Magic 2013

Magic 2013 contains 249 cards.
Released: 2012-07-13
Vedalken Entrancer

Vedalken Entrancer {3}{U}

Creature - Vedalken Wizard
{U}, {T}: Target player mills two cards.
"Don't get any ideas."
1/4
Void Stalker

Void Stalker {1}{U}

Creature - Elemental
{2}{U}, {T}: Put Void Stalker and target creature on top of their owners' libraries, then those players shuffle their libraries.
Now you see it, now you're gone.
2/1
Watercourser

Watercourser {2}{U}

Creature - Elemental
{U}: Watercourser gets +1/-1 until end of turn.
"Beware an eddy where there should be none or a stretch that flows too fast or too slow."
—Old Fishbones, Martyne river guide
2/3
Welkin Tern

Welkin Tern {1}{U}

Creature - Bird
Flying
Welkin Tern can block only creatures with flying.
"It preys on other birds. And drakelings. And drakes. Pretty much anything that crosses its flight path is fair game."
—Amira, skycaptain of Thune
2/1
Wind Drake

Wind Drake {2}{U}

Creature - Drake
Flying
A smaller cousin to the dragon, drakes are often seen at the side of powerful wizards who use them as airborne eyes and ears.
2/2
Blood Reckoning

Blood Reckoning {3}{B}

Enchantment
Whenever a creature attacks you or a planeswalker you control, that creature's controller loses 1 life.
"There is no greater folly than standing against me."
—Nicol Bolas
Bloodhunter Bat

Bloodhunter Bat {3}{B}

Creature - Bat
Flying
When Bloodhunter Bat enters the battlefield, target player loses 2 life and you gain 2 life.
It returns eager to share the feast of blood and gore with its ghoulish master.
2/2
Bloodthrone Vampire

Bloodthrone Vampire {1}{B}

Creature - Vampire
Sacrifice a creature: Bloodthrone Vampire gets +2/+2 until end of turn.
"What I need is your blood. What I don't need is your permission."
1/1
Cower in Fear

Cower in Fear {1}{B}{B}

Instant
Creatures your opponents control get -1/-1 until end of turn.
"You will fully understand fear when you discover it is the final thing you put your faith in."
—Nicol Bolas
Crippling Blight

Crippling Blight {B}

Enchantment - Aura
Enchant creature
Enchanted creature gets -1/-1 and can't block.
"Still alive? No matter. I'll leave you as a warning to others who would oppose me."
—Vish Kal, Blood Arbiter
Dark Favor

Dark Favor {1}{B}

Enchantment - Aura
Enchant creature
When Dark Favor enters the battlefield, you lose 1 life.
Enchanted creature gets +3/+1.
When he began to curse what he held holy, his strength grew unrivaled.
Diabolic Revelation

Diabolic Revelation {X}{3}{B}{B}

Sorcery
Search your library for up to X cards and put those cards into your hand. Then shuffle your library.
"There are some secrets so dark no human mind should ever contain them. Interested?"
—Nefarox, Overlord of Grixis
Disciple of Bolas

Disciple of Bolas {3}{B}

Creature - Human Wizard
When Disciple of Bolas enters the battlefield, sacrifice another creature. You gain X life and draw X cards, where X is that creature's power.
"Lord Bolas has shown me how each miserable little life holds untold resources."
2/1
Disentomb

Disentomb {B}

Sorcery
Return target creature card from your graveyard to your hand.
"I deal so often in rotting corpses that when I come across the freshly dead . . . why, it's like my birthday come early."
—Nevinyrral, necromancer
Duress

Duress {B}

Sorcery
Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.
"Don't worry. I'm not going to deprive you of all your secrets. Just your most precious one."
—Liliana Vess
Duskmantle Prowler

Duskmantle Prowler {3}{B}

Creature - Vampire Rogue
Haste
Exalted
2/2
Duty-Bound Dead

Duty-Bound Dead {B}

Creature - Skeleton
Exalted
{3}{B}: Regenerate Duty-Bound Dead.
0/2
Essence Drain

Essence Drain {4}{B}

Sorcery
Essence Drain deals 3 damage to any target and you gain 3 life.
"Life's essence is a nectar unlike any I tasted when I lived as a mortal."
—Zul Ashur, lich lord
Giant Scorpion

Giant Scorpion {2}{B}

Creature - Scorpion
Deathtouch
Its sting hurts, but death is strangely painless.
1/3
Harbor Bandit

Harbor Bandit {2}{B}

Creature - Human Rogue
Harbor Bandit gets +1/+1 as long as you control an Island.
{1}{U}: Harbor Bandit can't be blocked this turn.
He always drops a little trinket into the bay as thanks to the merfolk who taught him all his best tricks.
2/2
Knight of Infamy

Knight of Infamy {1}{B}

Creature - Human Knight
Protection from white
Exalted
"Your laws, like your bones, were made to be broken."
2/1
Liliana of the Dark Realms

Liliana of the Dark Realms {2}{B}{B}

Legendary Planeswalker - Liliana
[+1]: Search your library for a Swamp card, reveal it, and put it into your hand. Then shuffle your library.
[–3]: Target creature gets +X/+X or -X/-X until end of turn, where X is the number of Swamps you control.
[–6]: You get an emblem with "Swamps you control have '{T}: Add {B}{B}{B}{B}.'"
Loyalty:
3
Liliana's Shade

Liliana's Shade {2}{B}{B}

Creature - Shade
When Liliana's Shade enters the battlefield, you may search your library for a Swamp card, reveal it, put it into your hand, then shuffle your library.
{B}: Liliana's Shade gets +1/+1 until end of turn.
1/1
Mark of the Vampire

Mark of the Vampire {3}{B}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2 and has lifelink.
"My 'condition' is a trial. The weak are consumed by it. The strong transcend it."
—Sorin Markov
Mind Rot

Mind Rot {2}{B}

Sorcery
Target player discards two cards.
"What a pity. You should have written it down."
—Liliana Vess