The Lost Caverns of Ixalan

Miner's Guidewing

Miner's Guidewing {W}

Creature - Bird
Flying, vigilance
When Miner's Guidewing dies, target creature you control explores.
1/1
Mischievous Pup

Mischievous Pup {2}{W}

Creature - Dog
Flash
When this creature enters, return up to one other target permanent you control to its owner's hand.
"Either he made a gnome very angry when he took that, or he'll make one very happy when he brings it back."
—Ihio, Oteclan market vendor
3/1
Ojer Taq, Deepest Foundation
Temple of Civilization

Ojer Taq, Deepest Foundation {4}{W}{W}

Legendary Creature - God
Vigilance
If one or more creature tokens would be created under your control, three times that many of those tokens are created instead.
When Ojer Taq dies, return it to the battlefield tapped and transformed under its owner's control.
6/6
Card has other part: Temple of Civilization
Temple of Civilization
Ojer Taq, Deepest Foundation

Temple of Civilization

Land
{T}: Add {W}.
{2}{W}, {T}: Transform Temple of Civilization. Activate only if you attacked with three or more creatures this turn and only as a sorcery.
Chimil gave the Oltec life. Ojer Taq taught them how to live together.
Card has other part: Ojer Taq, Deepest Foundation
Oltec Archaeologists

Oltec Archaeologists {4}{W}

Creature - Human Artificer Scout
When Oltec Archaeologists enters, choose one —
• Return target artifact card from your graveyard to your hand.
• Scry 3.
4/4
Oltec Cloud Guard

Oltec Cloud Guard {3}{W}

Creature - Human Soldier
Flying
When Oltec Cloud Guard enters, create a 1/1 colorless Gnome artifact creature token.
Many Oltec youth dream of one day joining the elite bat-riding cavalry of the Thousand Moons military force.
3/2
Oteclan Landmark
Oteclan Levitator

Oteclan Landmark {W}

Artifact
When Oteclan Landmark enters, scry 2.
Craft with artifact {2}{W}
Card has other part: Oteclan Levitator
Oteclan Levitator
Oteclan Landmark

Oteclan Levitator

Artifact Creature - Golem
(Color indicator: Oteclan Levitator is white)
Flying
Whenever Oteclan Levitator attacks, target attacking creature without flying gains flying until end of turn.
Dusk Legion invaders sought lone Oltec travelers to prey upon. The Core's guidestones did not approve.
1/4
Card has other part: Oteclan Landmark
Petrify

Petrify {1}{W}

Enchantment - Aura
Enchant artifact or creature
Enchanted permanent can't attack or block, and its activated abilities can't be activated.
Those who break the laws of the Malamet become cold, silent warnings to others who might try.
Quicksand Whirlpool

Quicksand Whirlpool {5}{W}

Instant
This spell costs {3} less to cast if it targets a tapped creature.
Exile target creature.
"Those who would steal the blood and breath of the living will drink their fill of the sand."
—Sovereign Okinec Ahau
Resplendent Angel

Resplendent Angel {1}{W}{W}

Creature - Angel
Flying
At the beginning of each end step, if you gained 5 or more life this turn, create a 4/4 white Angel creature token with flying and vigilance.
{3}{W}{W}{W}: Until end of turn, Resplendent Angel gets +2/+2 and gains lifelink.
3/3
Related cards: Celestial Vault Protean War Engine
Ruin-Lurker Bat

Ruin-Lurker Bat {W}

Creature - Bat
Flying, lifelink
At the beginning of your end step, if you descended this turn, scry 1.
"Look! Aclazotz sends his children to watch over our pilgrimage."
—Clavileño, First of the Blessed
1/1
Sanguine Evangelist

Sanguine Evangelist {2}{W}

Creature - Vampire Cleric
Battle cry
When Sanguine Evangelist enters or dies, create a 1/1 black Bat creature token with flying.
"Fang-brethren, we feed together."
2/1
Soaring Sandwing

