Jumpstart

Jumpstart contains 497 cards.
Released: 2020-07-17
Base set size: 78 cards.
Preconstructed decks:
Boosters:
  • Jumpstart Jumpstart Booster (JMP-JUMPSTART)
  • Blood Artist (Alchemy)

    Blood Artist (Alchemy) {1}{B}

    Creature - Vampire
    Whenever Blood Artist or another creature dies, target opponent loses 1 life and you gain 1 life.
    0/1
    Related card: Blood Artist
    Blessed Sanctuary

    Blessed Sanctuary {3}{W}{W}

    Enchantment
    Prevent all noncombat damage that would be dealt to you and creatures you control.
    Whenever a nontoken creature enters the battlefield under your control, create a 2/2 white Unicorn creature token.
    Brightmare

    Brightmare {2}{W}

    Creature - Unicorn
    When Brightmare enters the battlefield, tap up to one target creature. You gain life equal to that creature's power.
    A ray of hope in the darkest night.
    2/3
    Emiel the Blessed

    Emiel the Blessed {2}{W}{W}

    Legendary Creature - Unicorn
    {3}: Exile another target creature you control, then return it to the battlefield under its owner's control.
    Whenever another creature enters the battlefield under your control, you may pay {G/W}. If you do, put a +1/+1 counter on it. If it's a Unicorn, put two +1/+1 counters on it instead.
    4/4
    Release the Dogs

    Release the Dogs {3}{W}

    Sorcery
    Create four 1/1 white Dog creature tokens.
    They charge into battle and out for their morning walk with the same exuberance.
    Steel-Plume Marshal

    Steel-Plume Marshal {3}{W}{W}

    Creature - Bird Soldier
    Flying
    Whenever Steel-Plume Marshal attacks, other attacking creatures you control with flying get +2/+2 until end of turn.
    The defenders watched in terror as the flying V split apart into a bristling battle formation.
    3/3
    Related card: Protean War Engine
    Stone Haven Pilgrim

    Stone Haven Pilgrim {1}{W}

    Creature - Kor Cleric
    Whenever Stone Haven Pilgrim attacks, if you control an artifact or enchantment, Stone Haven Pilgrim gets +1/+1 and gains lifelink until end of turn.
    The persistence to overcome obstacles is the most esteemed of kor virtues.
    2/2
    Supply Runners

    Supply Runners {4}{W}

    Creature - Dog
    When Supply Runners enters the battlefield, put a +1/+1 counter on each other creature you control.
    Good dogs stay by your side until the end. Great dogs leave to bring back aid.
    2/2
    Trusty Retriever

    Trusty Retriever {3}{W}

    Creature - Dog
    When Trusty Retriever enters the battlefield, choose one —
    • Put a +1/+1 counter on Trusty Retriever.
    • Return target artifact or enchantment card from your graveyard to your hand.
    Wipe away the slobber and it's as good as new, give or take a few bite marks.
    2/3
    Archaeomender

    Archaeomender {2}{U}

    Creature - Human Wizard
    When Archaeomender enters the battlefield, return target artifact card from your graveyard to your hand.
    "Just as a broken relic can be mended, a shattered history can be made whole."
    2/3
    Bruvac the Grandiloquent

    Bruvac the Grandiloquent {2}{U}

    Legendary Creature - Human Advisor
    If an opponent would mill one or more cards, they mill twice that many cards instead.
    ". . . and furthermore . . ."
    1/4
    Corsair Captain

    Corsair Captain {2}{U}

    Creature - Human Pirate
    When Corsair Captain enters the battlefield, create a Treasure token.
    Other Pirates you control get +1/+1.
    "Lungs full of sea air and a hold full of loot. Ah, what a life!"
    2/2
    Related card: Brazen Boarding
    Inniaz, the Gale Force

    Inniaz, the Gale Force {3}{U}{U}

    Legendary Creature - Djinn
    Flying
    {2}{W/U}: Attacking creatures with flying get +1/+1 until end of turn.
    Whenever three or more creatures you control with flying attack, each player gains control of a nonland permanent of your choice controlled by the player to their right.
    4/4
    Ormos, Archive Keeper

