Magic 2013

Magic 2013 contains 249 cards.
Released: 2012-07-13
Ground Seal

Ground Seal {1}{G}

Enchantment
When Ground Seal enters the battlefield, draw a card.
Cards in graveyards can't be the targets of spells or abilities.
"Let all we have buried be buried forever."
—Seton, centaur druid
Mwonvuli Beast Tracker

Mwonvuli Beast Tracker {1}{G}{G}

Creature - Human Scout
When Mwonvuli Beast Tracker enters the battlefield, search your library for a creature card with deathtouch, hexproof, reach, or trample and reveal it. Shuffle your library and put that card on top of it.
"The more dangerous, the better."
2/1
Naturalize

Naturalize {1}{G}

Instant
Destroy target artifact or enchantment.
"When your cities and trinkets crumble, only nature will remain."
—Garruk Wildspeaker
Plummet

Plummet {1}{G}

Instant
Destroy target creature with flying.
"Let nothing own the skies but the wind."
—Dejara, Giltwood druid
Predatory Rampage

Predatory Rampage {3}{G}{G}

Sorcery
Creatures you control get +3/+3 until end of turn. Each creature your opponents control blocks this turn if able.
"It is the fate of the weak to fall."
—Garruk Wildspeaker
Prey Upon

Prey Upon {G}

Sorcery
Target creature you control fights target creature you don't control.
"You don't find many old werewolf hunters."
—Paulin, trapper of Somberwald
Primal Huntbeast

Primal Huntbeast {3}{G}

Creature - Beast
Hexproof
"To the unskilled, it appears as blurred patches of distorted light. Few have seen its true form."
—Garruk Wildspeaker
3/3
Primordial Hydra

Primordial Hydra {X}{G}{G}

Creature - Hydra
Primordial Hydra enters the battlefield with X +1/+1 counters on it.
At the beginning of your upkeep, double the number of +1/+1 counters on Primordial Hydra.
Primordial Hydra has trample as long as it has ten or more +1/+1 counters on it.
0/0
Quirion Dryad

Quirion Dryad {1}{G}

Creature - Dryad
Whenever you cast a white, blue, black, or red spell, put a +1/+1 counter on Quirion Dryad.
"Never underestimate the ability of natural forces to adapt to unnatural influences."
—Molimo, maro-sorcerer
1/1
Rancor

Rancor {G}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+0 and has trample.
When Rancor is put into a graveyard from the battlefield, return Rancor to its owner's hand.
Ranger's Path

Ranger's Path {3}{G}

Sorcery
Search your library for up to two Forest cards and put them onto the battlefield tapped. Then shuffle your library.
The forest can seem like a dense maze. Those who travel the canopy know otherwise.
Revive

Revive {1}{G}

Sorcery
Return target green card from your graveyard to your hand.
Even what is lost beyond recall returns when coaxed by a dryad's hand.
Roaring Primadox

Roaring Primadox {3}{G}

Creature - Beast
At the beginning of your upkeep, return a creature you control to its owner's hand.
"They're easy enough to find. Question is, are you sure you want to find one?"
—Juruk, Kalonian tracker
4/4
Sentinel Spider

Sentinel Spider {3}{G}{G}

Creature - Spider
Vigilance
Reach
"Your first reaction may be to stand very still and hope she didn't see you. Trust me, she did."
—Endril, Kalonian naturalist
4/4
Serpent's Gift

Serpent's Gift {2}{G}

Instant
Target creature gains deathtouch until end of turn.
Venom is nature's way of redressing the imbalance between weak and mighty.
Silklash Spider

Silklash Spider {3}{G}{G}

Creature - Spider
Reach
{X}{G}{G}: Silklash Spider deals X damage to each creature with flying.
By the time the spider comes to slurp up its dinner, its victims have been partially dissolved by acidic silk.
2/7
Spiked Baloth

Spiked Baloth {3}{G}

Creature - Beast
Trample
If a baloth isn't hungry, it's dead.
4/2
Thragtusk

Thragtusk {4}{G}

Creature - Beast
When Thragtusk enters the battlefield, you gain 5 life.
When Thragtusk leaves the battlefield, create a 3/3 green Beast creature token.
"Always carry two spears."
—Mokgar, Kalonian hunter
5/3
Timberpack Wolf

Timberpack Wolf {1}{G}

Creature - Wolf
Timberpack Wolf gets +1/+1 for each other creature you control named Timberpack Wolf.
"The need for the pack is bred in their bones. Their true strength will not show itself for any other purpose."
—Garruk Wildspeaker
2/2
Titanic Growth

Titanic Growth {1}{G}

Instant
Target creature gets +4/+4 until end of turn.
The pup looked over the treetops, eyeing the man who just yesterday had kicked her. Suddenly, her hunger was infused with pure delight.
Vastwood Gorger

Vastwood Gorger {5}{G}

Creature - Wurm
"A long and difficult incision revealed that all vital organs are housed in the head, save for a long chain of stomachs, forty in all, leading from its throat to the end of the tail."
—Mulak Ffar, Vastwood Biodiversity
5/6
Yeva, Nature's Herald

Yeva, Nature's Herald {2}{G}{G}

Legendary Creature - Elf Shaman
Flash
You may cast green creature spells as though they had flash.
"I can call an army to my side in the blink of an eye. Best not blink."
4/4
Yeva's Forcemage

Yeva's Forcemage {2}{G}

Creature - Elf Shaman
When Yeva's Forcemage enters the battlefield, target creature gets +2/+2 until end of turn.
"Nature can't be stopped. It rips and tears at Ravnica's tallest buildings to claim its place in the sun."
2/2
Nicol Bolas, Planeswalker

Nicol Bolas, Planeswalker {4}{U}{B}{B}{R}

Legendary Planeswalker - Bolas
[+3]: Destroy target noncreature permanent.
[–2]: Gain control of target creature.
[–9]: Nicol Bolas, Planeswalker deals 7 damage to target player or planeswalker. That player or that planeswalker's controller discards seven cards, then sacrifices seven permanents.
Loyalty:
5
Akroma's Memorial

Akroma's Memorial {7}

Legendary Artifact
Creatures you control have flying, first strike, vigilance, trample, haste, and protection from black and from red.
"No rest. No mercy. No matter what."
—Memorial inscription