Kaldheim

Kaldheim contains 460 cards.
Released: 2021-02-05
Individual cards released between 2021-02-05 and 2023-02-03.
Base set size: 285 cards.
Return Upon the Tide (Alchemy)

Return Upon the Tide (Alchemy) {4}{B}

Sorcery
Return target creature card from your graveyard to the battlefield. If it's an Elf, create three 1/1 green Elf Warrior creature tokens.
Foretell {3}{B}
Related card: Return Upon the Tide
Skemfar Avenger (Alchemy)

Skemfar Avenger (Alchemy) {1}{B}

Creature - Elf Berserker
Whenever another Elf or Berserker you control dies, you draw a card and you lose 1 life.
3/1
Related card: Skemfar Avenger
Elderleaf Mentor (Alchemy)

Elderleaf Mentor (Alchemy) {2}{G}

Creature - Elf Warrior
When Elderleaf Mentor enters the battlefield, create a 1/1 green Elf Warrior creature token.
2/2
Related card: Elderleaf Mentor
Elven Bow (Alchemy)

Elven Bow (Alchemy) {G}

Artifact - Equipment
When Elven Bow enters the battlefield, you may pay {1}. If you do, create a 1/1 green Elf Warrior creature token, then attach Elven Bow to it.
Equipped creature gets +1/+2 and has reach.
Equip {3}
Related card: Elven Bow
Tyvar Kell (Alchemy)

Tyvar Kell (Alchemy) {2}{G}{G}

Legendary Planeswalker - Tyvar
Elves you control have "{T}: Add {B}."
[+1]: Put two +1/+1 counters on up to one target Elf. Untap it. It gains deathtouch until end of turn.
[0]: Create a 1/1 green Elf Warrior creature token.
[–7]: You get an emblem with "Whenever you cast an Elf spell, it gains haste until end of turn and you draw two cards."
Loyalty:
4
Related card: Tyvar Kell
Fall of the Impostor (Alchemy)

Fall of the Impostor (Alchemy) {G}{W}

Enchantment - Saga
I, II — Put a +1/+1 counter on up to one target creature.
III — Exile a creature with the greatest power among creatures target opponent controls.
Related card: Fall of the Impostor
Harald, King of Skemfar (Alchemy)

Harald, King of Skemfar (Alchemy) {1}{B}{G}

Legendary Creature - Elf Warrior
Menace
When Harald, King of Skemfar enters the battlefield, look at the top seven cards of your library. You may reveal an Elf, Warrior, or Tyvar card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
3/2
Related card: Harald, King of Skemfar
Harald Unites the Elves (Alchemy)

Harald Unites the Elves (Alchemy) {2}{B}{G}

Enchantment - Saga
I — Mill five cards. You may put an Elf or Tyvar card from your graveyard onto the battlefield.
II — Put a +1/+1 counter on each Elf you control.
III — Whenever an Elf you control attacks this turn, target creature an opponent controls gets -1/-1 until end of turn.
Related card: Harald Unites the Elves
Narfi, Betrayer King (Alchemy)

Narfi, Betrayer King (Alchemy) {2}{U}{B}

Legendary Snow Creature - Zombie Wizard
Other snow and Zombie creatures you control get +1/+1.
{S}{S}{S}: Return Narfi, Betrayer King from your graveyard to the battlefield tapped.
To serve the god of death, Narfi forfeited the warmth of life.
4/3
Related card: Narfi, Betrayer King
Vega, the Watcher (Alchemy)

Vega, the Watcher (Alchemy) {1}{W}{U}

Legendary Creature - Bird Spirit
Flying
Ward {2}
Whenever you cast a spell from anywhere other than your hand, draw a card.
One eye sees the past, one the present, and one the future—and none can be deceived.
2/2
Related card: Vega, the Watcher
Cosmos Elixir (Alchemy)

Cosmos Elixir (Alchemy) {4}

Artifact
At the beginning of your end step, draw a card if your life total is greater than your starting life total. Otherwise, you gain 2 life and scry 1.
Related card: Cosmos Elixir
Bretagard Stronghold (Alchemy)

Bretagard Stronghold (Alchemy)

Land
Bretagard Stronghold enters the battlefield tapped.
{T}: Add {G}.
{G}{W}{W}, {T}, Sacrifice Bretagard Stronghold: Distribute two +1/+1 counters among one or two target creatures you control. They gain vigilance and lifelink until end of turn. Activate only as a sorcery.
Related card: Bretagard Stronghold
Skemfar Elderhall (Alchemy)

