The Lost Caverns of Ixalan

Hotfoot Gnome

Hotfoot Gnome {2}{R}

Artifact Creature - Gnome
Haste
{T}: Another target creature gains haste until end of turn.
As the surface-dwellers became bolder in their intrusions, Oltec artificers began to repurpose courier gnomes for intelligence gathering and distraction.
3/1
Idol of the Deep King
Sovereign's Macuahuitl

Idol of the Deep King {2}{R}

Artifact
Flash
When Idol of the Deep King enters, it deals 2 damage to any target.
Craft with artifact {2}{R}
Card has other part: Sovereign's Macuahuitl
Sovereign's Macuahuitl
Idol of the Deep King

Sovereign's Macuahuitl

Artifact - Equipment
(Color indicator: Sovereign's Macuahuitl is red)
When Sovereign's Macuahuitl enters, attach it to target creature you control.
Equipped creature gets +2/+0.
Equip {2}
Card has other part: Idol of the Deep King
Inti, Seneschal of the Sun

Inti, Seneschal of the Sun {1}{R}

Legendary Creature - Human Knight
Whenever you attack, you may discard a card. When you do, put a +1/+1 counter on target attacking creature. It gains trample until end of turn.
Whenever you discard one or more cards, exile the top card of your library. You may play that card until your next end step.
2/2
Magmatic Galleon

Magmatic Galleon {3}{R}{R}

Artifact - Vehicle
When Magmatic Galleon enters, it deals 5 damage to target creature an opponent controls.
Whenever one or more creatures your opponents control are dealt excess noncombat damage, create a Treasure token.
Crew 2
5/5
Ojer Axonil, Deepest Might
Temple of Power

Ojer Axonil, Deepest Might {2}{R}{R}

Legendary Creature - God
Trample
If a red source you control would deal an amount of noncombat damage less than Ojer Axonil's power to an opponent, that source deals damage equal to Ojer Axonil's power instead.
When Ojer Axonil dies, return it to the battlefield tapped and transformed under its owner's control.
4/4
Card has other part: Temple of Power
Temple of Power
Ojer Axonil, Deepest Might

Temple of Power

Land
{T}: Add {R}.
{2}{R}, {T}: Transform Temple of Power. Activate only if red sources you controlled dealt 4 or more noncombat damage this turn and only as a sorcery.
Chimil gave the Oltec passion. Ojer Axonil challenged them to harness it.
Card has other part: Ojer Axonil, Deepest Might
Panicked Altisaur

Panicked Altisaur {4}{R}

Creature - Dinosaur
Reach
{T}: Panicked Altisaur deals 2 damage to each opponent.
Early Sun Empire expeditions learned the hard way that some surface dinosaurs were particularly ill-suited to the caverns' enclosed environments.
4/5
Plundering Pirate

Plundering Pirate {2}{R}

Creature - Orc Pirate
When Plundering Pirate enters, create a Treasure token.
"Whatever it is, it set off a trap. It must be valuable!"
3/2
Poetic Ingenuity

Poetic Ingenuity {2}{R}

Enchantment
Whenever one or more Dinosaurs you control attack, create that many Treasure tokens.
Whenever you cast an artifact spell, create a 3/1 red Dinosaur creature token. This ability triggers only once each turn.
"You inspire me."
Rampaging Ceratops

Rampaging Ceratops {4}{R}

Creature - Dinosaur
Rampaging Ceratops can't be blocked except by three or more creatures.
Anticipating tight spaces and trivial fauna, the first Dusk Legion expeditions were small, mobile, and lightly armored. Hundreds of casualties later, they started sending plate-clad platoons.
5/4
Rumbling Rockslide

Rumbling Rockslide {3}{R}

Sorcery
Rumbling Rockslide deals damage to target creature equal to the number of lands you control.
Sometimes an expedition reaches a natural conclusion. Sometimes it all just comes crashing down.
Saheeli's Lattice
Mastercraft Raptor

