Jumpstart

Erratic Visionary

Erratic Visionary {1}{U}

Creature - Human Wizard
{1}{U}, {T}: Draw a card, then discard a card.
An Izzet experiment begins with a "what if," gets approved with a "why not," and concludes with a "eureka!"
1/3
Essence Flux

Essence Flux {U}

Instant
Exile target creature you control, then return that card to the battlefield under its owner's control. If it's a Spirit, put a +1/+1 counter on it.
A spirit is both fettered and free—bound in some ways to its previous existence, yet able to transcend much of the corporeal.
Exclude

Exclude {2}{U}

Instant
Counter target creature spell.
Draw a card.
"Terrifying, but thankfully temporary."
—Teferi
Exclusion Mage

Exclusion Mage {2}{U}

Creature - Human Wizard
When this creature enters, return target creature an opponent controls to its owner's hand.
Successful battles start with knowing who's worth fighting.
2/2
Kira, Great Glass-Spinner

Kira, Great Glass-Spinner {1}{U}{U}

Legendary Creature - Spirit
Flying
Creatures you control have "Whenever this creature becomes the target of a spell or ability for the first time each turn, counter that spell or ability."
Each spell is an intricate tapestry, and Kira is the great unraveler.
2/2
Kitesail Corsair

Kitesail Corsair {1}{U}

Creature - Human Pirate
This creature has flying as long as it's attacking.
"Why perch in the crow's nest when I can fly like the crows?"
2/1
Leave in the Dust

Leave in the Dust {3}{U}

Instant
Return target nonland permanent to its owner's hand.
Draw a card.
The daredevil racers of the Derby Crows, long at odds with the Consulate, were quick to join the renegades in open revolt.
Murmuring Phantasm

Murmuring Phantasm {1}{U}

Creature - Spirit
Defender
"The most insidious thing in the world is nonsense that sounds just plausible enough to listen to."
—Lazav
0/5
Mystic Archaeologist

Mystic Archaeologist {1}{U}

Creature - Human Wizard
{3}{U}{U}: Draw two cards.
The delight of discovery drives the pursuit of knowledge.
2/1
Narcolepsy

Narcolepsy {1}{U}

Enchantment - Aura
Enchant creature
At the beginning of each upkeep, if enchanted creature is untapped, tap it.
"It's so cute when it's sleeping, isn't it? Actually, it's still as abhorrent as ever, but at least it's not trying to kill us."
—Noyan Dar, Tazeem lullmage
Nebelgast Herald

Nebelgast Herald {2}{U}

Creature - Spirit
Flash
Flying
Whenever this creature or another Spirit you control enters, tap target creature an opponent controls.
2/1
Octoprophet

Octoprophet {3}{U}

Creature - Octopus
When this creature enters, scry 2.
In every swirl of the tide, it sees the awakening of things yet to come.
3/3
Oneirophage

Oneirophage {3}{U}

Creature - Squid Illusion
Flying
Whenever you draw a card, put a +1/+1 counter on this creature.
It manifests at wizard academies to siphon inspiration from young prodigies.
1/2
Peel from Reality

Peel from Reality {1}{U}

Instant
Return target creature you control and target creature you don't control to their owners' hands.
"Soulless demon, you are bound to me. Now we will both dwell in oblivion."
Prescient Chimera

Prescient Chimera {3}{U}{U}

Creature - Chimera
Flying
Whenever you cast an instant or sorcery spell, scry 1.
3/4
Prosperous Pirates

Prosperous Pirates {4}{U}

Creature - Human Pirate
When this creature enters, create two Treasure tokens.
The floating city of High and Dry hasn't yet sunk under the weight of gold, but it's not for want of trying.
3/4
Rattlechains

Rattlechains {1}{U}

Creature - Spirit
Flash
Flying
When this creature enters, target Spirit gains hexproof until end of turn.
You may cast Spirit spells as though they had flash.
2/1
Read the Runes

Read the Runes {X}{U}

Instant
Draw X cards. For each card drawn this way, discard a card unless you sacrifice a permanent.
"The world is a puzzle, and the mind is its key."
Reckless Scholar

Reckless Scholar {2}{U}

Creature - Human Wizard
{T}: Target player draws a card, then discards a card.
Progress comes at a price.
2/1
Rhystic Study

Rhystic Study {2}{U}

Enchantment
Whenever an opponent casts a spell, you may draw a card unless that player pays {1}.
Friends teach what you want to know. Enemies teach what you need to know.
Rishadan Airship

Rishadan Airship {2}{U}

Creature - Human Pirate
Flying
This creature can block only creatures with flying.
The view is truly spectacular—as long as you don't look at Rishada itself.
3/1
Sage's Row Savant

Sage's Row Savant {1}{U}

Creature - Vedalken Wizard
When this creature enters, scry 2.
The streets of Ravnica are full of former guild members now using their institutional skills for personal gain.
2/1
Sailor of Means

Sailor of Means {2}{U}

Creature - Human Pirate
When this creature enters, create a Treasure token.
The rising tide of Orazca's plunder lifted all ships.
1/4
Sea Gate Oracle

Sea Gate Oracle {2}{U}

Creature - Human Wizard
When this creature enters, look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library.
"The secret entrance should be near."
1/3
Selhoff Occultist

Selhoff Occultist {2}{U}

Creature - Human Rogue
Whenever this creature or another creature dies, target player mills a card.
"The mist whispers to those who know it to be more than a mundane fog."
2/3