    Ormos, Archive Keeper {4}{U}{U}

    Legendary Creature - Sphinx
    Flying
    If you would draw a card while your library has no cards in it, instead put five +1/+1 counters on Ormos, Archive Keeper.
    {1}{U}{U}, Discard three cards with different names: Draw five cards.
    5/5
    Scholar of the Lost Trove

    Scholar of the Lost Trove {5}{U}{U}

    Creature - Sphinx
    Flying
    When Scholar of the Lost Trove enters the battlefield, you may cast target instant, sorcery, or artifact card from your graveyard without paying its mana cost. If an instant or sorcery spell cast this way would be put into your graveyard, exile it instead.
    5/5
    Kels, Fight Fixer

    Kels, Fight Fixer {2}{B}{B}

    Legendary Creature - Azra Warlock
    Menace
    Whenever you sacrifice a creature, you may pay {U/B}. If you do, draw a card.
    {1}, Sacrifice a creature: Kels, Fight Fixer gains indestructible until end of turn.
    4/3
    Nocturnal Feeder

    Nocturnal Feeder {2}{B}

    Creature - Vampire Rogue
    Flying
    When Nocturnal Feeder dies, each opponent loses 2 life and you gain 2 life.
    A living pulse is an irresistible temptation.
    2/1
    Tinybones, Trinket Thief

    Tinybones, Trinket Thief {1}{B}

    Legendary Creature - Skeleton Rogue
    At the beginning of each end step, if an opponent discarded a card this turn, you draw a card and you lose 1 life.
    {4}{B}{B}: Each opponent with no cards in hand loses 10 life.
    Big distractions mean tiny nuisances can slip by unnoticed.
    1/2
    Witch of the Moors

    Witch of the Moors {3}{B}{B}

    Creature - Human Warlock
    Deathtouch
    At the beginning of your end step, if you gained life this turn, each opponent sacrifices a creature and you return up to one target creature card from your graveyard to your hand.
    Many hands for many evils.
    4/4
    Chained Brute

    Chained Brute {1}{R}

    Creature - Devil
    Chained Brute doesn't untap during your untap step.
    {1}, Sacrifice another creature: Untap Chained Brute. Activate only during your turn.
    A momentary lapse is all it needs to break free.
    4/3
    Related card: Tibalt, Wicked Tormentor
    Immolating Gyre

    Immolating Gyre {4}{R}{R}

    Sorcery
    Immolating Gyre deals X damage to each creature and planeswalker you don't control, where X is the number of instant and sorcery cards in your graveyard.
    "Nice army you had there."
    Lightning Phoenix

    Lightning Phoenix {2}{R}

    Creature - Phoenix
    Flying, haste
    Lightning Phoenix can't block.
    At the beginning of your end step, if an opponent was dealt 3 or more damage this turn, you may pay {R}. If you do, return Lightning Phoenix from your graveyard to the battlefield.
    2/2
    Lightning Visionary

    Lightning Visionary {1}{R}

    Creature - Minotaur Shaman
    Prowess
    "The gods don't speak to mortals with gentle entreaties. They speak with thunder and fury."
    2/1
    Living Lightning

    Living Lightning {3}{R}

    Creature - Elemental Shaman
    When Living Lightning dies, return target instant or sorcery card from your graveyard to your hand.
    Not all storms come from the sky.
    3/2
    Muxus, Goblin Grandee

    Muxus, Goblin Grandee {4}{R}{R}

    Legendary Creature - Goblin Noble
    When Muxus, Goblin Grandee enters the battlefield, reveal the top six cards of your library. Put all Goblin creature cards with mana value 5 or less from among them onto the battlefield and the rest on the bottom of your library in a random order.
    Whenever Muxus attacks, it gets +1/+1 until end of turn for each other Goblin you control.
    4/4