The Lost Caverns of Ixalan

Kaslem's Strider
Kaslem's Stonetree

Kaslem's Strider

Artifact Creature - Golem
(Color indicator: Kaslem's Strider is green)
The Oltec long ago abandoned the caverns to the mycoids, but the Deep Gods still keep watch over the spore-strewn darkness.
5/5
Card has other part: Kaslem's Stonetree
Malamet Battle Glyph

Malamet Battle Glyph {G}

Sorcery
Choose target creature you control and target creature you don't control. If the creature you control entered the battlefield this turn, put a +1/+1 counter on it. Then those creatures fight each other.
"Let's not give the surface-dwellers time to learn what tactics work best here."
—Daram, Malamet marshal
Malamet Brawler

Malamet Brawler {1}{G}

Creature - Cat Warrior
Whenever Malamet Brawler attacks, target attacking creature gains trample until end of turn.
"I bear the marking of the Deep King, and in his name I will rend you to nothing but spores on the wind!"
2/2
Malamet Scythe

Malamet Scythe {2}{G}

Artifact - Equipment
Flash
When Malamet Scythe enters the battlefield, attach it to target creature you control.
Equipped creature gets +2/+2.
Equip {4}
Malamet Veteran

Malamet Veteran {4}{G}

Creature - Cat Warrior
Trample
Descend 4 — Whenever Malamet Veteran attacks, if there are four or more permanent cards in your graveyard, put a +1/+1 counter on target creature.
The mightiest Malamet warriors train as titan-killers, elite champions capable of facing down the caverns' most fearsome beasts.
5/4
Mineshaft Spider

Mineshaft Spider {3}{G}

Creature - Spider
Reach
When Mineshaft Spider enters the battlefield, you may mill two cards.
Anything that falls into the pit—relics, rubble, even corpses—ends up snared in its magic-infused web.
3/4
Nurturing Bristleback

Nurturing Bristleback {5}{G}{G}

Creature - Dinosaur
When Nurturing Bristleback enters the battlefield, create a 3/3 green Dinosaur creature token.
Forestcycling {2}
5/5
Ojer Kaslem, Deepest Growth
Temple of Cultivation

Ojer Kaslem, Deepest Growth {3}{G}{G}

Legendary Creature - God
Trample
Whenever Ojer Kaslem deals combat damage to a player, reveal that many cards from the top of your library. You may put a creature card and/or a land card from among them onto the battlefield. Put the rest on the bottom in a random order.
When Ojer Kaslem dies, return it to the battlefield tapped and transformed under its owner's control.
6/5
Card has other part: Temple of Cultivation
Temple of Cultivation
Ojer Kaslem, Deepest Growth

Temple of Cultivation

Land
{T}: Add {G}.
{2}{G}, {T}: Transform Temple of Cultivation. Activate only if you control ten or more permanents and only as a sorcery.
Chimil gave the Oltec sacred lands. Ojer Kaslem brought them to life.
Card has other part: Ojer Kaslem, Deepest Growth
Over the Edge

Over the Edge {1}{G}

Sorcery
Choose one —
• Destroy target artifact or enchantment.
• Target creature you control explores, then it explores again.
Pathfinding Axejaw

Pathfinding Axejaw {3}{G}

Creature - Dinosaur
When Pathfinding Axejaw enters the battlefield, it explores.
When you don't know what dangers you'll face, bring the biggest danger with you.
4/3
Poison Dart Frog

Poison Dart Frog {1}{G}

Creature - Frog
Reach
{T}: Add one mana of any color.
{2}: Poison Dart Frog gains deathtouch until end of turn.
"Bright as any dinosaur—and just as with other great hunters, its colors are a warning."
—Huatli
1/1
Pugnacious Hammerskull

Pugnacious Hammerskull {2}{G}

Creature - Dinosaur
Whenever Pugnacious Hammerskull attacks while you don't control another Dinosaur, put a stun counter on it.
"I don't know whether it hates the mycoids or just loves breaking things. I say we leave it be."
—Samin, Oltec scout
6/6
River Herald Guide

River Herald Guide {2}{G}

Creature - Merfolk Scout
Vigilance
When River Herald Guide enters the battlefield, it explores.
3/1
Seeker of Sunlight

Seeker of Sunlight {G}

Creature - Merfolk Scout
{2}{G}: Seeker of Sunlight explores. Activate only as a sorcery.
"We weren't fleeing a broken world. We were running toward paradise!"
1/1
Sentinel of the Nameless City

Sentinel of the Nameless City {2}{G}

Creature - Merfolk Warrior Scout
Vigilance
Whenever Sentinel of the Nameless City enters the battlefield or attacks, create a Map token.
"Halt, traveler. Whatever you seek, you will not find it here."
3/4
The Skullspore Nexus

The Skullspore Nexus {6}{G}{G}

Legendary Artifact
This spell costs {X} less to cast, where X is the greatest power among creatures you control.
Whenever one or more nontoken creatures you control die, create a green Fungus Dinosaur creature token with base power and toughness each equal to the total power of those creatures.
{2}, {T}: Double target creature's power until end of turn.
Spelunking

Spelunking {2}{G}

Enchantment
When Spelunking enters the battlefield, draw a card, then you may put a land card from your hand onto the battlefield. If you put a Cave onto the battlefield this way, you gain 4 life.
Lands you control enter the battlefield untapped.
Staggering Size

Staggering Size {1}{G}

Instant
Target creature gets +3/+3 and gains trample until end of turn.
"Ah well... the temple was due for a new roof anyhow."
—Kusi, Oltec gardener
Tendril of the Mycotyrant

Tendril of the Mycotyrant {1}{G}

Creature - Fungus Wizard
{5}{G}{G}: Put seven +1/+1 counters on target noncreature land you control. It becomes a 0/0 Fungus creature with haste. It's still a land.
Every mycoid carries within itself the makings of an entire colony.
2/2
Thrashing Brontodon

Thrashing Brontodon {1}{G}{G}

Creature - Dinosaur
{1}, Sacrifice Thrashing Brontodon: Destroy target artifact or enchantment.
"I suppose we'll just hope those ancient monoliths lost to our people for centuries weren't particularly important."
—Toxayac, Sun Empire historian
3/4
Related card: Loose in the Park
Twists and Turns
Mycoid Maze

Twists and Turns {G}

Enchantment
If a creature you control would explore, instead you scry 1, then that creature explores.
When Twists and Turns enters the battlefield, target creature you control explores.
When a land enters the battlefield under your control, if you control seven or more lands, transform Twists and Turns.
Card has other part: Mycoid Maze
Mycoid Maze
Twists and Turns

Mycoid Maze

Land - Cave
{T}: Add {G}.
{3}{G}, {T}: Look at the top four cards of your library. You may reveal a creature card from among them and put that card into your hand. Put the rest on the bottom of your library in a random order.
Card has other part: Twists and Turns
Walk with the Ancestors

Walk with the Ancestors {4}{G}

Sorcery
Return up to one target permanent card from your graveyard to your hand. Discover 4.
Abuelo, Ancestral Echo

Abuelo, Ancestral Echo {1}{W}{U}

Legendary Creature - Spirit
Flying, ward {2}
{1}{W}{U}: Exile another target creature or artifact you control. Return it to the battlefield under its owner's control at the beginning of the next end step.
"Come, friends. Let us see if this world remembers us."
2/2