Skemfar Elderhall (Alchemy)

Land
Skemfar Elderhall enters the battlefield tapped.
{T}: Add {G}.
{1}{B}{B}{G}, {T}, Sacrifice Skemfar Elderhall: Up to one target creature you don't control gets -2/-2 until end of turn. Create two 1/1 green Elf Warrior creature tokens. Activate only as a sorcery.
Related card: Skemfar Elderhall
Canopy Tactician (Alchemy)

Canopy Tactician (Alchemy) {3}{G}

Creature - Elf Warrior
Other Elves you control get +1/+1.
{T}: Add {G}{G}{G}.
3/4
Related card: Canopy Tactician
Elderfang Ritualist (Alchemy)

Elderfang Ritualist (Alchemy) {1}{B}

Creature - Elf Cleric
When Elderfang Ritualist dies, you may exile it. If you do, return another target Elf or Tyvar card from your graveyard to your hand.
3/1
Related card: Elderfang Ritualist
Thornmantle Striker (Alchemy)

Thornmantle Striker (Alchemy) {3}{B}

Creature - Elf Rogue
When Thornmantle Striker enters the battlefield, choose one —
• Remove X counters from target permanent, where X is the number of Elves you control.
• Target creature an opponent controls gets -X/-X until end of turn, where X is the number of Elves you control.
4/3
Related card: Thornmantle Striker
Alrund, God of the Cosmos (Alchemy)
Hakka, Whispering Raven (Alchemy)

Alrund, God of the Cosmos (Alchemy) {3}{U}{U}

Legendary Creature - God
Alrund gets +1/+1 for each card in your hand and each foretold card you own in exile.
At the beginning of your end step, choose a card type, then reveal the top three cards of your library. Put all cards of the chosen type revealed this way into your hand and the rest on the bottom of your library in any order.
1/1
Card has other part: Hakka, Whispering Raven (Alchemy)
Related card: Alrund, God of the Cosmos
Hakka, Whispering Raven (Alchemy)
Alrund, God of the Cosmos (Alchemy)

Hakka, Whispering Raven (Alchemy) {1}{U}

Legendary Creature - Bird
Flying
Whenever Hakka, Whispering Raven deals combat damage to a player, return it to its owner's hand, then scry 2.
3/3
Card has other part: Alrund, God of the Cosmos (Alchemy)
Related card: Hakka, Whispering Raven
Alrund's Epiphany (Alchemy)

Alrund's Epiphany (Alchemy) {5}{U}{U}

Sorcery
Take an extra turn after this one. If this spell was foretold, create two 1/1 blue Bird creature tokens with flying. Exile Alrund's Epiphany.
Foretell {5}{U}{U}
Related card: Alrund's Epiphany
Cosmos Charger (Alchemy)

Cosmos Charger (Alchemy) {2}{U}

Creature - Horse Spirit
Flash
Flying
Foretelling cards from your hand costs {1} less and can be done on any player's turn.
Foretell {U}
3/2
Related card: Cosmos Charger
Axgard Braggart

Axgard Braggart {3}{W}

Creature - Dwarf Warrior
Boast — {1}{W}: Untap Axgard Braggart. Put a +1/+1 counter on it.
"Heavy? Ha! The Trollking of Mossrun was heavy, and I tossed him five miles!"
3/3
Battershield Warrior

Battershield Warrior {2}{W}

Creature - Human Warrior
Boast — {1}{W}: Creatures you control get +1/+1 until end of turn.
"I need no axe to best these weaklings."
2/2
Battlefield Raptor

Battlefield Raptor {W}

Creature - Bird
Flying, first strike
It wheeled upward, away from the shrieks and thunder. It reached the point where sky met smoke, and, but with a glance at the horizon, aimed itself and dove.
1/2
Beskir Shieldmate

Beskir Shieldmate {1}{W}

Creature - Human Warrior
When Beskir Shieldmate dies, create a 1/1 white Human Warrior creature token.
"If we fall today, let us fall with honor, defending our realm from the horrors that would defile it. Forward, shieldmates! To Starnheim!"
2/1
Bound in Gold

Bound in Gold {2}{W}

Enchantment - Aura
Enchant permanent
Enchanted permanent can't attack, block, or crew Vehicles, and its activated abilities can't be activated unless they're mana abilities.
"Trespassers will be smelted."
—Axgard inscription
Related card: Slayer's Bounty