mtg.wtf
Jumpstart
Forest
Basic Land - Forest
(
{T}
: Add
{G}
.)
Related cards:
Argothian Uprooting
•
Kami of Bamboo Groves
•
Nissa's Encouragement
Forest
Basic Land - Forest
(
{T}
: Add
{G}
.)
Related cards:
Argothian Uprooting
•
Kami of Bamboo Groves
•
Nissa's Encouragement
Forest
Basic Land - Forest
(
{T}
: Add
{G}
.)
Related cards:
Argothian Uprooting
•
Kami of Bamboo Groves
•
Nissa's Encouragement
Terramorphic Expanse
Land
{T}
, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
"The land has its own intentions, beyond the understanding of those who live on it."
—Nissa Revane
Aegis of the Heavens
{1}
{W}
Instant
Target creature gets +1/+7 until end of turn.
Inner strength is never seen until it makes all the difference.
Aerial Assault
{2}
{W}
Sorcery
Destroy target tapped creature. You gain 1 life for each creature you control with flying.
"Oh, you must be mistaken. Hawks are solitary hunters, you see."
—Bunder Diedreck, ornithologist
Affa Guard Hound
{2}
{W}
Creature - Dog
Flash
When this creature enters, target creature gets +0/+3 until end of turn.
Once a welcoming hub for explorers, Affa became a place of guarded tongues and quick defenses.
2/2
Ajani's Chosen
{2}
{W}
{W}
Creature - Cat Soldier
Whenever an enchantment you control enters, create a 2/2 white Cat creature token. If that enchantment is an Aura, you may attach it to the token.
"United, our roar will level mountains."
3/3
Alabaster Mage
{1}
{W}
Creature - Human Wizard
{1}
{W}
: Target creature you control gains lifelink until end of turn.
"We hold sacred the powers of light and life. Truth and honor are our greatest weapons."
—Alabaster creed
2/1
Angel of Mercy
{4}
{W}
Creature - Angel
Flying
When this creature enters, you gain 3 life.
Every tear shed is a drop of immortality.
3/3
Angel of the Dire Hour
{5}
{W}
{W}
Creature - Angel
Flash
Flying
When this creature enters, if you cast it from your hand, exile all attacking creatures.
She arrived like a meteorite, and the enemy fell in a shock wave of holy vengeance.
5/4
Angelic Arbiter
{5}
{W}
{W}
Creature - Angel
Flying
Each opponent who cast a spell this turn can't attack with creatures.
Each opponent who attacked with a creature this turn can't cast spells.
5/6
Angelic Edict
{4}
{W}
Sorcery
Exile target creature or enchantment.
The Boros built a prison in the sky where Azorius statutes couldn't restrict their sense of justice.
Angelic Page
{1}
{W}
Creature - Angel Spirit
Flying
{T}
: Target attacking or blocking creature gets +1/+1 until end of turn.
If only every message were as perfect as its bearer.
1/1
Archon of Justice
{3}
{W}
{W}
Creature - Archon
Flying
When this creature dies, exile target permanent.
In dark times, Truth bears a blade.
4/4
Archon of Redemption
{3}
{W}
{W}
Creature - Archon
Flying
Whenever this creature or another creature you control with flying enters, you may gain life equal to that creature's power.
Until Emeria is freed, he raises his sword in her name.
3/4
Battlefield Promotion
{1}
{W}
Instant
Put a +1/+1 counter on target creature. That creature gains first strike until end of turn. You gain 2 life.
"Welcome to the Legion. You saved a district—now let's go save the world."
Blessed Spirits
{2}
{W}
Creature - Spirit
Flying
Whenever you cast an enchantment spell, put a +1/+1 counter on this creature.
Not all heroes die in armor.
2/2
Bulwark Giant
{5}
{W}
Creature - Giant Soldier
When this creature enters, you gain 5 life.
"Where did she come from? More importantly, are there more like her?"
—Gideon Jura
3/6
Cathar's Companion
{2}
{W}
Creature - Dog
Whenever you cast a noncreature spell, this creature gains indestructible until end of turn.
"Unwavering and loyal, they represent stability in uncertain times."
—Rem Karolus, Slayer of Angels
3/1
Cathars' Crusade
{3}
{W}
{W}
Enchantment
Whenever a creature you control enters, put a +1/+1 counter on each creature you control.
Avacyn's holy warriors kept hope alive in her darkest hours. Now they will carry that hope across Innistrad.
Related card:
Faithful Disciple
Celestial Mantle
{3}
{W}
{W}
{W}
Enchantment - Aura
Enchant creature
Enchanted creature gets +3/+3.
Whenever enchanted creature deals combat damage to a player, double its controller's life total.
Upon such armor, even a mountain would break.
Related cards:
Giant Secrets
•
Stormkeld Curator
Cloudshift
{W}
Instant
Exile target creature you control, then return that card to the battlefield under your control.
"Even storm clouds bow to worship Avacyn."
—Elder Rimheit
Cradle of Vitality
{3}
{W}
Enchantment
Whenever you gain life, you may pay
{1}
{W}
. If you do, put a +1/+1 counter on target creature for each 1 life you gained.
Naya's trees grow tall and sturdy. Their foliage intertwines to form dewcups, rainwater pools where the elves gather to celebrate life.
Dauntless Onslaught
{2}
{W}
Instant
Up to two target creatures each get +2/+2 until end of turn.
"The people of Akros must learn from our leonin adversaries. If we match their staunch ferocity with our superior faith, we cannot fail."
—Cymede, queen of Akros
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