Soaring Sandwing {4}{W}{W}

Creature - Dinosaur
Flying
When Soaring Sandwing enters, you gain 3 life.
Plainscycling {2}
3/5
Spring-Loaded Sawblades
Bladewheel Chariot

Spring-Loaded Sawblades {1}{W}

Artifact
Flash
When Spring-Loaded Sawblades enters, it deals 5 damage to target tapped creature an opponent controls.
Craft with artifact {3}{W}
Card has other part: Bladewheel Chariot
Bladewheel Chariot
Spring-Loaded Sawblades

Bladewheel Chariot

Artifact - Vehicle
(Color indicator: Bladewheel Chariot is white)
Tap two other untapped artifacts you control: Bladewheel Chariot becomes an artifact creature until end of turn.
Crew 1
5/5
Card has other part: Spring-Loaded Sawblades
Thousand Moons Crackshot

Thousand Moons Crackshot {1}{W}

Creature - Human Soldier
Whenever Thousand Moons Crackshot attacks, you may pay {2}{W}. When you do, tap target creature.
The Thousand Moons practice every maneuver thousands of times, allowing them to strike flawlessly without hesitation in the heat of battle.
2/2
Thousand Moons Infantry

Thousand Moons Infantry {2}{W}

Creature - Human Soldier
Untap Thousand Moons Infantry during each other player's untap step.
The Thousand Moons train and fight in tight-knit squads of ten. Every tenth Moon functions as an officer, every hundredth as a captain, and the thousandth, Anim Pakal, as supreme commander.
2/4
Thousand Moons Smithy
Barracks of the Thousand

Thousand Moons Smithy {2}{W}{W}

Legendary Artifact
When Thousand Moons Smithy enters, create a white Gnome Soldier artifact creature token with "This creature's power and toughness are each equal to the number of artifacts and/or creatures you control."
At the beginning of your first main phase, you may tap five untapped artifacts and/or creatures you control. If you do, transform Thousand Moons Smithy.
Card has other part: Barracks of the Thousand
Barracks of the Thousand
Thousand Moons Smithy

Barracks of the Thousand

Legendary Artifact Land
{T}: Add {W}.
Whenever you cast an artifact or creature spell using mana produced by Barracks of the Thousand, create a white Gnome Soldier artifact creature token with "This creature's power and toughness are each equal to the number of artifacts and/or creatures you control."
Card has other part: Thousand Moons Smithy
Tinker's Tote

Tinker's Tote {2}{W}

Artifact
When Tinker's Tote enters, create two 1/1 colorless Gnome artifact creature tokens.
{W}, Sacrifice Tinker's Tote: You gain 3 life.
Never leave home without a gnome.
Unstable Glyphbridge
Sandswirl Wanderglyph

Unstable Glyphbridge {3}{W}{W}

Artifact
When Unstable Glyphbridge enters, if you cast it, for each player, choose a creature with power 2 or less that player controls. Then destroy all creatures except creatures chosen this way.
Craft with artifact {3}{W}{W}
Card has other part: Sandswirl Wanderglyph
Sandswirl Wanderglyph
Unstable Glyphbridge

Sandswirl Wanderglyph

Artifact Creature - Golem
(Color indicator: Sandswirl Wanderglyph is white)
Flying
Whenever an opponent casts a spell during their turn, they can't attack you or planeswalkers you control this turn.
Each opponent who attacked you or a planeswalker you control this turn can't cast spells.
5/3
Card has other part: Unstable Glyphbridge
Vanguard of the Rose

Vanguard of the Rose {1}{W}

Creature - Vampire Knight
{1}, Sacrifice another creature or artifact: Vanguard of the Rose gains indestructible until end of turn. Tap it.
"No one soul is worth more than Torrezon's salvation. Press on."
3/1
Warden of the Inner Sky

Warden of the Inner Sky {W}

Creature - Human Soldier
As long as Warden of the Inner Sky has three or more counters on it, it has flying and vigilance.
Tap three untapped artifacts and/or creatures you control: Put a +1/+1 counter on Warden of the Inner Sky. Scry 1. Activate only as a sorcery.
1/2