Saheeli's Lattice {1}{R}

Artifact
When Saheeli's Lattice enters, you may discard a card. If you do, draw two cards.
Craft with one or more Dinosaurs {4}{R}
Card has other part: Mastercraft Raptor
Mastercraft Raptor
Saheeli's Lattice

Mastercraft Raptor

Artifact Creature - Dinosaur
(Color indicator: Mastercraft Raptor is red)
Mastercraft Raptor's power is equal to the total power of the exiled cards used to craft it.
While Huatli ventured underground, Saheeli used her unique expertise to bolster the Sun Empire's defenses.
*/4
Card has other part: Saheeli's Lattice
Scytheclaw Raptor

Scytheclaw Raptor {2}{R}

Creature - Dinosaur
Whenever a player casts a spell, if it's not their turn, Scytheclaw Raptor deals 4 damage to them.
"She's a smart one. Noticed all on her own that the bloodsuckers wave their hands around to do their filthy magic, so she rips off their hands first."
—Citamitzin, Sun Empire warrior
4/3
Seismic Monstrosaur

Seismic Monstrosaur {4}{R}{R}

Creature - Dinosaur
Trample
{2}{R}, Sacrifice a land: Draw a card.
Mountaincycling {2}
6/5
Sunfire Torch

Sunfire Torch {R}

Artifact - Equipment
Equipped creature gets +1/+0 and has "Whenever this creature attacks, you may sacrifice Sunfire Torch. When you do, this creature deals 2 damage to any target."
Equip {1}
"Let Tilonalli's light burn a path through this darkness."
Sunshot Militia

Sunshot Militia {1}{R}

Creature - Human Soldier
Tap two untapped artifacts and/or creatures you control: Sunshot Militia deals 1 damage to each opponent. Activate only as a sorcery.
As the Legion of Dusk closed in, Oltec citizens rallied to support the Thousand Moons and drive off the invaders.
1/3
Tectonic Hazard

Tectonic Hazard {R}

Sorcery
Tectonic Hazard deals 1 damage to each opponent and each creature they control.
"The ground is on fire, the ceiling's made of spears, and I think a mushroom tried to curse me. Don't tell me not to panic!"
—Jino Grag, Brazen Coalition scout
Triumphant Chomp

Triumphant Chomp {R}

Sorcery
Triumphant Chomp deals damage to target creature equal to 2 or the greatest power among Dinosaurs you control, whichever is greater.
With crunchy outer shells and juicy innards, cave crawlers quickly became a favorite snack of the Sun Empire's dinosaur companions.
Trumpeting Carnosaur

Trumpeting Carnosaur {4}{R}{R}

Creature - Dinosaur
Trample
When Trumpeting Carnosaur enters, discover 5.
{2}{R}, Discard Trumpeting Carnosaur: It deals 3 damage to target creature or planeswalker.
7/6
Volatile Wanderglyph

Volatile Wanderglyph {1}{R}

Artifact Creature - Golem
Whenever Volatile Wanderglyph becomes tapped, you may discard a card. If you do, draw a card.
Touched eons ago by Ojer Axonil's flaming macuahuitl, it still burns with his boundless fury.
2/2
Zoyowa's Justice

Zoyowa's Justice {1}{R}

Instant
The owner of target artifact or creature with mana value 1 or greater shuffles it into their library. Then that player discovers X, where X is its mana value.
Armored Kincaller

Armored Kincaller {2}{G}

Creature - Dinosaur
When Armored Kincaller enters, you may reveal a Dinosaur card from your hand. If you do or if you control another Dinosaur, you gain 3 life.
"She's devoted to protecting her herd. We're just lucky she considers us part of it."
—Huatli
3/3
Basking Capybara

Basking Capybara {1}{G}

Creature - Capybara
Descend 4 — Basking Capybara gets +3/+0 as long as there are four or more permanent cards in your graveyard.
"Even our most learned philosophers can only hope to approach the inner serenity of the humble capybara."
—Nelli, Oltec didact
1/3