Tales of Middle-earth Commander

Legolas Greenleaf

Legolas Greenleaf {2}{G}

Legendary Creature - Elf Archer
Reach
Legolas can't be blocked by creatures with power 2 or less.
Whenever another legendary creature you control enters, put a +1/+1 counter on Legolas.
Whenever Legolas deals combat damage to a player, draw a card.
2/2
Mirkwood Elk

Mirkwood Elk {5}{G}

Creature - Elk
Trample
Whenever this creature enters or attacks, return target Elf card from your graveyard to your hand. You gain life equal to that card's power.
"Whereas the light perceives the very heart of the darkness, its own secret has not been discovered."
—Haldir
6/6
Motivated Pony

Motivated Pony {4}{G}

Creature - Horse
Trample, haste
Whenever this creature attacks, attacking creatures get +1/+1 until end of turn. If a Food entered under your control this turn, untap those creatures and they get an additional +2/+2 until end of turn.
3/3
Prize Pig

Prize Pig {1}{G}

Creature - Boar
Whenever you gain life, put that many ribbon counters on this creature. Then if there are three or more ribbon counters on this creature, remove those counters and untap it.
{T}: Add one mana of any color.
The habit of building farmhouses and barns began among the inhabitants of the Marish down by the Brandywine.
0/3
Travel Through Caradhras

Travel Through Caradhras {5}{G}

Sorcery
Council's dilemma — Starting with you, each player votes for Redhorn Pass or Mines of Moria. For each Redhorn Pass vote, search your library for a basic land card and put it onto the battlefield tapped. If you search your library this way, shuffle. For each Mines of Moria vote, return a card from your graveyard to your hand.
Exile Travel Through Caradhras.
Windswift Slice

Windswift Slice {2}{G}

Instant
Target creature you control deals damage equal to its power to target creature you don't control. Create a number of 1/1 green Elf Warrior creature tokens equal to the amount of excess damage dealt this way.
A shrill yell went up—they had been seen. There was a ring and clash of steel.
Aragorn, King of Gondor

Aragorn, King of Gondor {1}{U}{R}{W}

Legendary Creature - Human Noble
Vigilance, lifelink
When Aragorn enters, you become the monarch.
Whenever Aragorn attacks, up to one target creature can't block this turn. If you're the monarch, creatures can't block this turn.
"In this place will I abide, and my heirs, unto the ending of the world."
4/4
The Balrog of Moria

The Balrog of Moria {4}{B}{B}{R}

Legendary Creature - Avatar Demon
Trample, haste
When The Balrog of Moria dies, you may exile it. When you do, for each opponent, exile up to one target creature that player controls.
Cycling {3}{R}
When you cycle this card, create two Treasure tokens.
8/8
Banquet Guests

Banquet Guests {X}{G}{W}

Creature - Halfling Citizen
Affinity for Foods
Trample
This creature enters with twice X +1/+1 counters on it.
{2}, Sacrifice a Food: This creature gains indestructible until end of turn.
0/0
Bilbo, Birthday Celebrant

Bilbo, Birthday Celebrant {W}{B}{G}

Legendary Creature - Halfling Rogue
If you would gain life, you gain that much life plus 1 instead.
{2}{W}{B}{G}, {T}, Exile Bilbo: Search your library for any number of creature cards, put them onto the battlefield, then shuffle. Activate only if you have 111 or more life.
2/3
Boromir, Gondor's Hope

Boromir, Gondor's Hope {2}{W}{U}

Legendary Creature - Human Warrior
Whenever Boromir enters or attacks, look at the top six cards of your library. You may reveal a Human or artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
"Long have I wandered by roads forgotten, seeking the house of Elrond."
3/4
Círdan the Shipwright

Círdan the Shipwright {3}{G}{U}

Legendary Creature - Elf Noble
Vigilance
Secret council — Whenever Círdan enters or attacks, each player secretly votes for a player, then those votes are revealed. Each player draws a card for each vote they received. Each player who received no votes may put a permanent card from their hand onto the battlefield.
3/4
Elrond of the White Council

Elrond of the White Council {3}{G}{U}

Legendary Creature - Elf Noble
Secret council — When Elrond enters, each player secretly votes for fellowship or aid, then those votes are revealed. For each fellowship vote, the voter chooses a creature they control. You gain control of each creature chosen this way, and they gain "This creature can't attack its owner." Then for each aid vote, put a +1/+1 counter on each creature you control.
3/3
Éomer, King of Rohan

