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Serendib Efreet

Serendib Efreet {2}{U}

Creature - Efreet
Flying
At the beginning of your upkeep, Serendib Efreet deals 1 damage to you.
Summoners of efreeti remember only the power of command, never the sting of regret.
3/4
Related card: City in a Bottle
Sharding Sphinx

Sharding Sphinx {4}{U}{U}

Artifact Creature - Sphinx
Flying
Whenever an artifact creature you control deals combat damage to a player, you may create a 1/1 blue Thopter artifact creature token with flying.
Whether mechanical or biological, life finds a way to propagate itself.
4/4
Sigiled Starfish

Sigiled Starfish {1}{U}

Creature - Starfish
{T}: Scry 1.
Kruphix hid the most dire prophecies about humankind where humans would never find them and tritons wouldn't care to read them.
0/3
Related cards: Oyaminartok, Polar Werebear Tireless Angler
Spectral Sailor

Spectral Sailor {U}

Creature - Spirit Pirate
Flash
Flying
{3}{U}: Draw a card.
"Any ship that sails on these mean seas for long is bound to pick up a ghost or two."
—Admiral Beckett Brass
1/1
Storm Sculptor

Storm Sculptor {3}{U}

Creature - Merfolk Wizard
Storm Sculptor can't be blocked.
When Storm Sculptor enters the battlefield, return a creature you control to its owner's hand.
In his hands, the wind can become a weapon or a means of escape.
3/2
Sweep Away

Sweep Away {2}{U}

Instant
Return target creature to its owner's hand. If that creature is attacking, you may put it on top of its owner's library instead.
The Roil takes many forms. It also takes many victims.
Talrand, Sky Summoner

Talrand, Sky Summoner {2}{U}{U}

Legendary Creature - Merfolk Wizard
Whenever you cast an instant or sorcery spell, create a 2/2 blue Drake creature token with flying.
"The seas are vast, but the skies are even more so. Why be content with one kingdom when I can rule them both?"
2/2
Talrand's Invocation

Talrand's Invocation {2}{U}{U}

Sorcery
Create two 2/2 blue Drake creature tokens with flying.
After Talrand conquered the depths of Shandalar, his ambitions drove him skyward, joined by servants whose drive and curiosity equaled his own.
Thirst for Knowledge

Thirst for Knowledge {2}{U}

Instant
Draw three cards. Then discard two cards unless you discard an artifact card.
"To truly know something, you must become it. The trick is to not lose yourself in the process."
Thought Collapse

Thought Collapse {1}{U}{U}

Instant
Counter target spell. Its controller mills three cards.
"I can think of no greater punishment than answering your question in full."
—Lazav
Thought Scour

Thought Scour {U}

Instant
Target player mills two cards.
Draw a card.
"As you inject the viscus vitae into the brain stem, don't let the spastic moaning bother you. It will soon become music to your ears."
—Stitcher Geralf
Related card: Tome of Gadwick
Towering-Wave Mystic

Towering-Wave Mystic {1}{U}

Creature - Merfolk Wizard
Whenever Towering-Wave Mystic deals damage, target player mills that many cards.
Thassa's favor followed him to the Underworld. Even the waves of Nerono obeyed his will.
2/1
Vedalken Archmage

Vedalken Archmage {2}{U}{U}

Creature - Vedalken Wizard
Whenever you cast an artifact spell, draw a card.
"The Knowledge Pool knows. Memnarch understands."
—Janus, speaker of the synod
0/2
Vedalken Entrancer

Vedalken Entrancer {3}{U}

Creature - Vedalken Wizard
{U}, {T}: Target player mills two cards.
Their denial reaches far into your future.
1/4
Voyage's End

Voyage's End {1}{U}

Instant
Return target creature to its owner's hand. Scry 1.
Philosophers say those lost at sea ascended to a more perfect realm. Sailors say they drowned.
Wall of Lost Thoughts

Wall of Lost Thoughts {1}{U}

Creature - Wall
Defender
When Wall of Lost Thoughts enters the battlefield, target player mills four cards.
Those who intrude upon the Dimir seldom remember that they have done so.
0/4
Warden of Evos Isle

Warden of Evos Isle {2}{U}

Creature - Bird Wizard
Flying
Creature spells with flying you cast cost {1} less to cast.
On Evos Isle, the swift and formidable aven enforce the will of the ruling sphinxes.
2/2
Waterknot

Waterknot {1}{U}{U}

Enchantment - Aura
Enchant creature
When Waterknot enters the battlefield, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.
Whelming Wave

Whelming Wave {2}{U}{U}

Sorcery
Return all creatures to their owners' hands except for Krakens, Leviathans, Octopuses, and Serpents.
"I can see why this appeals to Thassa."
—Kiora
Windreader Sphinx

Windreader Sphinx {5}{U}{U}

Creature - Sphinx
Flying
Whenever a creature with flying attacks, you may draw a card.
"Your mind is too filled with foolish concerns to hear the subtle whispers that the breeze brings."
3/7
Windstorm Drake

Windstorm Drake {4}{U}

Creature - Drake
Flying
Other creatures you control with flying get +1/+0.
Drakes become especially voracious as they prepare for their autumn migration, hunting the city's thoroughfares from dawn to dusk.
3/3
Winged Words

Winged Words {2}{U}

Sorcery
This spell costs {1} less to cast if you control a creature with flying.
Draw two cards.
Magic written across the sky falls like rain on thirsty ground, bringing forth wisdom in its season.
Wishful Merfolk

Wishful Merfolk {1}{U}

Creature - Merfolk
Defender
{1}{U}: Wishful Merfolk loses defender and becomes a Human until end of turn.
She yearned to walk on dry land so she might take her vengeance there.
3/2
Wizard's Retort

Wizard's Retort {1}{U}{U}

Instant
This spell costs {1} less to cast if you control a Wizard.
Counter target spell.
"The second mage learned to dissipate blasts of lightning. Threat and response: thus did the study of magic progress."
—Naban, dean of iteration
Agonizing Syphon

Agonizing Syphon {3}{B}

Sorcery
Agonizing Syphon deals 3 damage to any target and you gain 3 life.
"Your death will take a mere moment, but it will feel like an eternity."
—Vilis, Broker of Blood