R}

Sorcery
Turn to Slag deals 5 damage to target creature. Destroy all Equipment attached to that creature.
"If it wasn't a blackened, stinking, melted abomination before, it certainly is now."
—Koth of the Hammer
Volcanic Geyser

Volcanic Geyser {X}{R}{R}

Instant
Volcanic Geyser deals X damage to any target.
"The mountain's fire surges beneath your feet, demanding release. Can you not feel it?"
Related card: Caldera Breaker
Volcanic Strength

Volcanic Strength {1}{R}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2 and has mountainwalk.
The mountains bend to no one.
Wall of Fire

Wall of Fire {1}{R}{R}

Creature - Wall
Defender
{R}: Wall of Fire gets +1/+0 until end of turn.
Mercy is for those who keep their distance.
0/5
Wild Guess

Wild Guess {R}{R}

Sorcery
As an additional cost to cast this spell, discard a card.
Draw two cards.
No guts, no glory.
Worldfire

Worldfire {6}{R}{R}{R}

Sorcery
Exile all permanents. Exile all cards from all hands and graveyards. Each player's life total becomes 1.
Even the smallest spark may set a world ablaze.
Acidic Slime

Acidic Slime {3}{G}{G}

Creature - Ooze
Deathtouch
When Acidic Slime enters, destroy target artifact, enchantment, or land.
2/2
Arbor Elf

Arbor Elf {G}

Creature - Elf Druid
{T}: Untap target Forest.
"The forest will surround you with its life if you are still and calm."
1/1
Bond Beetle

Bond Beetle {G}

Creature - Insect
When Bond Beetle enters, put a +1/+1 counter on target creature.
A beetle on your shoulder
—Elvish expression meaning "a blessing of luck"
0/1
Boundless Realms

Boundless Realms {6}{G}

Sorcery
Search your library for up to X basic land cards, where X is the number of lands you control, put them onto the battlefield tapped, then shuffle.
"Planeswalking cannot be taught. Either you see the doors or you do not."
—Nissa Revane
Bountiful Harvest

Bountiful Harvest {4}{G}

Sorcery
You gain 1 life for each land you control.
"When we fail to see the beauty in every tree, we are no better than humans."
—Saelia, elvish scout
Centaur Courser

Centaur Courser {2}{G}

Creature - Centaur Warrior
"The centaurs are truly free. Never will they be tamed by temptation or controlled by fear. They live in total harmony, a feat not yet achieved by our kind."
—Ramal, sage of Westgate
3/3
Deadly Recluse

Deadly Recluse {1}{G}

Creature - Spider
Reach
Deathtouch
Even dragons fear its silken strands.
1/2
Duskdale Wurm

Duskdale Wurm {5}{G}{G}

Creature - Wurm
Trample
7/7
Elderscale Wurm

Elderscale Wurm {4}{G}{G}{G}

Creature - Wurm
Trample
When Elderscale Wurm enters, if your life total is less than 7, your life total becomes 7.
As long as you have 7 or more life, damage that would reduce your life total to less than 7 reduces it to 7 instead.
7/7
Elvish Archdruid

Elvish Archdruid {1}{G}{G}

Creature - Elf Druid
Other Elf creatures you control get +1/+1.
{T}: Add {G} for each Elf you control.
He knows the name of every elf born in the last four centuries. More importantly, they all know his.
2/2
Elvish Visionary

Elvish Visionary {1}{G}

Creature - Elf Shaman
When Elvish Visionary enters, draw a card.
"From a tiny sprout, the greatest trees grow and flourish. May the seeds of your mind be equally fruitful."
1/1
Farseek

Farseek {1}{G}

Sorcery
Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.
"How truly vast this city must be, that I have traveled so far and seen so much, yet never once found the place where the buildings fail."
Flinthoof Boar

Flinthoof Boar {1}{G}

Creature - Boar
Flinthoof Boar gets +1/+1 as long as you control a Mountain.
{R}: Flinthoof Boar gains haste until end of turn.
Through the smoke and flames it hunts, sniffing out the panicked and confused.
2/2
Fog

Fog {G}

Instant
Prevent all combat damage that would be dealt this turn.
"I fear no army or beast, but only the morning fog. Our assault can survive everything else."
—Lord Hilneth
Fungal Sprouting

Fungal Sprouting {3}{G}

Sorcery
Create X 1/1 green Saproling creature tokens, where X is the greatest power among creatures you control.
"Saprolings need only a host to feed upon. Numbers will take care of the rest."
—Ghave, Guru of Spores
Garruk, Primal Hunter

Garruk, Primal Hunter {2}{G}{G}{G}

Legendary Planeswalker - Garruk
[+1]: Create a 3/3 green Beast creature token.
[–3]: Draw cards equal to the greatest power among creatures you control.
[–6]: Create a 6/6 green Wurm creature token for each land you control.
Loyalty:
3
Garruk's Packleader

Garruk's Packleader {4}{G}

Creature - Beast
Whenever another creature you control with power 3 or greater enters, you may draw a card.
"He has learned much in his long years. And unlike selfish humans, he's willing to share."
—Garruk Wildspeaker
4/4