Éomer, King of Rohan {3}{R}{W}

Legendary Creature - Human Noble
Double strike
Éomer enters with a +1/+1 counter on it for each other Human you control.
When Éomer enters, target player becomes the monarch. Éomer deals damage equal to its power to any target.
2/2
Éowyn, Shieldmaiden

Éowyn, Shieldmaiden {2}{U}{R}{W}

Legendary Creature - Human Knight
First strike
At the beginning of combat on your turn, if another Human entered the battlefield under your control this turn, create two 2/2 red Human Knight creature tokens with trample and haste. Then if you control six or more Humans, draw a card.
5/4
Erestor of the Council

Erestor of the Council {1}{G}{U}

Legendary Creature - Elf Noble
Whenever players finish voting, each opponent who voted for a choice you voted for creates a Treasure token. You scry X, where X is the number of opponents who voted for a choice you didn't vote for. Draw a card.
"There are but two courses: to hide the Ring forever; or to unmake it."
2/4
Faramir, Steward of Gondor

Faramir, Steward of Gondor {1}{W}{U}

Legendary Creature - Human Noble
Whenever a legendary creature you control with mana value 4 or greater enters, you become the monarch.
At the beginning of your end step, if you're the monarch, create two 1/1 white Human Soldier creature tokens.
"The last Steward of Gondor begs leave to surrender his office."
2/2
Farmer Cotton

Farmer Cotton {X}{G}{W}

Legendary Creature - Halfling Peasant
When this creature enters, create X 1/1 white Halfling creature tokens and X Food tokens.
"So it's begun at last! I've been itching for trouble all this year."
1/1
Forth Eorlingas!

Forth Eorlingas! {X}{R}{W}

Sorcery
Create X 2/2 red Human Knight creature tokens with trample and haste.
Whenever one or more creatures you control deal combat damage to one or more players this turn, you become the monarch.
"A sword-day, a red day, ere the sun rises! Ride now, ride now! Ride to Gondor!"
Frodo, Adventurous Hobbit

Frodo, Adventurous Hobbit {W}{B}

Legendary Creature - Halfling Scout
Partner with Sam, Loyal Attendant
Vigilance
Whenever Frodo attacks, if you gained 3 or more life this turn, the Ring tempts you. Then if Frodo is your Ring-bearer and the Ring has tempted you two or more times this game, draw a card.
1/3
Related cards: Sam, Loyal Attendant The Ring The Ring Tempts You
Galadriel, Elven-Queen

Galadriel, Elven-Queen {2}{G}{U}

Legendary Creature - Elf Noble
Will of the council — At the beginning of combat on your turn, if another Elf entered the battlefield under your control this turn, starting with you, each player votes for dominion or guidance. If dominion gets more votes, the Ring tempts you, then you put a +1/+1 counter on your Ring-bearer. If guidance gets more votes or the vote is tied, draw a card.
4/5
Related cards: The Ring The Ring Tempts You
Gandalf, Westward Voyager

Gandalf, Westward Voyager {3}{G}{U}

Legendary Creature - Avatar Wizard
Whenever you cast a spell with mana value 5 or greater, each opponent reveals the top card of their library. If any of those cards shares a card type with that spell, copy that spell, you may choose new targets for the copy, and each opponent draws a card. Otherwise, you draw a card.
5/5
Gríma, Saruman's Footman

Gríma, Saruman's Footman {2}{U}{B}

Legendary Creature - Human Advisor
Gríma can't be blocked.
Whenever Gríma deals combat damage to a player, that player exiles cards from the top of their library until they exile an instant or sorcery card. You may cast that card without paying its mana cost. Then that player puts the exiled cards that weren't cast this way on the bottom of their library in a random order.
1/4
In the Darkness Bind Them

In the Darkness Bind Them {2}{U}{B}{R}

Enchantment - Saga
I, II, III — Create a 3/3 black Wraith creature token with menace. The Ring tempts you.
IV — For each opponent, gain control of up to one target creature that player controls until end of turn. Untap those creatures. They gain haste until end of turn. The Ring tempts you.
Related cards: The Ring The Ring Tempts You
Lidless Gaze

Lidless Gaze {2}{B}{R}

Sorcery
Exile the top card of each player's library. Until the end of your next turn, you may play those cards, and mana of any type can be spent to cast those spells.
Flashback {2}{B}{R}