The Lost Caverns of Ixalan

Akawalli, the Seething Tower

Akawalli, the Seething Tower {1}{B}{G}

Legendary Creature - Fungus
Descend 4 — As long as there are four or more permanent cards in your graveyard, Akawalli, the Seething Tower gets +2/+2 and has trample.
Descend 8 — As long as there are eight or more permanent cards in your graveyard, Akawalli gets an additional +2/+2 and can't be blocked by more than one creature.
3/3
Amalia Benavides Aguirre

Amalia Benavides Aguirre {W}{B}

Legendary Creature - Vampire Scout
Ward—Pay 3 life.
Whenever you gain life, Amalia Benavides Aguirre explores. Then destroy all other creatures if its power is exactly 20.
2/2
The Ancient One

The Ancient One {U}{B}

Legendary Creature - Spirit God
Descend 8 — The Ancient One can't attack or block unless there are eight or more permanent cards in your graveyard.
{2}{U}{B}: Draw a card, then discard a card. When you discard a card this way, target player mills cards equal to its mana value.
8/8
Anim Pakal, Thousandth Moon

Anim Pakal, Thousandth Moon {1}{R}{W}

Legendary Creature - Human Soldier
Whenever you attack with one or more non-Gnome creatures, put a +1/+1 counter on Anim Pakal, then create X 1/1 colorless Gnome artifact creature tokens that are tapped and attacking, where X is the number of +1/+1 counters on Anim Pakal.
"If we are to protect this world, we can no longer hide within it!"
1/2
Bartolomé del Presidio

Bartolomé del Presidio {W}{B}

Legendary Creature - Vampire Knight
Sacrifice another creature or artifact: Put a +1/+1 counter on Bartolomé del Presidio.
"Bless this sinner, who sacrificed his blood so that I may live."
2/1
The Belligerent

The Belligerent {2}{U}{R}

Legendary Artifact - Vehicle
Whenever The Belligerent attacks, create a Treasure token. Until end of turn, you may look at the top card of your library any time, and you may play lands and cast spells from the top of your library.
Crew 3
5/5
Caparocti Sunborn

Caparocti Sunborn {2}{R}{W}

Legendary Creature - Human Soldier
Whenever Caparocti Sunborn attacks, you may tap two untapped artifacts and/or creatures you control. If you do, discover 3.
4/4
Captain Storm, Cosmium Raider

Captain Storm, Cosmium Raider {U}{R}

Legendary Creature - Human Pirate
Whenever an artifact you control enters, put a +1/+1 counter on target Pirate you control.
"To the mother lode, and death take the wary!"
2/2
Deepfathom Echo

Deepfathom Echo {2}{G}{U}

Creature - Merfolk Spirit
At the beginning of combat on your turn, Deepfathom Echo explores. Then you may have it become a copy of another creature you control until end of turn.
4/4
Gishath, Sun's Avatar

Gishath, Sun's Avatar {5}{R}{G}{W}

Legendary Creature - Dinosaur Avatar
Vigilance, trample, haste
Whenever Gishath, Sun's Avatar deals combat damage to a player, reveal that many cards from the top of your library. Put any number of Dinosaur creature cards from among them onto the battlefield and the rest on the bottom of your library in a random order.
7/6
Related card: Scalespeaker Shepherd
Itzquinth, Firstborn of Gishath

Itzquinth, Firstborn of Gishath {R}{G}

Legendary Creature - Dinosaur
Haste
When Itzquinth, Firstborn of Gishath enters, you may pay {2}. When you do, target Dinosaur you control deals damage equal to its power to another target creature.
"Dinosaurs have no concept of royalty, but they recognize the scent of the mightiest among them."
—Atla Palani, nest tender
2/3
Kellan, Daring Traveler

Kellan, Daring Traveler {1}{W}

Legendary Creature - Human Faerie Scout
Whenever Kellan, Daring Traveler attacks, reveal the top card of your library. If it's a creature card with mana value 3 or less, put it into your hand. Otherwise, you may put it into your graveyard.
2/3
Card has other part: Journey On
Journey On

Journey On {G}

Sorcery - Adventure
Create X Map tokens, where X is one plus the number of opponents who control an artifact.
Card has other part: Kellan, Daring Traveler
Kutzil, Malamet Exemplar

