Journey into Nyx

Heroes' Bane

Heroes' Bane {3}{G}{G}

Creature - Hydra
Heroes' Bane enters the battlefield with four +1/+1 counters on it.
{2}{G}{G}: Put X +1/+1 counters on Heroes' Bane, where X is its power.
Travelers' tales claim that hydras bite off their own heads to make themselves deadlier.
0/0
Humbler of Mortals

Humbler of Mortals {4}{G}{G}

Enchantment Creature - Elemental
Constellation — Whenever Humbler of Mortals or another enchantment enters the battlefield under your control, creatures you control gain trample until end of turn.
The anger of the gods multiplied in Nyx, and the land awoke in dark echoes of their rage.
5/5
Hydra Broodmaster

Hydra Broodmaster {4}{G}{G}

Creature - Hydra
{X}{X}{G}: Monstrosity X.
When Hydra Broodmaster becomes monstrous, create X X/X green Hydra creature tokens.
7/7
Kruphix's Insight

Kruphix's Insight {2}{G}

Sorcery
Reveal the top six cards of your library. Put up to three enchantment cards from among them into your hand and the rest of the revealed cards into your graveyard.
The horizon is tantalizing in both its uncertainty and its potential.
Market Festival

Market Festival {3}{G}

Enchantment - Aura
Enchant land
Whenever enchanted land is tapped for mana, its controller adds an additional two mana in any combination of colors.
Commerce is always the basis for peace.
Nature's Panoply

Nature's Panoply {G}

Instant
Strive — This spell costs {2}{G} more to cast for each target beyond the first.
Choose any number of target creatures. Put a +1/+1 counter on each of them.
Nature protects its own.
Nessian Game Warden

Nessian Game Warden {3}{G}{G}

Creature - Beast
When Nessian Game Warden enters the battlefield, look at the top X cards of your library, where X is the number of Forests you control. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
4/5
Oakheart Dryads

Oakheart Dryads {2}{G}

Enchantment Creature - Nymph Dryad
Constellation — Whenever Oakheart Dryads or another enchantment enters the battlefield under your control, target creature gets +1/+1 until end of turn.
"I do not know if the forest was different after they passed. But I know I was."
—Ianthe, Setessan hunter
2/3
Pheres-Band Thunderhoof

Pheres-Band Thunderhoof {4}{G}

Creature - Centaur Warrior
Heroic — Whenever you cast a spell that targets Pheres-Band Thunderhoof, put two +1/+1 counters on Pheres-Band Thunderhoof.
"Flesh and bone or star and shadow. It makes no difference to my club."
3/4
Pheres-Band Warchief

Pheres-Band Warchief {3}{G}

Creature - Centaur Warrior
Vigilance, trample
Other Centaur creatures you control get +1/+1 and have vigilance and trample.
The renowned warchiefs of Pheres Band fight with the might of minotaurs and the sagacity of sphinxes.
3/3
Ravenous Leucrocota

Ravenous Leucrocota {3}{G}

Creature - Beast
Vigilance
{6}{G}: Monstrosity 3.
Hunger makes a leucrocota dangerous. A full belly makes it angry and dangerous.
2/4
Renowned Weaver

Renowned Weaver {G}

Creature - Human Shaman
{1}{G}, Sacrifice Renowned Weaver: Create a 1/3 green Spider enchantment creature token with reach.
"You think your weaving as beautiful as mine? Let me show you the true meaning of the craft."
1/1
Reviving Melody

Reviving Melody {2}{G}

Sorcery
Choose one or both —
• Return target creature card from your graveyard to your hand.
• Return target enchantment card from your graveyard to your hand.
"Listen to my song, and you need never forge a golden mask to return to me."
Satyr Grovedancer

Satyr Grovedancer {1}{G}

Creature - Satyr Shaman
When Satyr Grovedancer enters the battlefield, put a +1/+1 counter on target creature.
"Some of my kin dance for themselves, without greater purpose. Nylea gives me purpose, and with it strength."
1/1
Setessan Tactics

Setessan Tactics {1}{G}

Instant
Strive — This spell costs {G} more to cast for each target beyond the first.
Until end of turn, any number of target creatures each get +1/+1 and gain "{T}: This creature fights another target creature."
Solidarity of Heroes

Solidarity of Heroes {1}{G}

Instant
Strive — This spell costs {1}{G} more to cast for each target beyond the first.
Choose any number of target creatures. Double the number of +1/+1 counters on each of them.
Spirespine

Spirespine {2}{G}

Enchantment Creature - Beast
Bestow {4}{G}
Spirespine blocks each combat if able.
Enchanted creature gets +4/+1 and blocks each combat if able.
4/1
Strength from the Fallen

Strength from the Fallen {1}{G}

Enchantment
Constellation — Whenever Strength from the Fallen or another enchantment enters the battlefield under your control, target creature gets +X/+X until end of turn, where X is the number of creature cards in your graveyard.
Swarmborn Giant

Swarmborn Giant {2}{G}{G}

Creature - Giant
When you're dealt combat damage, sacrifice Swarmborn Giant.
{4}{G}{G}: Monstrosity 2.
As long as Swarmborn Giant is monstrous, it has reach.
6/6
Ajani, Mentor of Heroes

Ajani, Mentor of Heroes {3}{G}{W}

Legendary Planeswalker - Ajani
[+1]: Distribute three +1/+1 counters among one, two, or three target creatures you control.
[+1]: Look at the top four cards of your library. You may reveal an Aura, creature, or planeswalker card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
[–8]: You gain 100 life.
Loyalty:
4
Athreos, God of Passage

Athreos, God of Passage {1}{W}{B}

Legendary Enchantment Creature - God
Indestructible
As long as your devotion to white and black is less than seven, Athreos isn't a creature.
Whenever another creature you own dies, return it to your hand unless target opponent pays 3 life.
5/4
Desperate Stand

Desperate Stand {R}{W}

Sorcery
Strive — This spell costs {R}{W} more to cast for each target beyond the first.
Any number of target creatures each get +2/+0 and gain first strike and vigilance until end of turn.
At the Akroan gates, hoplites revived the tactics of Kytheon Iora's infamous irregulars.
Disciple of Deceit

Disciple of Deceit {U}{B}

Creature - Human Rogue
Inspired — Whenever Disciple of Deceit becomes untapped, you may discard a nonland card. If you do, search your library for a card with the same mana value as that card, reveal it, put it into your hand, then shuffle.
1/3
Fleetfeather Cockatrice

Fleetfeather Cockatrice {3}{G}{U}

Creature - Cockatrice
Flash
Flying, deathtouch
{5}{G}{U}: Monstrosity 3.
3/3
Iroas, God of Victory

Iroas, God of Victory {2}{R}{W}

Legendary Enchantment Creature - God
Indestructible
As long as your devotion to red and white is less than seven, Iroas isn't a creature.
Creatures you control have menace.
Prevent all damage that would be dealt to attacking creatures you control.
7/4