Jumpstart

Myr Sire

Myr Sire {2}

Artifact Creature - Phyrexian Myr
When this creature dies, create a 1/1 colorless Phyrexian Myr artifact creature token.
For the Phyrexians, death is not an end, nor a one-time occurrence.
1/1
Perilous Myr

Perilous Myr {2}

Artifact Creature - Phyrexian Myr
When this creature dies, it deals 2 damage to any target.
To Mirrodin, an explosive. To Phyrexia, a missionary.
1/1
Pirate's Cutlass

Pirate's Cutlass {3}

Artifact - Equipment
When this Equipment enters, attach it to target Pirate you control.
Equipped creature gets +2/+1.
Equip {2}
Prophetic Prism

Prophetic Prism {2}

Artifact
When this artifact enters, draw a card.
{1}, {T}: Add one mana of any color.
"The explorer who found it got a bad deal when he sold it. He merely got rich."
Related card: Big Spender
Rogue's Gloves

Rogue's Gloves {2}

Artifact - Equipment
Whenever equipped creature deals combat damage to a player, you may draw a card.
Equip {2}
Thievery requires subtlety, from the beginning of the heist to the end.
Related card: Arms Scavenger
Roving Keep

Roving Keep {7}

Artifact Creature - Wall
Defender
{7}: This creature gets +2/+0 and gains trample until end of turn. It can attack this turn as though it didn't have defender.
"It wandered slowly across the landscape, calling out in its lonely voice, but no other castles answered its cries."
—Beyond the Great Henge
5/7
Runed Servitor

Runed Servitor {2}

Artifact Creature - Construct
When this creature dies, each player draws a card.
Scholars had puzzled for centuries over the ruins at Tal Terig. Its secrets had always lived within one rune-carved head.
2/2
Scarecrone

Scarecrone {3}

Artifact Creature - Scarecrow
{1}, Sacrifice a Scarecrow: Draw a card.
{4}, {T}: Return target artifact creature card from your graveyard to the battlefield.
Her poppets bring joy to the truly depraved.
1/2
Scroll of Avacyn

Scroll of Avacyn {1}

Artifact
{1}, Sacrifice this artifact: Draw a card. If you control an Angel, you gain 5 life.
Words to bless the eye that reads them, telling of a future beyond the reach of fear.
Scuttlemutt

Scuttlemutt {3}

Artifact Creature - Scarecrow
{T}: Add one mana of any color.
{T}: Target creature becomes the color or colors of your choice until end of turn.
With five lenses on its "head," it sees the world in a range of colors beyond ordinary perception.
2/2
Signpost Scarecrow

Signpost Scarecrow {4}

Artifact Creature - Scarecrow
Vigilance
{2}: Add one mana of any color.
"Accursed scarecrow! Sending folk in every direction is the same as sending them nowhere at all."
—Corliss the Wanderer
2/4
Skittering Surveyor

Skittering Surveyor {3}

Artifact Creature - Construct
When this creature enters, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.
Like a cross between a spider and a spyglass, but friendlier.
1/2
Suspicious Bookcase

Suspicious Bookcase {2}

Artifact Creature - Wall
Defender
{3}, {T}: Target creature can't be blocked this turn.
All the books were dusty with disuse, save the one titled Camouflage and Its Practical Applications.
0/4
Terrarion

Terrarion {1}

Artifact
This artifact enters tapped.
{2}, {T}, Sacrifice this artifact: Add two mana in any combination of colors.
When this artifact is put into a graveyard from the battlefield, draw a card.
Unstable Obelisk

Unstable Obelisk {3}

Artifact
{T}: Add {C}.
{7}, {T}, Sacrifice this artifact: Destroy target permanent.
Its collapse is like the lashing out of a long-dead civilization that resents being forgotten.
Warmonger's Chariot

Warmonger's Chariot {2}

Artifact - Equipment
Equipped creature gets +2/+2.
As long as equipped creature has defender, it can attack as though it didn't have defender.
Equip {3}
The best defense is a good offense.
Buried Ruin

Buried Ruin

Land
{T}: Add {C}.
{2}, {T}, Sacrifice this land: Return target artifact card from your graveyard to your hand.
History has buried its treasures deep.
Mirrodin's Core

Mirrodin's Core

Land
{T}: Add {C}.
{T}: Put a charge counter on this land.
{T}, Remove a charge counter from this land: Add one mana of any color.
Phyrexian Tower

Phyrexian Tower

Legendary Land
{T}: Add {C}.
{T}, Sacrifice a creature: Add {B}{B}.
"Yawgmoth is dead, and his citadels lie empty. But there will always be some who seek power at any price."
—Karn
Riptide Laboratory

Riptide Laboratory

Land
{T}: Add {C}.
{1}{U}, {T}: Return target Wizard you control to its owner's hand.
Rupture Spire

Rupture Spire

Land
This land enters tapped.
When this land enters, sacrifice it unless you pay {1}.
{T}: Add one mana of any color.
Scholar of the Lost Trove

Scholar of the Lost Trove {5}{U}{U}

Creature - Sphinx
Flying
When this creature enters, you may cast target instant, sorcery, or artifact card from your graveyard without paying its mana cost. If an instant or sorcery spell cast this way would be put into your graveyard, exile it instead.
5/5