Kutzil, Malamet Exemplar {1}{G}{W}

Legendary Creature - Cat Warrior
Your opponents can't cast spells during your turn.
Whenever one or more creatures you control each with power greater than its base power deals combat damage to a player, draw a card.
"Invaders in the West Chasm? Give me an hour and they'll be fungus food."
3/3
Master's Guide-Mural
Master's Manufactory

Master's Guide-Mural {3}{W}{U}

Artifact
When Master's Guide-Mural enters, create a 4/4 white and blue Golem artifact creature token.
Craft with artifact {4}{W}{W}{U}
Card has other part: Master's Manufactory
Master's Manufactory
Master's Guide-Mural

Master's Manufactory

Artifact
(Color indicator: Master's Manufactory is white and blue)
{T}: Create a 4/4 white and blue Golem artifact creature token. Activate only if Master's Manufactory or another artifact entered the battlefield under your control this turn.
"The Fomori are a foul and distant memory, but their war machines taught us much about large-scale armorcraft."
—Anim Pakal, Thousandth Moon
Card has other part: Master's Guide-Mural
Molten Collapse

Molten Collapse {B}{R}

Sorcery
Choose one. If you descended this turn, you may choose both instead.
• Destroy target creature or planeswalker.
• Destroy target noncreature, nonland permanent with mana value 1 or less.
The Mycotyrant

The Mycotyrant {1}{B}{G}

Legendary Creature - Elder Fungus
Trample
The Mycotyrant's power and toughness are each equal to the number of creatures you control that are Fungi and/or Saprolings.
At the beginning of your end step, create X 1/1 black Fungus creature tokens with "This creature can't block," where X is the number of times you descended this turn.
*/*
Nicanzil, Current Conductor

Nicanzil, Current Conductor {G}{U}

Legendary Creature - Merfolk Scout
Whenever a creature you control explores a land card, you may put a land card from your hand onto the battlefield tapped.
Whenever a creature you control explores a nonland card, put a +1/+1 counter on Nicanzil, Current Conductor.
"This water can guide you anywhere, if you know how to ask."
2/3
Palani's Hatcher

Palani's Hatcher {3}{R}{G}

Creature - Dinosaur
Other Dinosaurs you control have haste.
When Palani's Hatcher enters, create two 0/1 green Dinosaur Egg creature tokens.
At the beginning of combat on your turn, if you control one or more Eggs, sacrifice an Egg, then create a 3/3 green Dinosaur creature token.
5/3
Quintorius Kand

Quintorius Kand {3}{R}{W}

Legendary Planeswalker - Quintorius
Whenever you cast a spell from exile, Quintorius Kand deals 2 damage to each opponent and you gain 2 life.
[+1]: Create a 3/2 red and white Spirit creature token.
[–3]: Discover 4.
[–6]: Exile any number of target cards from your graveyard. Add {R} for each card exiled this way. You may play those cards this turn.
Loyalty:
4
Saheeli, the Sun's Brilliance

Saheeli, the Sun's Brilliance {U}{R}

Legendary Creature - Human Artificer
{U}{R}, {T}: Create a token that's a copy of another target creature or artifact you control, except it's an artifact in addition to its other types. It gains haste. Sacrifice it at the beginning of the next end step.
What began as a single gift for Huatli became a battalion of automatons unlike anything ever seen on Ixalan.
2/2
Sovereign Okinec Ahau

Sovereign Okinec Ahau {2}{G}{W}

Legendary Creature - Cat Noble
Ward {2}
Whenever Sovereign Okinec Ahau attacks, for each creature you control with power greater than that creature's base power, put a number of +1/+1 counters on that creature equal to the difference.
As surface empires send their explorers down, his hungry eyes look upward.
3/4
Squirming Emergence

Squirming Emergence {1}{B}{G}

Sorcery
Fathomless descent — Return to the battlefield target nonland permanent card in your graveyard with mana value less than or equal to the number of permanent cards in your graveyard.
Due to archaic Brazen Coalition guidelines regarding hats, a few mycoids are now technically pirate captains.
Uchbenbak, the Great Mistake

Uchbenbak, the Great Mistake {3}{U}{B}

Legendary Creature - Skeleton Horror
Vigilance, menace
Descend 8 — {4}{U}{B}: Return Uchbenbak, the Great Mistake from your graveyard to the battlefield with a finality counter on it. Activate only if there are eight or more permanent cards in your graveyard and only as a sorcery.
6/4