Journey into Nyx

Journey into Nyx contains 165 cards.
It is part of Theros block.
Released: 2014-05-02
Base set size: 165 cards.
  • Journey into Nyx Draft Booster (JOU-DRAFT)
  • Aegis of the Gods

    Aegis of the Gods {1}{W}

    Enchantment Creature - Human Soldier
    You have hexproof.
    Athreos cares little for the other gods' conflict with mortals. He is concerned only with safe passage for the dead.
    Ajani's Presence

    Ajani's Presence {W}

    Strive — This spell costs {2}{W} more to cast for each target beyond the first.
    Any number of target creatures each get +1/+1 and gain indestructible until end of turn.
    Akroan Mastiff

    Akroan Mastiff {3}{W}

    Creature - Dog
    {W}, {T}: Tap target creature.
    Even when many of the soldiers who guarded Akros were called away, its safety was never in doubt.
    Armament of Nyx

    Armament of Nyx {2}{W}

    Enchantment - Aura
    Enchant creature
    Enchanted creature has double strike as long as it's an enchantment. Otherwise, prevent all damage that would be dealt by enchanted creature.
    Banishing Light

    Banishing Light {2}{W}

    When Banishing Light enters the battlefield, exile target nonland permanent an opponent controls until Banishing Light leaves the battlefield.
    Related card: Faithful Disciple
    Dawnbringer Charioteers

    Dawnbringer Charioteers {2}{W}{W}

    Creature - Human Soldier
    Flying, lifelink
    Heroic — Whenever you cast a spell that targets Dawnbringer Charioteers, put a +1/+1 counter on Dawnbringer Charioteers.
    "Nyx may belong to the gods, but the skies of Theros are ours."

    Deicide {1}{W}

    Exile target enchantment. If the exiled card is a God card, search its controller's graveyard, hand, and library for any number of cards with the same name as that card and exile them. Then that player shuffles.
    "It is done."
    Dictate of Heliod

    Dictate of Heliod {3}{W}{W}

    Creatures you control get +2/+2.
    "In our war Heliod gave mortals some favor, yet other times he withheld aid. Are we still no more than game pieces to him?"
    —Polyxene the Doubter
    Eagle of the Watch

    Eagle of the Watch {2}{W}

    Creature - Bird
    Flying, vigilance
    "Even from miles away, I could see our eagles circling. That's when I gave the command to pick up the pace. I knew we were needed at home."
    —Kanlos, Akroan captain
    Eidolon of Rhetoric

    Eidolon of Rhetoric {2}{W}

    Enchantment Creature - Spirit
    Each player can't cast more than one spell each turn.
    It is the soul of a philosopher who died of starvation contemplating the universe.
    Font of Vigor

    Font of Vigor {1}{W}

    {2}{W}, Sacrifice Font of Vigor: You gain 7 life.
    Drink deep, and be restored.

    Godsend {1}{W}{W}

    Legendary Artifact - Equipment
    Equipped creature gets +3/+3.
    Whenever equipped creature blocks or becomes blocked by one or more creatures, you may exile one of those creatures.
    Your opponents can't cast spells with the same name as a card exiled with Godsend.
    Equip {3}
    Harvestguard Alseids

    Harvestguard Alseids {2}{W}

    Enchantment Creature - Nymph
    Constellation — Whenever Harvestguard Alseids or another enchantment enters the battlefield under your control, prevent all damage that would be dealt to target creature this turn.
    Not all shields are forged of iron or bronze.
    Lagonna-Band Trailblazer

    Lagonna-Band Trailblazer {W}

    Creature - Centaur Scout
    Heroic — Whenever you cast a spell that targets Lagonna-Band Trailblazer, put a +1/+1 counter on Lagonna-Band Trailblazer.
    Go forth with honor, return with glory.
    Launch the Fleet

    Launch the Fleet {W}

    Strive — This spell costs {1} more to cast for each target beyond the first.
    Until end of turn, any number of target creatures each gain "Whenever this creature attacks, create a 1/1 white Soldier creature token that's tapped and attacking."
    Leonin Iconoclast

    Leonin Iconoclast {3}{W}

    Creature - Cat Monk
    Heroic — Whenever you cast a spell that targets Leonin Iconoclast, destroy target enchantment creature an opponent controls.
    "The stars belong in the night sky. This is our world, and we are our own masters."
    Mortal Obstinacy

    Mortal Obstinacy {W}

    Enchantment - Aura
    Enchant creature you control
    Enchanted creature gets +1/+1.
    Whenever enchanted creature deals combat damage to a player, you may sacrifice Mortal Obstinacy. If you do, destroy target enchantment.
    Nyx-Fleece Ram

    Nyx-Fleece Ram {1}{W}

    Enchantment Creature - Sheep
    At the beginning of your upkeep, you gain 1 life.
    The gods are fascinated by innocence, perhaps because it's a quality they themselves lack.
    Oppressive Rays

    Oppressive Rays {W}

    Enchantment - Aura
    Enchant creature
    Enchanted creature can't attack or block unless its controller pays {3}.
    Activated abilities of enchanted creature cost {3} more to activate.
    Oreskos Swiftclaw

    Oreskos Swiftclaw {1}{W}

    Creature - Cat Warrior
    After the Battle of Pharagax Bridge, the Champion spent many months among the leonin of Oreskos. She found that they were quick to take offense, not because they were thin-skinned, but because they were always eager for a fight.
    —The Theriad
    Phalanx Formation

    Phalanx Formation {2}{W}

    Strive — This spell costs {1}{W} more to cast for each target beyond the first.
    Any number of target creatures each gain double strike until end of turn.
    Quarry Colossus

    Quarry Colossus {5}{W}{W}

    Creature - Giant
    When Quarry Colossus enters the battlefield, put target creature into its owner's library just beneath the top X cards of that library, where X is the number of Plains you control.

    Reprisal {1}{W}

    Destroy target creature with power 4 or greater. It can't be regenerated.
    "A tiny flame is enough to dispel the night."
    Sightless Brawler

    Sightless Brawler {1}{W}

    Enchantment Creature - Human Warrior
    Bestow {4}{W}
    Sightless Brawler can't attack alone.
    Enchanted creature gets +3/+2 and can't attack alone.

    Skybind {3}{W}{W}

    Constellation — Whenever Skybind or another enchantment enters the battlefield under your control, exile target nonenchantment permanent. Return that card to the battlefield under its owner's control at the beginning of the next end step.