Tales of Middle-earth Commander

Aragorn, Hornburg Hero

Aragorn, Hornburg Hero {1}{R}{G}{W}

Legendary Creature - Human Soldier
Attacking creatures you control have first strike and renown 1.
Whenever a renowned creature you control deals combat damage to a player, double the number of +1/+1 counters on it.
4/4
Legolas's Quick Reflexes

Legolas's Quick Reflexes {G}

Instant
Split second
Untap target creature. Until end of turn, it gains hexproof, reach, and "Whenever this creature becomes tapped, it deals damage equal to its power to up to one target creature."
Gimli's Reckless Might

Gimli's Reckless Might {3}{R}

Enchantment
Creatures you control have haste.
Formidable — Whenever you attack, if creatures you control have total power 8 or greater, target attacking creature you control fights up to one target creature you don't control.
"Never did I see an axe so wielded."
—Aragorn
Isengard Unleashed

Isengard Unleashed {2}{R}{R}{R}

Sorcery
Damage can't be prevented this turn. If a source you control would deal damage this turn to an opponent or a permanent an opponent controls, it deals triple that damage instead.
Flashback {4}{R}{R}{R}
Rohirrim Chargers

Rohirrim Chargers {2}{R}{W}

Creature - Human Knight
You may exert Rohirrim Chargers as it attacks.
Whenever you exert a creature, reveal cards from the top of your library until you reveal an Equipment card. Put that card onto the battlefield attached to that creature, then put the rest on the bottom of your library in a random order.
4/4
Arboreal Alliance

Arboreal Alliance {X}{G}{G}

Enchantment
When Arboreal Alliance enters, create an X/X green Treefolk creature token.
Whenever you attack with one or more Elves, populate.
"First name the four, the free peoples:
Eldest of all, the elf-children . . ."
—Long List of the Ents
Galadriel, Light of Valinor

Galadriel, Light of Valinor {2}{G}{W}{U}

Legendary Creature - Elf Noble
Alliance — Whenever another creature you control enters, choose one that hasn't been chosen this turn —
• Add {G}{G}{G}.
• Put a +1/+1 counter on each creature you control.
• Scry 2, then draw a card.
3/3
Rally the Galadhrim

Rally the Galadhrim {2}{G}{U}

Sorcery
Create a token that's a copy of target creature you control.
Conspire
Galadriel's Dismissal

Galadriel's Dismissal {W}

Instant
Kicker {2}{W}
Target creature phases out. If this spell was kicked, each creature target player controls phases out instead.
Mists of Lórien

Mists of Lórien {2}{U}

Sorcery
Replicate {U}
Return target nonland permanent and each other nonland permanent with the same mana value as that permanent to their owners' hands.
Galadhrim Brigade

Galadhrim Brigade {2}{G}

Creature - Elf Soldier
Squad {1}{G}
Other Elves you control get +1/+1.
"They have no need to ride to war; war already marches on their own lands."
—Legolas
2/2
Olórin's Searing Light

Olórin's Searing Light {2}{R}{W}

Instant
Each opponent exiles a creature with the greatest power among creatures that player controls.
Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, Olórin's Searing Light deals damage to each opponent equal to the power of the creature they exiled.
Sorcerous Squall

Sorcerous Squall {6}{U}{U}{U}

Sorcery
Delve
Target opponent mills nine cards, then you may cast an instant or sorcery spell from that player's graveyard without paying its mana cost. If that spell would be put into a graveyard, exile it instead.
Rammas Echor, Ancient Shield

Rammas Echor, Ancient Shield {3}{W}

Legendary Artifact
Whenever you cast your second spell each turn, draw a card, then create a 0/3 white Wall creature token with defender.
At the beginning of combat on your turn, creatures you control with defender gain exalted until end of turn.
Courageous Resolve

Courageous Resolve {2}{W}

Instant
Up to one target creature you control gains protection from each of your opponents until end of turn. Draw a card.
Fateful hour — If you have 5 or less life, you can't lose life this turn, you can't lose the game this turn, and your opponents can't win the game this turn.
Gandalf of the Secret Fire

Gandalf of the Secret Fire {1}{U}{R}{W}

Legendary Creature - Avatar Wizard
Whenever you cast an instant or sorcery spell from your hand during an opponent's turn, exile that card with three time counters on it instead of putting it into your graveyard as it resolves. Then if the exiled card doesn't have suspend, it gains suspend.
3/4
Fell Beast's Shriek

Fell Beast's Shriek {U}{R}

Sorcery
Each opponent chooses a creature they control. Tap and goad the chosen creatures.
Splice onto instant or sorcery {2}{U}{R}
Call Forth the Tempest

Call Forth the Tempest {5}{R}{R}{R}

Sorcery
Cascade, cascade
Call Forth the Tempest deals damage to each creature your opponents control equal to the total mana value of other spells you've cast this turn.
Nazgûl Battle-Mace

Nazgûl Battle-Mace {5}

Artifact - Equipment
Equipped creature has menace, deathtouch, annihilator 1, and "Whenever an opponent sacrifices a nontoken permanent, put that card onto the battlefield under your control unless that player pays 3 life."
Equip {3}
Witch-king, Sky Scourge

Witch-king, Sky Scourge {5}{B}{R}

Legendary Creature - Wraith Noble
Flying
Whenever you attack with one or more Wraiths, exile the top X cards of your library, where X is their total power. You may play those cards this turn.
Undying
5/5
Mordor on the March

Mordor on the March {3}{B}{R}

Sorcery
Exile a creature card from your graveyard. Create a token that's a copy of it. It gains haste until end of turn. Exile it at the beginning of the next end step.
Storm
Fell Beast of Mordor

Fell Beast of Mordor {2}{B}{B}

Creature - Drake Beast
Flying
Devour 1
Whenever Fell Beast of Mordor enters or attacks, target opponent loses X life and you gain X life, where X is the number of +1/+1 counters on it.
3/3
Minas Morgul, Dark Fortress

Minas Morgul, Dark Fortress

Legendary Land
Minas Morgul, Dark Fortress enters tapped.
{T}: Add {B}.
{3}{B}, {T}: Put a shadow counter on target creature. For as long as that creature has a shadow counter on it, it's a Wraith in addition to its other types.
Kenrith, the Returned King

Kenrith, the Returned King {4}{W}
(Théoden, Strength Restored)

Legendary Creature - Human Noble
{R}: All creatures gain trample and haste until end of turn.
{1}{G}: Put a +1/+1 counter on target creature.
{2}{W}: Target player gains 5 life.
{3}{U}: Target player draws a card.
{4}{B}: Put target creature card from a graveyard onto the battlefield under its owner's control.
5/5
Ishkanah, Grafwidow

Ishkanah, Grafwidow {4}{G}
(Shelob, Whose Lair Is Death)

Legendary Creature - Spider
Reach
Delirium — When Ishkanah, Grafwidow enters, if there are four or more card types among cards in your graveyard, create three 1/2 green Spider creature tokens with reach.
{6}{B}: Target opponent loses 1 life for each Spider you control.
3/5