The Lost Caverns of Ixalan

Bedrock Tortoise

Bedrock Tortoise {3}{G}

Creature - Turtle
During your turn, creatures you control have hexproof.
Each creature you control with toughness greater than its power assigns combat damage equal to its toughness rather than its power.
Many temples have strong foundations. Few are also wise.
0/6
Cavern Stomper

Cavern Stomper {4}{G}{G}

Creature - Dinosaur
When Cavern Stomper enters, scry 2.
{3}{G}: Cavern Stomper can't be blocked by creatures with power 2 or less this turn.
7/7
Cenote Scout

Cenote Scout {G}

Creature - Merfolk Scout
When Cenote Scout enters, it explores.
"If you're afraid to dive into the unknown, how will you ever find anything new?"
1/1
Coati Scavenger

Coati Scavenger {2}{G}

Creature - Raccoon
Descend 4 — When Coati Scavenger enters, if there are four or more permanent cards in your graveyard, return target permanent card from your graveyard to your hand.
The difference between trash and treasure is a matter of perspective.
3/2
Colossadactyl

Colossadactyl {2}{G}{G}

Creature - Dinosaur
Reach, trample
Accustomed to hunting nimble flying prey, the dinosaur was delighted to have its meal delivered neatly in a box.
4/5
Cosmium Confluence

Cosmium Confluence {4}{G}

Sorcery
Choose three. You may choose the same mode more than once.
• Search your library for a Cave card, put it onto the battlefield tapped, then shuffle.
• Put three +1/+1 counters on a Cave you control. It becomes a 0/0 Elemental creature with haste. It's still a land.
• Destroy target enchantment.
Disturbed Slumber

Disturbed Slumber {1}{G}

Instant
Until end of turn, target land you control becomes a 4/4 Dinosaur creature with reach and haste. It's still a land. It must be blocked this turn if able.
"I'm telling you, the wall just blinked!"
Earthshaker Dreadmaw

Earthshaker Dreadmaw {4}{G}{G}

Creature - Dinosaur
Trample
When Earthshaker Dreadmaw enters, draw a card for each other Dinosaur you control.
"I suggest we leave this cavern for someone else to conquer."
—Amalia, master cartographer
6/6
Explorer's Cache

Explorer's Cache {1}{G}

Artifact
Explorer's Cache enters with two +1/+1 counters on it.
Whenever a creature you control with a +1/+1 counter on it dies, put a +1/+1 counter on Explorer's Cache.
{T}: Move a +1/+1 counter from Explorer's Cache onto target creature. Activate only as a sorcery.
Ghalta, Stampede Tyrant

Ghalta, Stampede Tyrant {5}{G}{G}{G}

Legendary Creature - Elder Dinosaur
Trample
When Ghalta, Stampede Tyrant enters, put any number of creature cards from your hand onto the battlefield.
A thundering roar calls forth a primeval army.
12/12
Glimpse the Core

Glimpse the Core {1}{G}

Sorcery
Choose one —
• Search your library for a basic Forest card, put that card onto the battlefield tapped, then shuffle.
• Return target Cave card from your graveyard to the battlefield tapped.
"Wow. It's a good thing we brought a poet."
—Wayta
Glowcap Lantern

Glowcap Lantern {G}

Artifact - Equipment
Equipped creature has "You may look at the top card of your library any time" and "Whenever this creature attacks, it explores."
Equip {2}
Growing Rites of Itlimoc
Itlimoc, Cradle of the Sun

Growing Rites of Itlimoc {2}{G}

Legendary Enchantment
When Growing Rites of Itlimoc enters, look at the top four cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
At the beginning of your end step, if you control four or more creatures, transform Growing Rites of Itlimoc.
Card has other part: Itlimoc, Cradle of the Sun
Itlimoc, Cradle of the Sun
Growing Rites of Itlimoc

