Magic 2013

Magic 2013 contains 249 cards.
Released: 2012-07-13

Chronomaton {1}

Artifact Creature - Golem
{1}, {T}: Put a +1/+1 counter on Chronomaton.
On the third night, the villagers destroyed their clocks. The sounds of whirring gears and chiming metal held only dread for them.
Clock of Omens

Clock of Omens {4}

Tap two untapped artifacts you control: Untap target artifact.
Most clocks measure time, but a few measure everything.
Door to Nothingness

Door to Nothingness {5}

Door to Nothingness enters the battlefield tapped.
{W}{W}{U}{U}{B}{B}{R}{R}{G}{G}, {T}, Sacrifice Door to Nothingness: Target player loses the game.
Only a madman could create such a door. Only an imbecile would open it.
Elixir of Immortality

Elixir of Immortality {1}

{2}, {T}: You gain 5 life. Shuffle Elixir of Immortality and your graveyard into their owner's library.
"Bottled life. Not as tasty as I'm used to, rather stale, but it has the same effect."
—Baron Sengir
Gem of Becoming

Gem of Becoming {3}

{3}, {T}, Sacrifice Gem of Becoming: Search your library for an Island card, a Swamp card, and a Mountain card. Reveal those cards and put them into your hand. Then shuffle your library.
Gilded Lotus

Gilded Lotus {5}

{T}: Add three mana of any one color.
Over such beauty, wars are fought. With such power, wars are won.
Jayemdae Tome

Jayemdae Tome {4}

{4}, {T}: Draw a card.
A true scribe devotes an entire lifetime to the creation of a single volume, a masterpiece as unique as its maker.

Kitesail {2}

Artifact - Equipment
Equipped creature gets +1/+0 and has flying.
Equip {2}
Kitesailing is a way of life—and without practice, the end of it.
Phyrexian Hulk

Phyrexian Hulk {6}

Artifact Creature - Golem
An invasion weapon of ages past, the glistening oil contained the blueprints of countless atrocities.
Primal Clay

Primal Clay {4}

Artifact Creature - Shapeshifter
As Primal Clay enters the battlefield, it becomes your choice of a 3/3 artifact creature, a 2/2 artifact creature with flying, or a 1/6 Wall artifact creature with defender in addition to its other types.
Ring of Evos Isle

Ring of Evos Isle {2}

Artifact - Equipment
{2}: Equipped creature gains hexproof until end of turn.
At the beginning of your upkeep, put a +1/+1 counter on equipped creature if it's blue.
Equip {1}
Ring of Kalonia

Ring of Kalonia {2}

Artifact - Equipment
Equipped creature has trample.
At the beginning of your upkeep, put a +1/+1 counter on equipped creature if it's green.
Equip {1}
Ring of Thune

Ring of Thune {2}

Artifact - Equipment
Equipped creature has vigilance.
At the beginning of your upkeep, put a +1/+1 counter on equipped creature if it's white.
Equip {1}
Ring of Valkas

Ring of Valkas {2}

Artifact - Equipment
Equipped creature has haste.
At the beginning of your upkeep, put a +1/+1 counter on equipped creature if it's red.
Equip {1}
Ring of Xathrid

Ring of Xathrid {2}

Artifact - Equipment
{2}: Regenerate equipped creature.
At the beginning of your upkeep, put a +1/+1 counter on equipped creature if it's black.
Equip {1}
Sands of Delirium

Sands of Delirium {3}

{X}, {T}: Target player mills X cards.
It counts down your last few moments of sanity.
Staff of Nin

Staff of Nin {6}

At the beginning of your upkeep, draw a card.
{T}: Staff of Nin deals 1 damage to any target.
"I have attuned the staff to your screams so that only I may benefit from your pain."
—Volux, disciple of Nin
Stuffy Doll

Stuffy Doll {5}

Artifact Creature - Construct
As Stuffy Doll enters the battlefield, choose a player.
Whenever Stuffy Doll is dealt damage, it deals that much damage to the chosen player.
{T}: Stuffy Doll deals 1 damage to itself.
Tormod's Crypt

Tormod's Crypt {0}

{T}, Sacrifice Tormod's Crypt: Exile all cards from target player's graveyard.
Dominaria's most extravagant crypt nevertheless holds an empty grave.
Trading Post

Trading Post {4}

{1}, {T}, Discard a card: You gain 4 life.
{1}, {T}, Pay 1 life: Create a 0/1 white Goat creature token.
{1}, {T}, Sacrifice a creature: Return target artifact card from your graveyard to your hand.
{1}, {T}, Sacrifice an artifact: Draw a card.
Cathedral of War

Cathedral of War

Cathedral of War enters the battlefield tapped.
{T}: Add {C}.
Dragonskull Summit

Dragonskull Summit

Dragonskull Summit enters the battlefield tapped unless you control a Swamp or a Mountain.
{T}: Add {B} or {R}.
Drowned Catacomb

Drowned Catacomb

Drowned Catacomb enters the battlefield tapped unless you control an Island or a Swamp.
{T}: Add {U} or {B}.
Evolving Wilds

Evolving Wilds

{T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.
Without the interfering hands of civilization, nature will always shape itself to its own needs.
Glacial Fortress

Glacial Fortress

Glacial Fortress enters the battlefield tapped unless you control a Plains or an Island.
{T}: Add {W} or {U}.