Itlimoc, Cradle of the Sun

Legendary Land
{T}: Add {G}.
{T}: Add {G} for each creature you control.
Though the Sun Empire and the River Heralds once came together to plant the sacred forest, its roots have been tended by the mycoids ever since.
Card has other part: Growing Rites of Itlimoc
Huatli, Poet of Unity
Roar of the Fifth People

Huatli, Poet of Unity {2}{G}

Legendary Creature - Human Warrior Bard
When Huatli, Poet of Unity enters, search your library for a basic land card, reveal it, put it into your hand, then shuffle.
{3}{R/W}{R/W}: Exile Huatli, then return her to the battlefield transformed under her owner's control. Activate only as a sorcery.
2/3
Card has other part: Roar of the Fifth People
Roar of the Fifth People
Huatli, Poet of Unity

Roar of the Fifth People

Enchantment - Saga
(Color indicator: Roar of the Fifth People is white, red, and green)
I — Create two 3/3 green Dinosaur creature tokens.
II — Roar of the Fifth People gains "Creatures you control have '{T}: Add {R}, {G}, or {W}.'"
III — Search your library for a Dinosaur card, reveal it, put it into your hand, then shuffle.
IV — Dinosaurs you control gain double strike and trample until end of turn.
Card has other part: Huatli, Poet of Unity
Huatli's Final Strike

Huatli's Final Strike {2}{G}

Instant
Target creature you control gets +1/+0 until end of turn. It deals damage equal to its power to target creature an opponent controls.
"Inti's name will grace our poems and histories for generations. Yours will collect dust, forgotten, in this cave."
—Huatli, to Vito
Hulking Raptor

Hulking Raptor {2}{G}{G}

Creature - Dinosaur
Ward {2}
At the beginning of your first main phase, add {G}{G}.
"I watched him rip a Phyrexian dreadnought in half once. A few vampires will barely slow him down."
—Huatli
5/3
In the Presence of Ages

In the Presence of Ages {2}{G}

Instant
Reveal the top four cards of your library. You may put a creature card and/or a land card from among them into your hand. Put the rest into your graveyard.
"Finally, those glowing purple bone-monsters are gone and we can get back to the real excitement: archaeology!"
—Quintorius Kand
Intrepid Paleontologist

Intrepid Paleontologist {1}{G}

Creature - Human Druid
{T}: Add one mana of any color.
{2}: Exile target card from a graveyard.
You may cast Dinosaur creature spells from among cards you own exiled with Intrepid Paleontologist. If you cast a spell this way, that creature enters with a finality counter on it.
2/2
Ixalli's Lorekeeper

Ixalli's Lorekeeper {G}

Creature - Human Druid
{T}: Add one mana of any color. Spend this mana only to cast a Dinosaur spell or activate an ability of a Dinosaur source.
"Did we follow the dinosaurs out of the caverns, or did they follow us? These glyphs could change our entire understanding of our history."
1/1
Jade Seedstones
Jadeheart Attendant

Jade Seedstones {3}{G}

Artifact
When Jade Seedstones enters, distribute three +1/+1 counters among one, two, or three target creatures you control.
Craft with creature {5}{G}{G}
Card has other part: Jadeheart Attendant
Jadeheart Attendant
Jade Seedstones

Jadeheart Attendant

Artifact Creature - Golem
(Color indicator: Jadeheart Attendant is green)
When Jadeheart Attendant enters, you gain life equal to the mana value of the exiled card used to craft it.
When the merfolk fled underground, they brought the life force of the jungle with them.
7/7
Card has other part: Jade Seedstones
Jadelight Spelunker

Jadelight Spelunker {X}{G}

Creature - Merfolk Scout
When Jadelight Spelunker enters, it explores X times.
The River Heralds found clues to a grand heritage below Ixalan's surface.
1/1
Kaslem's Stonetree
Kaslem's Strider

Kaslem's Stonetree {2}{G}

Artifact
When Kaslem's Stonetree enters, look at the top six cards of your library. You may put a land card from among them onto the battlefield tapped. Put the rest on the bottom in a random order.
Craft with Cave {5}{G}
Card has other part: Kaslem's Strider